Dark Age of Camelot - Uthgard 2.0

I played DAOC from launch, had a Cleric and stopped playing after ToA was launched

Just set myself an account up and will give it a go
 
I've posted my thoughts on the leveling speed on the thread I linked above, but in a nutshell I think it is important for it to be the old pace. Bare in mind, this is Shrouded Isles exp rate, with which you are able to level 1-50 in a group within around 30-40 hours /played (ymmv) on average, but can get there within ~20-25 hours /played if you have solid knowledge of the game, likely even faster with past experience, I'm curious how long it will take me ;)

Much of it is certainly nostalgia, but even looking beyond that the leveling pace and method of leveling faster very much encourages group play, which in turn requires you to be social (at least to a point), I met people I'm still in contact with today in such groups despite it being 13 (!) years later, and found it quite similar on the old Uthgard (which I only played for a few months, but still).

It's also not really logical to think "exping takes too long, won't play" because either way, you will spend an infinite amount more time on your character in RvR than you will do leveling, at least if you intend to play for a decent amount of time, which I imagine most old players are hoping for.

For people who will be playing DAoC for the first time, know there will be a lot to learn and a handful of old mechanics in play that aren't all that similar to the MMO's of today, and you'll likely find movement to be clunky until you get used to it. If the idea of complexity and learning something new intrigues you, you'll have a great time, if it doesn't then I'm not so sure. But as someone else mentioned, Uthgard is free so no harm in trying it out.

Regarding Camelot Unchained, who can really know how it'll turn out. Personally I hope the game is close to what made DAoC so magical and have so much longevity, but I doubt this will be the case given any MMO since DAoC's record, especially with Mark Jacobs. At least he has shown good ideaology so far and admits his past mistakes.

I personally can't wait to start on this server once it launches - I've been waiting for a long time for such a "reset", never thought it would happen really. I'm extremely curious to see how the experience will differ given having extensive knowledge from playing in the past yet returning to those times. Currently only plan to level 1-30ish during the Beta, but that may change depending on what needs testing etc etc.

Anyhow, 34 hours until I hear this soundtrack <3 http://www.etaew.net/daocdb/sounds.php?play=humberton.mp3
 
So I might give this a whirl, what are most people heading to ? Hib Alb or Mid? I wouldn't mind playing with ocuk members.

How active were Uthgard BG's? We're they full of templated twinks?

I never really played Alb much but fancy giving a friar a whirl :)
 
ill be going Alb only, always played Alb from beta for good 12 years of my life lol :)

Ill be making a cleric as my main, but I may also try a tank for a change.
 
Regarding Camelot Unchained, who can really know how it'll turn out. Personally I hope the game is close to what made DAoC so magical and have so much longevity, but I doubt this will be the case given any MMO since DAoC's record, especially with Mark Jacobs. At least he has shown good ideaology so far and admits his past mistakes.

Admitting past mistakes is a major step forward for any game designer / studio. I like what I'm reading about CU in the developer newsletters. I'm a beta backer, so hopefully soon will get a chance to see how it's shaping up.

It's worth remembering that they still got a lot right with the original DAOC. Most of DAOC's problems outside of class balance were on the PVE side of things, even before ToA. Which is why I'm skeptical about why Uthgard seems so intent on preserving the PVE 'experience' (aka grind).

Yes, back in the day it encouraged folks to group up and I too made a lot of friends that way, some of which last to this day. But that was then, things move on. I don't think I have the same tolerance for standing around for hours endlessly farming camps of mobs for small xp gains, even if the company is enjoyable.

Yes Uthgard is free, but available time isn't limitless, as many of us have come to realise in the 15 years since Daoc launched (ouch, was it really that long ago?).

But if it's possible to level in the battlegrounds on Uthgard purely from RvR kill xps, then I'm happy with that.
 
You need to remember with Warhammer too that the release was a butchered version of the game that was planned, forced out early by the publisher. Even so it had a ton really innovative (at the time) mechanics and some fantastic classes. I'm quite eager to see how CU turns out with him free to do it properly.
 
