Darkfall - Jan 22nd (maybe...)

Ill be playing this when it is out, heard the release date has been pushed back to Feb 22nd though, but I would imagine some lee-way either side.

- Pea0n
 
No news :-(

I guess it's quite likely they'll announce a further delay this week. Which to my mind is another nail in the game's coffin... there's only so long you can keep people desperate for your game!

s
 
No news :-(

I guess it's quite likely they'll announce a further delay this week. Which to my mind is another nail in the game's coffin... there's only so long you can keep people desperate for your game!

s

I dont know, im finding it all quite interesting. Whilst obviously not the game of everyones dreams, theres enough stuff coming out of the beta to keep me very interested, and certainly I still intend to order this asap. I dont think the game will be for everyone, but there should eb a certain element who find the gameplay choices attractive.
 
Yup, I'm with you on that - it's all very interesting. Sounds like there are two 'sorts' of issues with the game:

- cosmetic (character models and animations dire, sound effects crap etc). These can all be patched fairly easily (and who knows, they may be done and saved up till launch). I'm not too worried about these.

- gamebreakers (game relies heavily on significant player population, combat may actually just be damned boring etc).... these I worry about.

Oh and the problem of the company producing it - very poor at communication and managing their player base!

Oh well, we'll see, but I could do with a good sandbox with a fun 'meta-game' of politics and clan warfare.

s
 
I would swear I just saw a little fat piggie flying past the window just now. Think he just crashed and burned like the 25th Feb release date will.

Semi interested in this but very sceptical and really don't like the way the whole beta and release marketing has been done. Doesn't fill me with confidence having semi got my fingers burnt with AoC (even though I still quite enjoy it).
 
Yup, I saw that little piggie too...

Still, fingers crossed, maybe they will pull it out of the bag... at least they don't have to worry about class balance :-)

s
 
NDA Lifted and Pre-Order price set

source


As of the time of this posting the NDA is officially lifted. In the next couple of days the Darfkall pre-orders will open up and stay up until right before Darkfall’s launch on February 25th or until they are sold out. This is how the pre-order will work:

The pre-order consists of the Darkfall client digital download along with a month of play starting on February 25th. The full cost for this is 42 Euro. This amount WILL NOT be charged during the pre-order. What will be charged is an initial 2.52 Euro non-refundable payment to activate the process. The remainder (39.48) of the pre-release price will be billed on release, February 25th. You’ll be free to cancel the purchase any time before the additional charge goes in on February the 25th.

Darkfall’s monthly subscription is set at 11.77 euro. A 3 month subscription with a 10% discount and a six month subscription will be offered with 15% discount on the monthly subscription rate.

There is 19% VAT added to both the initial payment of 2.52 Euro and to the remainder (39.48) for residents of the European Union. The same applies to all the subscription charges. People outside the EU will not be charged VAT.

For the pre-order all major credit cards are accepted. For Darkfall’s launch direct debit will also be available. More payment options will be available shortly after Darkfall’s launch such as Paypal, prepaid cards, wire transfer etc. Our partners for the billing are GlobalCollect, a leading and trusted global payment processor. (http://www.globalcollect.com/)

Players in North America are welcome to participate in the European Launch. The plans for US servers aren’t finalized at the time of this announcement. We will offer the option for character migration to US servers for N. American players who wish to use it. We have had people playing without problem from all over the US and Canada. That being said, our servers are located in Germany and distance does affect ping-time.
If the pre-orders are sold out, more Darkfall copies will become available on the launch date February the 25th. If they are also sold out, we will offer more copies every few days as we upgrade our capacity.

The initial system requirements for Darkfall are as follows:
Operating System: Windows XP, Vista
Processor: 2.5GHz Pentium 4, or equivalent
RAM: 1GB for Windows XP, 2GB for Windows Vista
Graphics Card: 128MB PixelShader 2.0 support
Hard Drive Space: 12 GB Free Space Minimum

With the NDA lifted, there will be a lot of information out in the next few days both official and unofficial. There is a lot of passion surrounding Darkfall, both positive and negative. Some views, unsubstantiated by evidence, have become almost tenets of faith at both extremes. Now you can finally judge for yourselves and make up your own mind, through player testimonials and game footage. Be cautious of what is said however, by whom, and based on what experience. The beta has been through several phases, and it’s still a beta. The main purpose of beta is to provide the developers with testing data, and not provide players with a fun experience. Even during this process however the game has been extremely playable and while many consider it to be their best MMOG experience to date, others see the potential, some had something else in mind, and few don’t like it at all. Darkfall isn’t for everyone.

It should be stressed that as with any MMOG Darkfall will always be a work in progress. Darkfall’s potential however, being a sandbox game, is dependent on its players more so than other MMOGs. This is why we’ve been communicating with a lot of our players, have been listening very closely to the testers and are taking all the feedback, positive and negative, very seriously. Something important to understand is that we are committed to fully supporting this game and working with our player base to make Darkfall the best game it can possibly be. After launch we’re not going with just a “live team” to do simple maintenance to the game while the rest of us move on to other projects. All our resources are committed to Darkfall, and we will even increase our team size to meet our ambitious future goals for the game.

Thank you for reading and we hope to see you in Darkfall.
The Darkfall Team

£37.04 for a game that has been really quiet for the last few years up until now seems really really steep even considering the current recession. I'm hoping they introduce a better price as £30 is my limit at this time.

That really knocked me down a few notches, may have to sell a few games and maybe cancel another on a game I've only had a Good feeling on. big risk at the moment.
 
It does indeed look promising but for me not promising enough to sign up from the start in case it is terrible.

Also like most MMO's these days there will be masses of WoW players comparing it to WoW (even thought the game play is apparently very different) and whining that x should be like WoW.

Might give it a chance in 6 months when, if its still going with a decent play base and good support from the devs it may well be worth playing.
 
I'll be watching the forums closely for those wonderful "wtf this sux and I sold my dog into slavery to pay for it" posts, but won't be touching it myself. It could end up being the best game in the world, but a full loot PvP environment isn't what you want when you only have an hour or so a night to play.
 
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