***Dayz: Stand Alone Thread***

Just looking through my steam library and didn't realise I had this, must have bought it then forgot about it.
Downloading now.
Reading a few posts it seems I'm after a PVE server until I know what's going on:D
 
Just looking through my steam library and didn't realise I had this, must have bought it then forgot about it.
Downloading now.
Reading a few posts it seems I'm after a PVE server until I know what's going on:D

Don't play on officials, lots of cheating

Stick with either Karmakrew(Vanilla), and when you get good ;) TDB ( Automap/squads ) , Aftermath ( Hardcore, automap/squads, events , PVP )
 

32gb Here’s what’s new in 1.27:
A new backpack slot for select melee weapons, alongside reworked slots for personal radios and glowsticks.
New locations, landmarks, and assets for Sakhal/DayZ Frostline, including expanded settlements/towns.
Rebalanced fishing mechanics for a more immersive experience.
Immersive sound reworks for SMGs, footsteps, and bullet cracks.
A wooden variant of the legendary VSD firearm.
New particle effects, from snow falling off trees when shaken to breath vapor, vomiting, and bleeding effects.
Plus, numerous quality-of-life improvements.
 
Last edited:
Stable Update 1.28

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
We recommend a storage wipe for modded community servers, as our changes could introduce storage corruption of horticulture plants


FROSTLINE EXPANSION

ADDED

Heli crash event
Crashed Patrol boat event
Crashed Fishing boat event
Medical event
Geysers added to hot springs
Ambient sounds added to caves
CHANGED



FIXED

Dead fallen trees would rustle like bushes when walked over
Missing sound on submarine tower


GENERAL GAME

ADDED

RAK-37
R12 shotgun
PSO-6 scope
Leupold Mark 4 scope
Sportpoint Sights
New music track added to the in-game credits
Updated weapon obstruction system
New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs
CHANGED

Updated tail sounds for hunting and sniper rifles
Tweaked tail sounds for SMGs
Upgraded the networking for Cars, improving most situations when driving at higher ping
Automatic gearbox simulation has been improved, affecting M1025 offroad
Rebalanced firearm damage against infected
Tweaked bandaging animations
Reduced optic edge distortion on hunting optics
Added damage visuals for 2D optics
Reworked range finder optic view
Adjusted teeth clattering sound
Disabled Gamepad in Server Browser
Decrease weapon sway in the prone position
Global weapon sway speed decrease
Slightly increased weapon recoil for most rifles
Dispersion of most weapons increased by moderate amount
Adjusted sway and recoil values for several weapons to improve consistency across categories
Reduced muzzle flash size to improve visibility while shooting
Slightly reduced player footstep volume and restored infected footstep range
Improvised clothing can no longer be repaired with rags
Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking
Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
Items used in certain crafting actions are now visible in hands
Mitigated the Camera twitching when walking on rails
FIXED

