*** Cyberpunk 2077 ***

So DLSS is in, confirmed by a PDF file send to the press. Interesting. Might have to get a 3060/70 GPU whenever they come out instead of Xbox now. :p
That's the plan for me. A 3070 using DLSS 2.0 hopefully, will run this game smooth enough for me with G-Sync at 4K.
 
Looks like it needs a lot of work in terms of the bread and butter mechanics - movement and combat just don't quite have that fluidness/connectedness that makes a game fun to play, lots of stuff I hope they either have customisable settings or are going to put a lot of work into before release especially stuff like ADS :s
 
Will catch this up once the arsenal game is finished
I kind of lost interest after the way Wenger was booted out. Though I do prefer Arteta to the old manager. But anyway, lets not get off topic.

Was going to stay away from these trailers, but **** it, I am gona watch them! :p:D
 
Looks like it needs a lot of work in terms of the bread and butter mechanics - movement and combat just don't quite have that fluidness/connectedness that makes a game fun to play, lots of stuff I hope they either have customisable settings or are going to put a lot of work into before release especially stuff like ADS :s
You also found issues with Deus Ex MD, was like the only person on the forum with said issue :p
 
You also found issues with Deus Ex MD, was like the only person on the forum with said issue :p

On this forum maybe - I'm surprised how many didn't - on other forums those aspects were a lot less well received especially the implementation of ADS scaling.

EDIT: Sometimes I get the feeling a lot more people play these games on controller on PC than actually admit it :s
 
NO different to how modern tvs and media players upscale quality of media like films

That is debatable - DLSS in theory uses an advanced pattern recognition system and other AI content awareness systems to reproduce detail that is a close match for what would be the original higher resolution image - media device upscaling generally uses a fairly basic extrapolation system with a bit of rudimentary content awareness and maybe some chromatic adjustments based on human perception to fool the eye into thinking the image is higher quality/more "real" than it is.

In practise I'm not a big fan of DLSS though at this point any way.
 
Have you watched Digital Foundry's video on DLSS 2.0 in Control?

Yeah - I'm not a fan, even when by many metrics it can produce a consistent "superior" picture, of a system that isn't faithful to the original detail however. And there are still some issues with it in actual gameplay.
 
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