• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

DirectX 12 support for Rise of the Tomb Raider now available

Having said that, despite the benchmark scoring lower in DX12 mode, actually playing the game the Soviet Installation and Geothermal Valley are so much smoother in DX12.
Geothermal Valley was notoriously CPU-bound, so its not surprising that DX12 does better there.

Just gotta find out why it's not doing as well in GPU-bound situations for many.
 
Anyone else starting to feel DirectX 12 so far disappointing ? Vs other API the gains was much bigger. If all we going to get is extra 10 fps whats the point?

anyways somewhat better here but still LOL

DX11
20160311165745_1.jpg

DX12
20160311170133_1.jpg

Is that running on a 290X? I lost 10FPS...
 
@Shanks You gained around 15% overall which ain't bad. It's not really about the numbers it's more about the gain you received. You are the only one to gain so far so that's another plus lol.
Somebody on another site saw a 30% improvement average, but they were running an AMD Phenom II(with a GTX970), so that's probably not surprising.

Seems like for the time being, DX12 isn't worthwhile unless you're running a lesser CPU setup.
 
DX12 is an API, it is not new graphics. There is potential for improvements in graphics with DX12, but it is not some built-in, automatic thing. Its main benefits come from performance optimization potential.

EDIT: Also, people ARE downloading the latest drivers first, right?

I thought DX12 was a graphics API. My bad.
 
You on 16.3? Odd how your 290 gained FPS when my 290X lost a load...
He's running a 3770k while you're running a 4790k.

Would be interesting to know the clockspeed differences y'all are running. It's possible that the 3770k is either being helped because of lower clockspeed or because of lower IPC from being Ivy Bridge.
 
He's running a 3770k while you're running a 4790k.

Would be interesting to know the clockspeed differences y'all are running. It's possible that the 3770k is either being helped because of lower clockspeed or because of lower IPC from being Ivy Bridge.

My 4790k is clocked at 4.7GHz. I would have expected the FPS at the very least to stay the same, not go down. :p
 
Love it. Everytime a new DirectX is on the horizon - "it will be amazing, cpu overhead will go down, fps will go through the roof"

Then it arrives and its rubbish and runs worse than the old one for very little visual gain at first.

Every....time.

When will we learn.
 
Maybe has something to do with game settings? What settings you running?

Here's mine:
57862ebc5bc65648bccbbca0e91fdd30.png

I set everything top very high for testing but dropped the textures down to high.

DirectX 12 does feel very smooth on gameplay tbh it runs great but it's hard to say for definitely because I haven't played this for couple weeks but I remember Valley area being quite choppy
 
It is a graphics API. Just the API, though. It does not come packed with new graphics.


Haha. It's either broken or bugged right now, or it's truly just an alternate method of doing what HBAO+ does already.

I never said it did, I assumed (rightly or wrongly) that the new added visual features require DX12 to run them, hence asking what the difference between dx12 and dx11 visually there was as I couldnt see any.
 
Back
Top Bottom