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The console version used that A sync compute stuff, has this DX12 patch reintroduced it or has it not been used?
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I must have been dreaming. I could have sworn blind that several people had claimed that NVidia had paid to remove DX12 from this game
DX12 atm is just CPU dependent. If you have a older CPU you'll take a hit in DX 12
First time I heard this?
I'd like to know what actual changes there are for this so called DX12 patch,
Is A-sync being used as it was in the original?
First time I heard this?
The claims I heard (and made) are that they got involved with development of the PC version so that they could have some control over what was used, hence the removal of DX12 and A-sync from the initial release. That's what matters, How it was on release, We've all played it now.
I'd like to know what actual changes there are for this so called DX12 patch,
Is A-sync being used as it was in the original?
After all the hoo hah about DX12 and here it is degrading performance. WTF!
Down 1.5fps for me but is within the margin of error. Maybe higher for older/slower CPUs?
https://forums.overclockers.co.uk/showthread.php?p=29119492#post29119492
Pretty much from post 73 started the "NVidia paid to have DX12 removed" but I don't really care. It just made me chuckle that the conspiracy theorists make these claims but then you don't see them coming back to admit they were wrong. All good and just discussions.
Another big feature, which we are also using on Xbox One, is asynchronous compute. This allows us to re-use GPU power that would otherwise go to waste, and do multiple tasks in parallel. And there is a never before seen level of control over NVIDIA SLI and AMD CrossFireX configurations, which means that as a developer we can take full control over those systems and ensure users get a great experience with them.
Being one of the first game titles out there using DirectX 12 there are still many more optimizations to make and DirectX 11 is available for the most predictable and proven experience. However, as seen above there are large gains to be found already, and we encourage you to check out DirectX 12 for yourself in our latest patch!
First time I heard this?
The claims I heard (and made) are that they got involved with development of the PC version so that they could have some control over what was used, hence the removal of DX12 and A-sync from the initial release. That's what matters, How it was on release, We've all played it now.
All too true unfortunately.
I'm also amused at the complaints that it's not a "real" DX12 patch if it doesn't have async compute, which is not even part of DX12.
I hope games coded from the ground up with DX12 aren't this naff for us users with new hardware and at 1440p+
So far it looks like it's only going to benefit those at lower resolutions or with older CPU's or in heavily CPU bound games which are few and far between.
I hear that and I said the same about Mantle and how the biggest benefit was to those with lower CPU's or multiple cards. They just need to get SLI and CF working in ROTTR and I am sure mGPU users will start to see some nice benefits.
I'm running an old cpu and it was still just as bad as DX 11 for me
https://forums.overclockers.co.uk/showpost.php?p=29272389&postcount=50
So far it looks like it's only going to benefit those at lower resolutions or with older CPU's or in heavily CPU bound games which are few and far between.