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- Joined
- 19 Nov 2021
- Posts
- 1,110
- Location
- Portsmouth
If it were so easy, DDoS mitigation would not be the multimillion dollar industry it is.It's not like they would admit "oops one of our engineers tripped over a server cable and damaged a router which had to be replaced"
For a DDOS to take place the attacker would require an IP address, which can be obfuscated with a VPN. So I'm sure there are things that can be done to ensure a DDOS cannot ever take place on vital services.
Obviously they could have all of these systems in place to prevent a DDOS, but if there is a flaw in their own software, then is it anyones fault but their own?
Game server IP addresses are really easy to learn - just start the game and see where it connects.
Then traceroute to it, and pick a likely common point between all the servers (peering point etc), and unleash the botz. It's most likely not even reaching the servers, but an upstream link is completely saturated. A pipe can only handle so much, and scrubbing legit traffic out from spam traffic is often non-trivial.