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Deux Ex: Mankind Divided. DX12, Async shaders and Tress FX 3.0 support at launch.

I'll be grabbing this if it doesn't get dumbed down.



DX12 mgpu support is suposedly in the hands of the devs, they need to write support into the engine/game, not Nvidia/AMD.

What route that takes sponsored titles remains to be seen.

I think the other worry is that the devs don't bother at all or that they put it off an include it in a patch 6-12 months after release.

Hadn't even thought about how games being sponsored by one of the vendors may affect this.
 
Lol @ people buying this just for DX12 :)
If you buy games just for DX12 2017 onwards could get really expensive! :D

I own the very first one, can't bring myself to play it these days. Have DE: HR too, which a number of my friends gave said is very good. I'll get around to it one day I expect (yes, I'll play it even though it's not DX12!), then I'll see about this one. Should be cheaper by then too.

+1
 
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