From the vids weapons look a bit vague and general combat mechanics clunky - same problem with brink :| a lot of what made ET so good was that it was fairly seamless to play with a good feel to the weapons. While the textures looked a bit low quality and the airstrikes, etc. somewhat lol worthy I'm guessing they are just placeholders for testing and not representing of the final product, the maps themselves looked like they could be fun to play they just need to work on tempering some of the stylised stuff with a but more substance.
So you made up your mind to buy it before it was even released, then decided that you didn't like it without ever playing it?
anyone who says this will be good or looks good i would just go and buy console its terrible . probably one of worst fps games i ever seen in history
For an unfinished game it's actually really quite good - obviously not allowed to talk specifics.
Have you played it or are you just being opinionated?
Chris [BEANS];23714104 said:Anyone playing the Alpha of this??
I want someone to tell me it's basically ET again and I'll happily part with my cash!!
The hitboxes are full retard in ET though. I know it's part of the game's charm, but it was a bit daft that you had to completely adapt the way you aimed - shooting slightly behind enemies instead of slightly ahead of them etc. Never mind the fact that locking to certain framerates could give you a slightly better hit ratio.
I have a hard time explaining what it is that makes/breaks these games like brink, etc. but basically it those features that make great "sound bites" but in actuality make the gameplay clunky, in ETQW they were almost entirely stripped out but with more recent SD games they've been rammed in even when they obviously don't fit - I get the feeling someone, probably someone higher up the company, is so convinced of how great their ideas are on paper they ignore any suggestion they don't work so well ingame.
Rtcw/et were amazeing games but not going to pay for a beta after the mess that was brink.
One of the key features for me was the movement and how responsive the game actually felt, u could get shot in the back and if u were good enough 180 spin, strafe and get the drop on them. This seems to have gone in modern games replaced by who ever shoots 1st in back wins, I blame cod lol
The balance/DMG were perfect in rtcw, they messed a little with ET (rifle nades, cv ops)but it was still a good fun game. I'm worried that again they will try to shoehorn in a couple of good ideas implemented badly and forget the basics of rtcw.