Definitely try WT1 to get the Ashava trophy. She's too tough for most groups to kill on WT2. As for switching to another class in the hope it'll feel less grindy - it won't. Barb is actually one of the better classes now, but even that has had a few significant nerfs eg. shout skills. None of the classes actually play really well now. Rogue with twisted blade/puncture/poison imbue is probably the best melee build, but can struggle with elite packs in some of the dungeons. Sorceror is just meh. Pathetic damage output which becomes more obvious as you increase from lvl 10 +. Also, poor defensive skills ... all of them have been heavily nerfed. Necromancer summoner builds are completely dead - bone/blood builds are viable in the lower levels, but like the Sorc have very few defensive skills and damage output isn't enough to compensate. I haven't tried Druid, but for the purposes of this lower level beta I'm reliably informed it remains a grindy, unenjoyable experience. Perhaps there will be some excellent builds at end-game, but the journey getting there should be enjoyable, too.I have enjoyed it less this time around, but that might be because I'm playing on WT2 with the Barbarian, it really feels like a grind. That and failing twice at Ashava. I might drop down to Tier 1 to get the trophy thing, then start a new character, one I played on previous weekends to see if it feels as good as before.
I'll still keep my pre-order, but I'll agree that not all the changes I've noticed feel like improvements.
Because of the way monster scaling has been implemented ie. with character level and number of players, Ashava ( and presumably other world bosses ) has a much smaller health pool tackling her solo, or in a smaller group. For example, you're better off taking her on with 8 x lvl 20 characters than you are with a full group of 12.Wudijo ahsava solo wt2 hc
Vs quinn ripping on the second attack
The way I'm looking at it is that previous beta weekend some classes/skills were simply far too OP, so they made changes, this beta weekend some classes/skills are too underpowered, so I expect they'll make changes again and now that they've done either end of the spectrum it should be much more simple to find the middle ground, after all if you want to find the middle of something you need to know both ends first, so I'm keeping my preorder, I've already done 10 hours in this beta weekend so I'll still easily hit the 70 hours to make it hit my £ per hour, even if things remain unchangedDefinitely try WT1 to get the Ashava trophy. She's too tough for most groups to kill on WT2. As for switching to another class in the hope it'll feel less grindy - it won't. Barb is actually one of the better classes now, but even that has had a few significant nerfs eg. shout skills. None of the classes actually play really well now. Rogue with twisted blade/puncture/poison imbue is probably the best melee build, but can struggle with elite packs in some of the dungeons. Sorceror is just meh. Pathetic damage output which becomes more obvious as you increase from lvl 10 +. Also, poor defensive skills ... all of them have been heavily nerfed. Necromancer summoner builds are completely dead - bone/blood builds are viable in the lower levels, but like the Sorc have very few defensive skills and damage output isn't enough to compensate. I haven't tried Druid, but for the purposes of this lower level beta I'm reliably informed it remains a grindy, unenjoyable experience. Perhaps there will be some excellent builds at end-game, but the journey getting there should be enjoyable, too.
It does. We hadn’t hit its second phase after 5 minutes in wt2. Cleared wt1 in 10 minutesI'm going to drop to WT1 and try and do Ashava today, hopefully the lower difficulty helps. Was nowhere near on WT2 last night.
I would have liked the Paladin from the start, if they had to swap one out in order to have the Pally in then I'd happily drop the yucky pet class like Necro. Cant stand masses of pets running about all over my screen (PLEASE someone create an arpg where only the pet owner can see their pets), having said that... all the previous Diablo games have had a class added in their expansions so I guess a class being added in an expansion is a normal for the series.Also what is it with Blizzard waiting until the first expansion to add the paladin? Because on current evidence I'll be waiting until then as well.
Oi !! Behave !if they had to swap one out in order to have the Pally in then I'd happily drop the yucky pet class like Necro. Cant stand masses of pets running about all over my screen (PLEASE someone create an arpg where only the pet owner can see their pets)
The mini-boss fight against the three witches would be easy they say, because there's lots of health drops. No there -ing isn't
In theory thats where the Barb should start to have the advantage because of the extra legendaries that the Barb can haveMelee does tend to have it a little harder in close quarters combat a lot of the time though, i wonder how the barb will do at max level with the extra weapons/legendary effects you can get with those.