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DirectX 12 support for Rise of the Tomb Raider now available

VRAM limitations perhaps?

Don't think so, that benchmark was ran with the same settings when I played through the game and iirc VRAM was about 3.5GB

If you compare his results, his DX11 has much lower mins in 2 out of the 3 runs.

I have the same CPU with the same Overclock as you running with a 7950 and while the benchmark did score 10fps~ lower in DX12 actual gameplay was so much better in DX12.

I am pretty sure the benchmark is bugged as I have never seen FPS as low as that in actual game play, either way, both dx 11 and 12 run terrible for me regardless of settings in soviet and geo. areas.

Not bothered tbh, completed the game a few months ago so won't be playing any more especially with the division out now which looks even better and runs far better, at least on my pc :p
 
Benchmark results seem to be a bit hard to get real picture. Have any of you done real comparision in game between 2 modes?

Yeah was about to say the same! I don't think the FPS will be that low in the game itself (so what's going on with the benchmark?) - or else; what monstrous cards do you need to (pretty much) max it out at 1440p? I'm holding out until my 980 Ti gets here but this benchmark is discouraging if even (SLI) Titans get (avg) sub 60 FPS at 1080p.
 
https://forums.overclockers.co.uk/showthread.php?p=29119492#post29119492

Pretty much from post 73 started the "NVidia paid to have DX12 removed" but I don't really care. It just made me chuckle that the conspiracy theorists make these claims but then you don't see them coming back to admit they were wrong. All good and just discussions.

I get the feeling you might have actually read what DM had to say. For a guy like yourself that is pretty intelligent, that was dumb lol :D
 
Yes, and during gameplay DX12 is so much better than DX11, the benchmark is seriously flawed.

I agree with this. The benchmark is slightly lower in dx12 but the game feels smoother now.

No more issues in the soviet and geothermal valley levels. I have increased the shadow settings because of this.

Using a 390 and a 2600k at 4.5ghz.
 
If I try to run the bench with very high textures it is a stutterfest and by the time I reach the geothermal valley I have loads of missing textures and minimums dropping into the 0.5 range. Dropping the textures to high get's it back to normal but seeing as this is with the Fury it's a joke. It does this on 1080p and 1440p.
 
Thus was only ever going to be the case though.

Some of the things we will see is an increase in the amount of unique objects and textures since api calls will be less limiting, this will increase memory requirements. There is also good scope for increasing texture resolution and having texture resources streamed due to finer memory managment.

Many implementations will be no faster than DX11 though, and could slip backwards b2cause it depends on developer's optimizing for specific architectures instead of the IHV. The use of Middleware like GameWorks wI'll likely increase.

Another thing that can cause an apparent performance degradation is an increase in View distance when the CPU limitation is removed.
 
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