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DLSS 5 preview

This guy (Ex dev from coffee stains studio) raised quite an interesting point. Will developers take DLSS5 into account and shift their entire artstyle to bring out the best from it, essentially alienating everyone who doesn't use.
Or will they tack it on at the end with no care to the output, which would annoy all of those who love their AI slop filter DLSS5 and how it looks.

The original DLSS was something you could just tack on the end, but DLSS5 could guide the whole art direction of the game from the very beginning. If it does actually have the effect of guiding the whole direction of the game then I doubly hope that DLSS5 fails.


I thought that was @mid_gen for a moment :p
 
This guy (Ex dev from coffee stains studio) raised quite an interesting point. Will developers take DLSS5 into account and shift their entire artstyle to bring out the best from it, essentially alienating everyone who doesn't use.
Or will they tack it on at the end with no care to the output, which would annoy all of those who love their AI slop filter DLSS5 and how it looks.

The original DLSS was something you could just tack on the end, but DLSS5 could guide the whole art direction of the game from the very beginning. If it does actually have the effect of guiding the whole direction of the game then I doubly hope that DLSS5 fails.

That will likely be dependant of one thing only: is it cheaper to produce with it? If yes and it works well enough on enough of their customer base machines, they could use it. If not then it will be bolted on afterthought.
 
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