Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house
Jessie Js had a boob job ![Eek! :eek: :eek:](/styles/default/xenforo/vbSmilies/Normal/eek.gif)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
![Eek! :eek: :eek:](/styles/default/xenforo/vbSmilies/Normal/eek.gif)
![USLs9_X7.png](https://s15.postimg.org/43a4nawln/USLs9_X7.png)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
Well crossfire looks broken, negative fps when I enabled it. getting between 40 fps on average off 1 card on high - 290. Pretty crap, no chance of this working on 4k then.
It's incredible just how many idiots write steam reviews and can't even change the game settings.
Despair for the human race.
Quick question: ghosting vs non-lethal takedowns - is there an XP difference?
It is only me who likes that sharpening stuff? Without it all looks kinda blurry to my old eyes
Just small advice - EXPLORE everything,you will be rewarded
Off to enjoy game now,perf is very good (expected worse tbh)
Just to note I doubt Fastsync is the reason for it feeling smooth. Fastsync is for when the game framerate is above your monitors refresh rate to reduce latency. Gsync is what would assist in your situation.
Anyone having crashing issues after first mission? Friends machine gets past the dialogue before mission 2 starts and crashes every time
There is because at the very least you get the 200xp ghost bonus after every 'section'
Literally knocked out everyone on the first mission up to the 'meet' without being seen. Used the stun gun only once. Glorious stuff
Excellent, thanks!
Can you share your setting, I'm obviously being a dufus as I get bars either side, it doesn't fill the screen on the right/left hand side.
Eidos-Montréal Community Manager
Hi everyone. Here's how things work:
Consumables (Praxis Kits, Ammo, Credits, Crafting Parts) are one-time use items. They will be in the storage section of your inventory, until you decide to add them to it. Once you do, they will be 'consumed' in your current playthrough, and not re-usable. Consumables work the way they do due to first party constraints.
Durables (Weapons, Skins, Augmentations) are not one-time use. They will automatically be available in all of your playthroughs, once you have downloaded and installed them.