Its nothing to do with that for myself, one of the major reasons for starting a server was I was fed up with ghosting, fed up with skiddies and there were certain directions I wanted and was able to take the mod in for my personal opinion on what the game should be, not all of us are bad. In the most popular mod (Epoch) they are using (and I'm credited for it) parts of my code and my idea for the nametags.
Private hives and public modding is why DayZ is where it is today. By restricting it they are only choking themselves.
If DayZ released an MMO business model, where there was a sustainable income and they could provide the level of service decent private hive communities provide then there would be no need for us and we'd be happy to play on the public servers knowing that genuine issues can be resolved still.
However the issue remains that no matter how big the server slots are, they will never be able to provide a place for entire communities to play like you can in EQ2/WoW/GW2 just because the server won't handle it and there isnt enough space for tents/vehicles/belongings ect without instancing these things. You could argue that you could use one server to store stuff and server hop with your friends but why should you have to risk jumping on a server where timmy the 12 year old can just ban you when ever he wants? Thats why you have loyal regulars in communties because they like the way its done.
It has nothing to do with making money but for a private hive to function well it requires decent hardware and its not cheap, people like to help out with this and private hive owners actually work on their communities for free. Some communities take a cut (we don't) sure but if people are so concerned with this, why don't they run their own versions without donations and perks? Because for a server to be successful it needs to be popular.
The DayZ mod was popular when it first come out and people had to change it up to keep people interested, this is how the game evolved from more scripts to more cars to loadouts ect ect. Its evolution of the game. I love the hardcore games but for a game to be popular it has to have enough casual play to it to attract more people. Look at BF2
R - That game is dying because people don't like how rough it is at times, they want to respawn and run around like its CoD.
Why rocket and co arent interested in cashing in on it is beyond me, people are happy enough to donate to private unknown servers, imagine how much revenue the DayZ model could generate on honest terms by just providing a CS system by selling hats and fluff stuff or a monthly subscription.
Its not like there are people out there that have zero experience with the game so it could be started very easily and there would be a sea of people who could fill these roles.
Exploitation of databases, admins spawning stuff in and banning people wrongly are an issue in terrible communities and for the most part they die quickly, some of us have standards. To avoid this it would have to be controlled by the owners of the game, with this it requires that there is a system to deal with player experience bugs and while kicking and banning is coming, if they want it to be so locked down then they shouldn't expect their customers to pay to not be able to fully deal with the issues that they themselves will not help us sort out.
You'll also never get rid of the conspiracy theorists that think anyone that doesn't have a known company name attached must be cheating in some way.
What I'm trying to say I guess is that DayZ requires a level of customer service to run smoothly and it requires an unbiased customer service team to regulate this. While private communities are happy to do this, you'll struggle to find a neutral admin team that doesn't let 'beefs' get in the way, I like to think we are an exception, MGT is another. Even in paid for customer service roles you'll have the same types of people, what was the MMO where the CS agent went rogue and teleported random people into a volcano before quitting, was it EQ1? I can't remember but I do remember reading about it and there are no doubt loads of other unsolved issues by paid CS agents because they were fed up, people are human.
The problem is for a dedicated, unbiased CS team for games like this, on this size scale, requires them to be employed for real money, something your average private hive community will never be able to do but a big company like BI has the potential to do.. whether they do it or not, is the question.