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DLSS 5 preview

Yes, it's a suite of tech, but I think people forget that the point of DLSS SR was always performance increase. It was initially made to offset the enormous costs of Raytracing and make that tech fundamentally possible in real time. SR didn't evolve into that, it always was that. It was the detail in the output that got better over time.
That is what I said lol
 
Not sure how i feel about this. It does have the potential to wreck the original artistic decisions of the developer...or can the developer work with Nvidia to ensure their artistic vision stays the same, even with AI changing everything?
I think it's confusing because they go on about artistic vision then showcase it by plastering over existing art. If developers are apparently on board to use it I guess there must be some merit to it somewhere.
 
How I see it, it's a total push to lock gaming to one vendor with as many pipeline changes as possible to make that happen. Instead of improving games on the engine and design levels this will just make publishers even happier with cost cutting so then when you try to run such game on intel or AMD GPUs you will get absolutely horribly looking game which then will look good only on Nvidia. And the market will swiftly go from 95% to 100% Nvidia. It's brilliant move from their side of things but I don't understand why people are so happy about and running towards monopoly. That never ever ends well for consumers. And even good old raster has still a lot more to give but big publishers stopped trying end implementing new methods developed for it, switching first to RT and now dlss5 - for cost cutting.

It's also amazing to me how in almost an instant a lot of people switched from "PT looks the most realistic, it's the true light simulation!" to "PT looks rubbish, AI so much prettier!" - as I've witnessed all over internet since dlss5 was shown. Gamers don't care about realism, never did - they want pretty stuff and Nvidia gives them that exactly :)
 
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So basically photo realism has taken one step closer to being a real thing and people are critical?

Welcome to the concept of progress people.

Yes I know there are issues with artistic intent by the developers, but this is early doors.

Preview technology... I'm sure when the Devs have this technology in their hands they can start to have more of an influence and build their games around it rather than it seem like a snap chat filter being layered on top.

In three years time when all this is ubiquitous and all the vendors are shipping their own version of the technology you can all come back to this thread and see how silly the criticism was.

Aka the same scenario as DLSS when it first launched.
 
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I think it's confusing because they go on about artistic vision then showcase it by plastering over existing art. If developers are apparently on board to use it I guess there must be some merit to it somewhere.

It is essentially plastering over it, good way to put it.

The merit (some version of 'realism' and speed) comes at the cost of varying degrees of artistic control. The more mimicked realism the less control, as you must cede it to AI image generation techniques.
 
This is the first time when I'm praying Nvidia gatekeep this to the 5000 series and make it only viable on a 5090, I want this to be a niche thing that is reserved for tech demos and nothing else, but part of me think that this AI slop is going to come to the 4000 series since the 4000 series have the same technologies
 
Not sure how i feel about this. It does have the potential to wreck the original artistic decisions of the developer...or can the developer work with Nvidia to ensure their artistic vision stays the same, even with AI changing everything?

Quote from Nvidia -

"Developers have detailed control over DLSS 5's effects to ensure they maintain the aesthetic. This includes intensity, color grading and masking."
 
This is probably the single most exciting development in real-time graphics since the original 3dfx cards and the birth of consumer 3D acceleration.

In my view it feels like a genuine inflection point and its potential is transformative. This is clearly the direction the industry is heading, and for good reason.

There will always be purists who hesitate, as with any major shift, but I suspect most of the initial objections will fade and probably feel a bit silly as the technology matures.
 
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I like it.

I am surprised that anyone could say that the Resident Evil lady's face looked better before DLSS 5 was applied. She looks like a mannequin before DLSS 5.
 
How I see it, it's a total push to lock gaming to one vendor with as many pipeline changes as possible to make that happen. Instead of improving games on the engine and design levels this will just make publishers even happier with cost cutting so then when you try to run such game on intel or AMD GPUs you will get absolutely horribly looking game which then will look good only on Nvidia. And the market will swiftly go from 95% to 100% Nvidia. It's brilliant move from their side of things but I don't understand why people are so happy about and running towards monopoly. That never ever ends well for consumers. And even good old raster has still a lot more to give but big publishers stopped trying end implementing new methods developed for it, switching first to RT and now dlss5 - for cost cutting.

It's also amazing to me how in almost an instant a lot of people switched from "PT looks the most realistic, it's the true light simulation!" to "PT looks rubbish, AI so much prettier!" - as I've witnessed all over internet since dlss5 was shown. Gamers don't care about realism, never did - they want pretty stuff and Nvidia gives them that exactly :)

Are AI upscalers monopolised by Nvidia?

