Minecraft is 10 year old indie game, it has nothing to with AAA gaming on PC.
AMD probably would dispute the numbers.....
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it has everything to do with triple a gaming, it has dlss and raytracing and again is the biggest selling game of all time regardless of its roots its completely relevant. ive given you an example from nvidia to why the steam hardware survey is wrong, feel free to go back and read itMinecraft is 10 year old indie game, it has nothing to with AAA gaming on PC.
AMD probably would dispute the numbers.....
it has everything to do with triple a gaming, it has dlss and raytracing and again is the biggest selling game of all time regardless of its roots its completely relevant. ive given you an example from nvidia to why the steam hardware survey is wrong, feel free to go back and read it
think you missed the edit so ive added it below for you.Pretty sure I read it two years ago, I wasn't convinced then either.
thats an almost 40% increase on q1 2020
lol yupOne word about that - Turing
you missed the old post then with evidence etc
Been playing there and haven't noticed anything like this yet tbh, might have just been that starting area maybe?At the start, walk towards portrait pictures on the walls and see if from far away they are lower quality and as you get closer if they just pop in. Also with text on walls. That is the issue I had when I tried it last year. Only happened when dlss was on.
Fair enough. Could be it was fixed in an update or something.Been playing there and haven't noticed anything like this yet tbh, might have just been that starting area maybe?
Noticed the ghosting/trailing issue with DLSS in this tonight for the first time though, it's when the glass/window has shattered, the trailing/ghosting issue is very obvious here but alas, not a deal breaker, or rather, the massive FPS boost outweighs that con....
its well documented to be wrong, not sure why you are arguing. go google there's hundreds of people who do this stuff for a living claiming that the analytics are bad. being defensive over steam stats doesn't gain you anything.You mean the link claiming that Steam results undercount AMD, and by implication overcount Intel/Nvidia, that evidence?
That doesn't really prove anything regarding 20/30 series to completely disregard the one datapoint we have access to... imo at least.
I find it funny that people keep saying "AMD are making an open standard" and "When AMD release theirs" etc etc
AMD are doing nothing... MS are developing and releasing Direct ML, all AMD need to do is program their drivers to know what it is. AMD are just waiting for somebody else to do the hard work and when it's finished people will climb on their high horses and claim AMD are saviours because they're supporting the open standard. When in fact NV will also support Direct ML and you need to ask yourself, would MS have actively developed Direct ML if NV hadn't given them the nudge by making their own proprietary DLSS? And would AMD be supporting Direct ML so vocally is DLSS didn't exist?
Hopefully having Direct ML will encourage devs to use it more though, it would be a saving grace for people who game on mid-range cards!!
But if AMD does do what it promises and works with most games
I'm so very bored right now I actually did just that, roughly 12.5% of the steam survey sample has a 20/30 series nvidia card... Who is going to go and spend development time on DLSS for those cards, especially when they essentially represent the *most* powerful cards on the survey and least likely to need extra performance...
The other way to look at it is who is most likely to spend £60+ on your new title? Someone who spends £150 on a GPU or someone who spends £650+ if not more?
16k downscaled via dlss goodluck with thatIs it possible to run a game at 4K natively and stack DLSS on top to upscale to a even higher resolution?
Is it possible to run a game at 4K natively and stack DLSS on top to upscale to a even higher resolution?