Admitting past mistakes is a major step forward for any game designer / studio. I like what I'm reading about CU in the developer newsletters. I'm a beta backer, so hopefully soon will get a chance to see how it's shaping up.

It's worth remembering that they still got a lot right with the original DAOC. Most of DAOC's problems outside of class balance were on the PVE side of things, even before ToA. Which is why I'm skeptical about why Uthgard seems so intent on preserving the PVE 'experience' (aka grind).

Yes, back in the day it encouraged folks to group up and I too made a lot of friends that way, some of which last to this day. But that was then, things move on. I don't think I have the same tolerance for standing around for hours endlessly farming camps of mobs for small xp gains, even if the company is enjoyable.

Yes Uthgard is free, but available time isn't limitless, as many of us have come to realise in the 15 years since Daoc launched (ouch, was it really that long ago?).

But if it's possible to level in the battlegrounds on Uthgard purely from RvR kill xps, then I'm happy with that.

I can understand that, some people are going to enjoy that aspect and some just aren't. I personally found the tolerance to still be there on my visit to Uthgard about 4 years back; even so late into the servers life I found grouping to be a pleasure, for the most part.

Again though, this is targetted at SI leveling pace - I forgot to mention that said patch strongly rewards roaming to make full use of camp bonus. I think a lot of people are remembering sitting down at Lyonesse trees for 5 days straight, which was far from the optimal leveling strategy even at that time. An ideal leveling group will do loops around zones rather than camping a single spot :)

It's true though that you're going to need to engage in PvE to get very far, at least in the first months given the fresh start since there will be no crafters available and what not. Worth noting that during patch 1.65, and as will be the case on Uthgard, RvR kills do not award any money.

As for leveling in the battlegrounds, the old ones of that era will be available:

Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
 
As for leveling in the battlegrounds, the old ones of that era will be available:

Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9

Ah, no Molvik (35-39) then? :( I can't recall when Molvik was released, but it's easily my favourite BG. Original Thidranki was fun though.
 
Is Bobs UI still the best custom ui pack these days ?. Gonna play a friar, still love the staff styles and evades :).I had a nice flash back of doing pigmy goblins and being chased outta the zone cause the cabby pulled to many :D and the witherwoods (big nasty purple con trees) :p
 
Is Bobs UI still the best custom ui pack these days ?. Gonna play a friar, still love the staff styles and evades :).I had a nice flash back of doing pigmy goblins and being chased outta the zone cause the cabby pulled to many :D and the witherwoods (big nasty purple con trees) :p

this would be before they fixed Friars isnt it?
 
Any self buffing classes will have a bit of an advantage solo due to no buffbots rule.

Absolutely. Friar is going to be a complete beast for solo'ing without buffbots, which is strongly enforced both by their no dual-logging allowed system and limited range on buffs.
 
Any self buffing classes will have a bit of an advantage solo due to no buffbots rule.

But most of the self-buffing classes have quite awkward solo play styles and/or low damage output and don't solo that well. Exceptions would be Friar and to a lesser extent Shaman (if you don't mind kiting stuff around) and Warden (which solos well but at the speed of paint drying).
 
might go my fave Skald. Although if everyones playing alb i might be tempted to play a cabby or thurgist.
 
i spent my time at the pygmys playing air thurg with PBT for the guild. I remember when a minstrel released a Telemon at West Downs and it killed everyone there and all the NPC's.
 
i spent my time at the pygmys playing air thurg with PBT for the guild. I remember when a minstrel released a Telemon at West Downs and it killed everyone there and all the NPC's.

PBT at taskers with cleric, pally and ice wiz = ownage hehe
 
This was the game that put me off of mmorpg's for life - it was that good I lost several years of my life.

With two kids now, the chances of playing this again are slim to none.
 
Set mine up last night.

I'm hoping doing all the garden today will put me in good books with missus, and she'll look after the kid for a bit lol.

(Never thought I'd have to prioritise family over daoc!)
 
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