*** Cyberpunk 2077 ***

i want to play this game but i dont want to play this game....

it just feels odd in first person, and car controls are pretty awful i can play first person games but the camera/movement just is not right. i was waiting for a third person view to see if made it any better but doubt it will ever work even in mods
 
Yeah - the game seems to have launched with so many things just slapped together as best they were working at that point in time and abandoning anything else - most of those basic mechanics are just LOL worthy implementation wise and would take little time to fix.

Maybe they plan to relaunch the game with a major overhaul so don't want to release stuff like that in bits and pieces which might make balancing, etc. difficult but I very much doubt it. Like above I have limited interest in retreading games like this, until a lot of time has passed, so they need to get that stuff done right from the start or soon after.

i want to play this game but i dont want to play this game....

it just feels odd in first person, and car controls are pretty awful i can play first person games but the camera/movement just is not right. i was waiting for a third person view to see if made it any better but doubt it will ever work even in mods

Better call Saul?
 
First impression of the first person controls might seem weird but very quickly you will get into it and it becomes 2nd nature. I actually prefer it and it feels natural. As for driving, most cars handle crap but a few, a few are so good and you can control a drift etc easily with mouse and keyboard and plant the car wherever you want.
 
First impression of the first person controls might seem weird but very quickly you will get into it and it becomes 2nd nature. I actually prefer it and it feels natural. As for driving, most cars handle crap but a few, a few are so good and you can control a drift etc easily with mouse and keyboard and plant the car wherever you want.

You can sponge the spacebar and counter steers the slide into the direction you're going. Makes the driving fun like a movie. Can always tweak the controls so there is more of a deadzone on the controls for the keyboard so the cars don't become erratic.

Though for bikes, cannot beat a controller for fluid lean movements.
 
You can sponge the spacebar and counter steers the slide into the direction you're going. Makes the driving fun like a movie. Can always tweak the controls so there is more of a deadzone on the controls for the keyboard so the cars don't become erratic.

Though for bikes, cannot beat a controller for fluid lean movements.

Space bar to drift all the way. It's quite fun just driving to the hills and doing some skids up and down :D


 
Hello people - Im one of those thats had the game since launch but not yet installed it..

Looks like the 1.5 patch drops soon, will this bring anything to the PC version or is it mostly for the next gen consoles?

It seems CDPR are calling it a soft relaunch so should I be getting my hopes up?
 
Hello people - Im one of those thats had the game since launch but not yet installed it..

Looks like the 1.5 patch drops soon, will this bring anything to the PC version or is it mostly for the next gen consoles?

It seems CDPR are calling it a soft relaunch so should I be getting my hopes up?

Soon? I'd bet on March. Feb is way too packed with heavy hitters and this month just looks like too soon given the sluggish pace they've moved at.

As for hope... depends on what you're hoping for. :P
 
Well I bought PC2077 in the Epic Sale for £15 and so far it has been enjoyable enough. Mainly bought it to muck about with RT and DLSS on my laptop and, for completely pointless reasons, compare the full power 3070 in my laptop to my desktop 2070S or RX6800.

As it transpires the laptop does pretty damn well (Undervolted @1800 core .875v curve in MSI Afterburner - 1500-1700 in game @ 125-140w). With a custom setup consisting of mainly High / Ultra (couple settings on medium) and RT on Medium, so no RT reflections, it is currently pushing around 50-60 FPS @ 3440x1440 with DLSS set to Auto (I think this means balanced but not 100%). I can also switch from shadows to reflections with no perceptible performance loss whilst enabling both FPS drops into the mid 40's. Not too shabby tbh, at least not compared to the same settings at native resolution.... yeah 20FPS is not fun! :o:p

My desktop with a 5900X & 2070 Super at 2Ghz core (1980Mhz with undervolt) is around 4-5FPS slower at the same settings based on a quick bit of testing.

I thought the really interesting comparison would vs the RX6800... 50%+ Raw GPU grunt vs better RT support and DLSS. Well that didn't go very well... Just over 20FPS at native resolution with no native FSR support. Additionally the two CAS Fidelity FX options are broken when RT is enabled (reading online this was caused by patch 1.3??) - so basically the same as the 3070... I suppose this answers the pointless comparison I had in mind to a degree.

Next up will be native resolution comparison with RT off. I expect the RX6800 to completely walk this one tbh. The RAW grunt advantage it has is way above the 3070 in my laptop.... Hmmm, maybe RX6800 native and 3070 using DLSS and see if I can tell the difference in game, both in terms of performance (no overlay) and visually.

Also at some point I might actually, you know, play the game... :cry:

EDIT: Tested the above and the results will be a shock to literally no one. The RX6800 at native 3440x1440 and no RT returned around 60FPS average whilst the laptop 3070 was in the mid 40's. So anywhere from 30-45% quicker which aligns about right with where the cards normally stack up (6800 being quicker than a desktop 3070Ti). Now interestingly enabling DLSS quality mode brought the 3070 back up to around the RX6800 in raw framerate terms. Didn't play enough to get a feel for image quality but if there is a difference it wasn't very obvious.
 
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Just had to post this LOL


Well I bought PC2077 in the Epic Sale for £15 and so far it has been enjoyable enough. Mainly bought it to muck about with RT and DLSS on my laptop and, for completely pointless reasons, compare the full power 3070 in my laptop to my desktop 2070S or RX6800.

