Not sure of the exact figures but easily over 300 hours in each game. Nah, didnt get boring, I dont solo (hardly solo in any game), I play with friends and my other half in all my games, so its always group fun. Did every character to max level, several different seasons in D3. The key is who you play with, these games are always way more fun when you have a regular group to play with, you all have characters that you only play together so that you all keep around the same level and you set aside particular days to play on. In many ways gaming like that is the modern version of the weekly boardgame/D&D nights with friends of the 70s and 80s.How many hours did you get out of the previous games? Asssuming it was a lot didn't it get boring?
Levelling isn't the issue, in fact I'd argue it's now too fast going from 1-20. I spent just over 2 hrs yesterday evening hitting lvl 20 on my Rogue. And that was achieved simply by running from town to town on the overworld map - I only did the campaign up to reaching Kyovashad. The fast levelling brings the monster level-scaling back under the microscope. They get consistently stronger, but because player power is determined almost solely by legendray affixes, unless you get good equipment drops your power relative to the monsters actually gets steadily worse. This is very noticeable with this latest beta because the loot drops are pathetic. By lvl 20 I think I had 5 yellow items , and 3 of them were from side quests. No legendary drops whatsoever.aha, balance to me feels much better as we're only hitting lvl 20 so 1/3rd of levelling. Rogue twisting blade build with poison trap is happily clearing content with no legendries equipped at lvl20
Hopefully they will taper the amount of legendries and aspects as we move up to max level
That part at least can be a big positive that Blizzard can take from it, given it being called "Server Slam" I'm guessing that was the main goal of the weekend for them, so thats a plusThe only positive thing I can say about the Server Slam test is it ran smoothly for me - no queues or lag.
Going to level a rogue with a friend a little later see how it plays, what's the best stuff to spec into for the basics?
Levelling isn't the issue, in fact I'd argue it's now too fast going from 1-20. I spent just over 2 hrs yesterday evening hitting lvl 20 on my Rogue. And that was achieved simply by running from town to town on the overworld map - I only did the campaign up to reaching Kyovashad. The fast levelling brings the monster level-scaling back under the microscope. They get consistently stronger, but because player power is determined almost solely by legendray affixes, unless you get good equipment drops your power relative to the monsters actually gets steadily worse. This is very noticeable with this latest beta because the loot drops are pathetic. By lvl 20 I think I had 5 yellow items , and 3 of them were from side quests. No legendary drops whatsoever.
There is definitely something off with dungeons. The elite mobs had significantly more health & damage output versus those on the overworld map ... felt like World tier 3 rather than tier 2.
As usual, there will be a few builds that have an easier time of it, but many simply aren't fun to play right now eg. necromancer. Melee is still at a disadvantage with boss/elite monster design and all the crowd control abilities they spam. In the dungeons I was getting stunlocked for 5 secs or longer at times.
From chatting to a few people playing melee they are having a bit more success with investing heavily in basic skills ie putting 7 points in one ability, as opposed to the 1 - 3 point investment in the open beta.
The only positive thing I can say about the Server Slam test is it ran smoothly for me - no queues or lag.
The broodguard is extremely difficult with the barb, definitely one that I will group up to doTried to do the catacombs dungeon south of Kuoveshad not far from where you start in the game as a level 8 barb.
Suffice to say after 7 attempts on the dungeon boss the broodguard (spider) I alt-f4'd out of the game. Nigh on impossible as melee with a limited skill set, maybe possible/easier with a few more levels but the frustration is already there and I don't wanna play it now.
Is there any additional content to test out in this server slam or is it purely a bigger player number beta to test the servers?
I have about 7k hours in D3 lol, since launch.How many hours did you get out of the previous games? Asssuming it was a lot didn't it get boring?
I have about 7k hours in D3 lol, since launch.
I only played seasons in the end, but yeah DH multishot was my fav. Amazing build.D3 was absolutely brilliant. I actually just had a quick blast on it still got my yangs recurve build that just rips grifts.
The broodguard is extremely difficult with the barb, definitely one that I will group up to do![]()