Weapon and magazine could desync when picked up near distant players
Base building kit folding produced no sound
Mini sight reticle was visible without battery
Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279)
Jumping sound in deforested areas was too loud
Various clipping issues
Incorrect wood grain on house pillars
Splint action shown on seated player with broken leg
Night vision reticle still worked visually after battery was removed
Unable to throw items when another player was checking pulse
Vehicles could become partially stuck in terrain after falling
Infected could clip through floors
Visual issues with some bushes
Explosives couldn't be disarmed right after arming
Missing collision on lockers in power generator room
Flash of white screen when falling unconscious from shock
Shock effect not visible when regaining consciousness until standing animation finished
Various duplication exploit mitigations
Mitigated item teleportation exploits
Freeze when spamming filters in server browser
Server browser sort by map caused freeze during server load
Some indoor sounds were incorrectly played as outdoor
Some glasses invisible in 1st person
Player could see through walls in 3rd person
Knife could fail to open food can in inventory (T189714, T189784, T190046)
Plants in garden plots seeded before a server restart could not grow after the restart (T189434)
Stones with trail markers were unusable for crafting
Missing windowsill in Tisy barracks
Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571)
Exiting a boat as a driver could teleport the player to an unintended location (T189750)
The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002)
Players could move while exiting the server under specific input conditions
Damaged glass on pistol optic attachments could appear overly bright during nighttime
The Steyr AUG scope reticle changed color depending on what it was aimed at
Leaning before using binoculars causes rotated mouse movement (T174629)
Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894)
The map category label in the server browser was not properly localized across all supported languages
Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108)
Damage on reflex optics was not visible when aiming through them
Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI
The sound of washing hands continued after canceling the action
Failed engine start due to missing battery did not play the correct sound
Heat buffer icon could flash and show the breathing animation incorrectly
Light melee attack chains could randomly break and not continue as expected
Item held in hands would levitate when the player became unconscious while seated in a boat
Players could swim while holding heavy items, enabling unintended transport across water
Dragging and dropping items into the vicinity bar failed unless dropped on a specific area
Vehicles no longer get partially stuck inside the terrain after falling from a height
Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door
Split items incorrectly went to player inventory instead of the expected container or vicinity
Vegetables harvested from garden plots would duplicate after a server restart (T187757)
Lighting a kindling item near a wall could allow to see through the wall
Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
It was not possible to change stance when an action/weapon action was performed
Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
The water action was incorrectly available on garden plots already fully watered
Extinguished and moved fire barrels left behind invisible damage areas (T190698)
Fertilizer application times were inconsistent across platforms (T190020)
Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
It was possible to wall clip by leaning and changing stance next to the wall in 3rd person perspective
Visual issue where the FAL rifle appeared incomplete in first-person view
Players could intentionally freeze others nearby by exploiting a client/server desync (T190904, T191957, T191969)
3D scopes would stop showing the “Looking through” prompt after being viewed in hand
Repairing certain car parts with a blowtorch would require restarting the action multiple times
Some tooltips titles were not consistently capitalized
Restored the on-screen "Get off" message when climbing ladders (T189151)
Garden plots were sometimes getting watered even when its only cloudy and not raining
Garden plots remained fertilized or watered after removing a plant, causing incorrect slot behavior
The plant prompt was still visible even if the gardening slot was already occupied
Players were not be able to drink from or fill bottle at Dambog's water tank
SERVER

Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206)
Added: spawnabletypes.xml now supports nested item cargo and attachments
Added: spawnabletypes.xml now supports nested damage min max
Added: spawnabletypes.xml now supports nested presets through equip="true"
Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet
Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine
Added: randompresets.xml can now be appended to with cfgeconomycore.xml
Added: "allow_in_water" bool to "generator_params" in "cfgplayerspawnpoints.xml" defaulting to "false"
Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between
Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty
Fixed: Possible server freeze when player character was aligning to position while moving
Removed: "Flags reset for type:" redundant message which was being wrongly displayed


MODDING

ADDED

Documentation for Environment class API in script
Documentation for PlayerAgentPool and AgentBase API in script
Model optics will now partially support hidden selections
Physics: In Contact class, variables 'ShapeIndex1, ShapeIndex2, VelocityBefore1, VelocityBefore2, VelocityAfter1, VelocityAfter2'
Cars: 'wheelHubFriction' config variable to define axle drag when no wheels are attached
Cars: 'useNewNetworking' config parameter, default 1. Mods that modify the vehicle physics outside of the 'SimulationModule' config may need to disable the reconciliation system
Enforce Script: 'sealed' keyword
Enforce Script: 'Obsolete' attribute for functions and classes
Enforce Script: Compiler error when script methods exceed the maximum amount of parameters: 16, this has always been a limitation, previously the game would continue with buffer overflows and random crashes
'vector Object.GetSelectionBasePositionLS(string)' to get selection position without animations applied
Gizmos to the script API, enabling interaction through the context menu in Inventory. Available only on DayZDiag
Functions to get the user animation source names by index for Entity 'int Entity.GetNumUserAnimationSourceNames()', string Entity.GetUserAnimationSourceName(int index)'
vector Object.GetSelectionBasePositionLS(string)' to get the position without animations applied
WeaponObstructionData settings to CfgGameplay
CHANGED