As it transpires the laptop does pretty damn well (Undervolted @1800 core .875v curve in MSI Afterburner - 1500-1700 in game @ 125-140w). With a custom setup consisting of mainly High / Ultra (couple settings on medium) and RT on Medium, so no RT reflections, it is currently pushing around 50-60 FPS @ 3440x1440 with DLSS set to Auto (I think this means balanced but not 100%). I can also switch from shadows to reflections with no perceptible performance loss whilst enabling both FPS drops into the mid 40's. Not too shabby tbh, at least not compared to the same settings at native resolution.... yeah 20FPS is not fun! :o:p

My desktop with a 5900X & 2070 Super at 2Ghz core (1980Mhz with undervolt) is around 4-5FPS slower at the same settings based on a quick bit of testing.

I thought the really interesting comparison would vs the RX6800... 50%+ Raw GPU grunt vs better RT support and DLSS. Well that didn't go very well... Just over 20FPS at native resolution with no native FSR support. Additionally the two CAS Fidelity FX options are broken when RT is enabled (reading online this was caused by patch 1.3??) - so basically the same as the 3070... I suppose this answers the pointless comparison I had in mind to a degree.

Next up will be native resolution comparison with RT off. I expect the RX6800 to completely walk this one tbh. The RAW grunt advantage it has is way above the 3070 in my laptop.... Hmmm, maybe RX6800 native and 3070 using DLSS and see if I can tell the difference in game, both in terms of performance (no overlay) and visually.

Also at some point I might actually, you know, play the game... :cry:

EDIT: Tested the above and the results will be a shock to literally no one. The RX6800 at native 3440x1440 and no RT returned around 60FPS average whilst the laptop 3070 was in the mid 40's. So anywhere from 30-45% quicker which aligns about right with where the cards normally stack up (6800 being quicker than a desktop 3070Ti). Now interestingly enabling DLSS quality mode brought the 3070 back up to around the RX6800 in raw framerate terms. Didn't play enough to get a feel for image quality but if there is a difference it wasn't very obvious.

DLSS really saves this game when it comes to RT performance albeit there are only small areas of the game where RT really impresses.

DLSS in the game isn't perfect - even quality mode at 4K is a bit disappointing in loss of sharpness vs native but overall it makes it very playable with all the bells and whistles on which on balance I think is an overall win.
 
Just had to post this LOL




DLSS really saves this game when it comes to RT performance albeit there are only small areas of the game where RT really impresses.

DLSS in the game isn't perfect - even quality mode at 4K is a bit disappointing in loss of sharpness vs native but overall it makes it very playable with all the bells and whistles on which on balance I think is an overall win.

I did notice a slight softness to the image when moving from native to DLSS quality (or auto), but it was one of those things where I could only really tell the difference when immediately switching (akin to comparing two images side by side). Once moving about for a bit I had completely forgot I wasn't running native. I would imagine it would be the same for the 6800 if I was to use the FSR bolt on (can't remember the name of it right now... booster shot really gave me some mind fog) albeit with a higher raw FPS.
 
FSR generally applies a higher level of sharpening to the image which doesn't result in as noticeable softening of the image as DLSS. Especially in CP2077 though the improved image stability and better edge handling of DLSS are benefits.
 
Here are 3 screenshots, they're in PNG captured with GFE so no compression but each one is using either DLSS Balanced, DLSS Quality or DLSS off. You probably can tell which is which from the fps top left (game is locked to 60 fps for my monitor btw otherwise the DLSS balanced fps would be 75+) but the rest of the settings are Ultra, RTX, Psycho SSR/RTL.

Can you tell a clarity difference between them? To my eyes there's minimal difference whereas DLSS off gives the lowest frames as you'd expect when RT is turned on. For me the visual quality vs performance of DLSS on balanced is the best compromise I have seen tbh.

1
2
3

Ignore some of the shadow/lighting shift as the time cycle is quite quick even between quick screenshots in this game.
 
Can you tell a clarity difference between them?

Yes - some elements it is hard to tell but other areas are quite distinct.

Such as this bit at the top of the building with the 3 crossed texture sections and the fence below it:

E8BCcxl.png

I think it is a CP2077 issue rather than a DLSS one but certain building textures become very low resolution at a distance with DLSS on to the point at 4K some distant buildings look xbox360 quality - I think CP2077 does some aggressive LOD management with resolution on certain geometry instances like distant building sections which doesn't work nicely with DLSS.

When playing on my 43" monitor it is very noticeable, less so at 4K on 28", etc.
 
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Hmm yeah those areas you'd not notice much if at all in the game I guess without actively looking for them. I wonder if the DLSS version 2.3+ version would make a difference here. I'm using the default that comes with the current game version which I believe if version 2.1 or 2.2.
 
Hmm yeah those areas you'd not notice much if at all in the game I guess without actively looking for them. I wonder if the DLSS version 2.3+ version would make a difference here. I'm using the default that comes with the current game version which I believe if version 2.1 or 2.2.

I think it is a game issue rather than DLSS - as surrounding textures are close to indistinguishable from normal quality, then you get bits like that which are a step down in LOD - I think the game is overly aggressively deciding due to the lower render resolution to use lower quality resources for some bits.
 
Ah I guess that makes sense, you'd think the surroundings would also be the same if it was DLSS. And in games like Death Stranding virtually everything is clearer/sharper when DLSS is turned on so it has to be the way the game has it implemented. There is actually a nexusmods mod for fixing DLSS blurriness which I will now try and come back with results!

Edit*
Those mods are old now and don't look to actually tackle this specific thing so that's an idea out the window.
 
Got it on Black Friday and just started playing.
FPS reported at 60+ 2070S with High settings (4K) - but driving feels quite laggy compared to the rest of the game, ie turning/braking etc. Is this expected for the game?
 
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