As far as I know you have AI upscalers from Nvidia, AMD, Intel and now Sony. (And probably more I have missed)

Same will happen with this technology.

Nvidia are just pace setters. Technological lead in this area of Visual AI.
 
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It's also amazing to me how in almost an instant a lot of people switched from "PT looks the most realistic, it's the true light simulation!" to "PT looks rubbish, AI so much prettier!"

What's amazing to you? The fact that when something better and more realistic comes along, people prefer it? :confused:

Isn't that a little bit of a redundent and meaningless comment?

Real-time Path tracing is a technique used to achieve a more realistic light simulation than previous real-time techniques. From the looks of DLSS 5, layering this technology on top makes it more realistic still.

Which is how progress works. Every time a new technology comes out, do you refuse to prefer it, simply because the best that was available previously had been your preference up until then?

By that logic, surely you would still be playing pong on an old Atari from 1975.


Gamers don't care about realism, never did - they want pretty stuff and Nvidia gives them that exactly :)

It's precisely the increase in realism and it's potential to increase it to levels that were unimaginable before, that is exciting.
 
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I'm not liking it so far but we definitely need a 3rd party to test this themselves. Nvidia's comparing DLSS 5 with the games in low quality (RE9 especially, in high detail Grace looks much better), so it's not exactly a good comparison. I did like some of the scenes where the lighting does look better, but there's something about the faces which looks very off putting. It still is an early preview so hopefully once it publicly releases, Nvidia has improved and developers learning how to apply it in their games better to make the faces less... AIfied.
 
So basically photo realism has taken one step closer to being a real thing and people are critical?
More a step closer to what "photo realism" apparently now looks like with the advent of snapchat/instagram filters etc. :(

By that logic, surely you would still be playing pong on an old Atari from 1975.
Honestly not sure that's as much of a bad thing as you think it is. Whilst the 70s probably wasn't the best in terms of gaming - certainly I'd take being stuck with 80s and 90s gaming over today. Actually pushing the limits of limits of the hardware available and innovating with what could be created is far more preferable than whatever today now looks like.

Adding "features" to sell new hardware whilst simultaneously lessening the need for good developers, just so that publishers can push out AI generated slop faster. No thanks.
 
I like it.

I am surprised that anyone could say that the Resident Evil lady's face looked better before DLSS 5 was applied. She looks like a mannequin before DLSS 5.
Well, I think that’s the issue with that example. The original art style is not realistic, it’s the usual Japanese doll aesthetic.

Putting a hyper realistic lighting filter on it makes it look weird and out of place.

Show me TLOU with this (and a bit of tuning down).
 
I'm not liking it so far but we definitely need a 3rd party to test this themselves. Nvidia's comparing DLSS 5 with the games in low quality (RE9 especially, in high detail Grace looks much better), so it's not exactly a good comparison. I did like some of the scenes where the lighting does look better, but there's something about the faces which looks very off putting. It still is an early preview so hopefully once it publicly releases, Nvidia has improved and developers learning how to apply it in their games better to make the faces less... AIfied.
I did think this, whilst they may be using path tracing, Grace looks worse than in-game when using everything else on highest settings.
 
Show me TLOU with this (and a bit of tuning down).
1773759385211.png


:D
 
What's amazing to you? The fact that when something better and more realistic comes along, people prefer it? :confused:

Isn't that a little bit of a redundent and meaningless comment?

Real-time Path tracing is a technique used to achieve a more realistic light simulation than previous real-time techniques. From the looks of DLSS 5, layering this technology on top makes it more realistic still.

Which is how progress works. Every time a new technology comes out, do you refuse to prefer it, simply because the best that was available previously had been your preference up until then?

By that logic, surely you would still be playing pong on an old Atari from 1975.




It's precisely the increase in realism and it's potential to increase it to levels that were unimaginable before, that is exciting.

It seems to basically be Gen AI image generation, modified, where instead of starting from scratch (not strictly true), this takes a head start/shortcut and uses the output from the game (which may take it 40/60/80/% of the way) and then 'elaborates' on it to create for you the final image.

Fundamentally there's reproducing the real world by imitating base principles, modelling the real world and crafting a virtual game world, and tweaking all aspects in a causal, intentional way.
Then then there's just simply asking AI to imagine it for you, with a slider for dialling up/down % imagination for a handful of allowed parameters.

When viewed this way, you can see that this technology in DLSS 5 is now or never. The longer it takes the less relevant and necessary a 'hypothetical realism filter' is as RT and PT inevitably close the gap.
I don't see how one cannot come away thinking you're getting short changed, while they distract you with how shiny it is.
 
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