Physics: Bullet Physics updated to the latest Enfusion version
Physics: 'PhysicsGeomDef.MaterialName' now takes .bisurf (e.g. 'DZ/data/data/penetration.bisurf') or CfgSurfaces (e.g. '#cp_concrete1' where the config path is 'CfgSurfaces cp_concrete1)
Physics: Terrain intersections are now extruded one meter down to improve collision detection against large fast moving objects
Physics: In Contact class, 'Material1' and 'Material2' have changed from type 'dMaterial' to type 'SurfaceProperties'. which is now the base class of SurfaceInfo
Cars: Suspension is now always active while the vehicle is awake, even when there are no wheels attached
Enforce Script: Improved 'Multiple declaration of class' error
Enforce Script: Parser now contains more FIX-ME warnings
'CGame.OnPostUpdate' event is now executed after the camera has been updated, ensuring 'CGame.GetScreenPos' uses the correct transformation to prevent UI elements from being positioned based on the previous frames camera data
'SoundObject.SetParent' now takes in the pivot index, allowing attachment to an animated component
GameplayEffectWidgets manager inits to help facilitate modding
FIXED

Physics: Various fixes to dBodyCollisionBlock/dBodyRemoveBlock
Cars: Brake/Handbrake was being applied twice, please update the 'maxBrakeTorque' and 'maxHandbrakeTorque' for your car mods by doubling the values in config
Enforce Script: Script USER define will now correctly reflect the active user name
Calling SoundObject.SetParent no longer crashes the game when used improperly (DZ-23672)
Spawning an object outside of the world via ObjectSpawner no longer causes a stack smashing detected crash on Linux servers.
Infinite stamina mods could prevent jumping or holding breath after 1.27 Patch 1 (T190645)
Crash and restored functionality of ResourceBrowser.GetCurrentFile workbench module script API
REMOVED

Physics: In Contact class, variables 'MaterialIndex1, MaterialIndex2, Index1, Index2'
Option to change rangefinder color in config (use layout)
TOOLS

ADDED

Script Editor: When using the floating 'Find Symbol' window, the Escape keypress or submit via Return will now close the window
Script Editor: Debugger watch search bar
Script Editor: Context Menu: Methods: "Overrides" and "Overridden by"
Script Editor: Context Menu: Types: "Base Classes" and "Derived Classes"
Script Editor: Scrollbar will now draw cursor, break points and bookmarks positions as well as scope and lines with changed/saved changes. Option to toggle this added
Script Editor: Search/replace now supports current selection only
Script Editor: Lines can be moved in the Script editor via Alt+Up Arrow/Alt+Down Arrow key combinations
Script Editor: Status bar info for viewing scope, line and column
Script Editor: Selecting symbols in script files will highlight them in the Outline
Script Editor: Split view for viewing two script files at one time
Script Editor: Reopen last closed tab (Ctrl+Shift+T)
CHANGED

Workbench: Updated splash screen and icon to reflect the new Enfusion visual identity
Workbench: Double-clicking '.layout', '.imageset', and '.styles' files in Workbench no longer opens them in an external application; a new "Open file with" option is available via right-click context menu
Script Editor: Improved breakpoints window search, enable/disable/remove all breakpoints options
FIXED

Workbench: Frequent crashes on widget text field changes
Workbench: Frequent crashes on widget property changes
Workbench: Crash when clicking into widget viewport while editing a property
Workbench: A crash when clicking outside a text field after editing it without pressing Enter
Script Editor: 'super' keyword syntax highlighting


KNOWN ISSUES

Incorrect collisions placement on some walls and fences
Bullet crack sounds may not be played when the shooter is prone
Cars may stutter while driving on concrete panels
Engine start sound playing when leaving or switching seats in a running vehicle
Occasional gear skipping when shifting to any gears while having less than 40fps
Dead bodies decaying and flies appearing on Sakhal despite cold conditions
Unnatural behavior when two cars collide
Inconsistency of gunshot audibility at long distances when fired from indoor locations
Players could not be able to drink when aiming at trees/ players above Dambog bunker
Visual issue with the CZ75 weapon texture when in pristine state
On Linux servers, client is teleported outside the world upon connecting above the ground
 
Should never had gone to stable yet..

EVR storms broken on Namalsk, not safe from them in buildings now.. just seen a streamer say vitamins make you sick when you take one.

BI really like to break things on these updates :rolleyes:
 
Clipboard-06-24-2025-02.jpg
 
I have a Sapphire Pulse 9070 now, getting some stutters but not as bad as it used to be a few years ago, any tips on how to reduce the stuttering?

I'm kinda new to the driver software again as last time I used AMD was with a Vega 56 :D

Specs with the 9070 are 7800X3D, RAM is 6000MHz CL30, MSI MAG X670E with a 990 PRO 1TB.. also have 1200mb/105mb internet.

Cheers.
 
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