As I say they've announced new technologies like titled resources which is potentially going to make things a lot easier to produce high detailed scenes without running into VRAM problems etc. But there's no sign of these being implemented yet.
http://www.tomshardware.com/news/DirectX-11.2-Tiled-Resources-Xbox,23322.html
Tiled resources sounds good but what drawbacks would it have on frames I wonder. DDR3 as it stands is much slower than DDR5. A good idea none the less but I would want to see it in action, as I feel for the most part, it will bring too much of a hit.