Watched Bethesda's show last night. Thought the Dishonoured 2 game-play was the only good part about it all
Looked a lil' janky in places imo, but I think the actual game-play moments just stood out more against the signature E3 smooth n' sweeping camera pans
My only worry is that they kept talking about how the levels would have some sort of unique attribute to them, e.g. storm weather that comes and goes which obscures vision for both you and AI, teleport back and forth from past to present, etc. Hopefully they don't feel too gimmicky and forced, and ideally they'll have some "vanilla" levels without any distractions.