Dirty Bomb (from the ppl behind ET)

Looks a lot like Brink, i watched some gameplay for it ages ago and it did look really bad.
 
I thought it looked alright from the London Bridge gameplay but I think it looks quite a lot better from the latest Shaped by Gamers video.
 
Looks crap, and Youtube agrees, 75% isn't that great for a new gameplay video.

I cannot understand why they cant update ET with new gfx, sound and UI.... It would make piles of cash even just in unit sales. A simple shooter is all i want.

Same, I would love Wolf:ET 2.
 
Wtf is ET? That awful game back in the 80s, that was buried in the Nevada desert as nobody would buy it anymore?

Lol :p

Enemy Territory, in case you were actually serious about the first part of your message :)

Looks crap, and Youtube agrees, 75% isn't that great for a new gameplay video.
......
Same, I would love Wolf:ET 2.

Fair enough if you think it looks crap, though I wouldn't really see the Youtube popularity of the video as any kind of indication or evidence backing that up. I'm worried that it'll be another Brink but the various ET flavours (including ETQW) were all pretty awesome I thought, so I'm hoping that Brink was just an aberration.
 
Lol :p

Enemy Territory, in case you were actually serious about the first part of your message :)

Genuinely had no idea :p I did think Enemy Territory but had Quake: ET on the 360 and it was awful, so didn't think it'd be advertised as a game from the people behind ET, because that's kinda like your doctor saying 'take an injection from this needle that has given fifty people AIDS'.

Unless Wolfenstein didn't suck?
 
Wolfenstein as in RtCW was amazing but none of the games Splash Damage have made came as close. Wolfenstein ET was still really good and Quake Wars was ok without vehicles and had some technical draw backs.
 
I... I liked Brink :( UI did get very confusing at times however.

I really enjoyed it for a few hours. It got old way too quickly though and had some major issues with choke points in maps. Stuff that should have been fixed before release really.

Genuinely had no idea :p I did think Enemy Territory but had Quake: ET on the 360 and it was awful, so didn't think it'd be advertised as a game from the people behind ET, because that's kinda like your doctor saying 'take an injection from this needle that has given fifty people AIDS'.

Unless Wolfenstein didn't suck?

ETQW would probably have been awful on console yeah. I quite liked it on PC though I only really played in alpha/beta. Good combination of team work, cool gadgets (first game where I really made use of things like mortar strikes, which were actually giant plasma beams from orbiting spaceships) and decent hitreg (at least in the builds that didn't have messed up hit reg).

The other ET and RtCW games had much more success and were rated much higher by most. I sadly missed the boat on those games as I was addicted to other things at the time.
 
Yeah it was the "golden age" of multiplayer FPS. It was either CS, UT and Quake really. RTCW was more of the niche title.

I have never played a F2P fps and the idea of getting beat by someone who pays 2 play with shop bought items for the advantage doesnt sit with me very well.
 
before too many people jump in and shout Brink was poo!....

they're dropping id Tech and using the Unreal engine. Both great bits of news. Remember also that ET is still better than anything we currently have

I am confused.

You proclaim they made ETQW which is better than anything currently available yet celebrate the fact they have abandoned the game engine that same game was built on?
 
I am confused.

You proclaim they made ETQW which is better than anything currently available yet celebrate the fact they have abandoned the game engine that same game was built on?

ET was built on iD Tech 3 (Q3 engine). ETQW was built on iD Tech 4 (Doom 3, Q4). Quite different engines and certainly a lot more successful games were built on 3 rather than 4.
 
Fair point :)

I cannot argue that 3 had more commercial success relative to 4 although I cannot pinpoint any major flaws in 4 as an engine which made it worse than 3. Possible it was just bad timing?
 
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Fair point :)

I cannot argue that 3 had more commercial success relative to 4 although I cannot pinpoint any major flaws in 4 as an engine which made it worse than 3. Possible it was just bad timing?

Quite possibly yeah. 4 came out around the time that the FPS started to go through some major changes.

I quite liked the feel of 4 myself...but commercially it was definitely not as successful.
 
I started a thread about that on the forum. It didn't originally show that any of the tiers had priority over the others when it came to Alpha/Beta access.

Turns out that vertical and horizontal progression. At the moment Legendary is the cheapest option at the moment if you must have access now. Elite will get it eventually and Veteran may only get beta access.
 
I started a thread about that on the forum. It didn't originally show that any of the tiers had priority over the others when it came to Alpha/Beta access.

Turns out that vertical and horizontal progression. At the moment Legendary is the cheapest option at the moment if you must have access now. Elite will get it eventually and Veteran may only get beta access.

Cheers for that
 
From the vids weapons look a bit vague and general combat mechanics clunky - same problem with brink :| a lot of what made ET so good was that it was fairly seamless to play with a good feel to the weapons. While the textures looked a bit low quality and the airstrikes, etc. somewhat lol worthy I'm guessing they are just placeholders for testing and not representing of the final product, the maps themselves looked like they could be fun to play they just need to work on tempering some of the stylised stuff with a but more substance.
 
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