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10ms is the minimum, that's with a 5090, the lower down the GPU tier you go the worse it gets and when you add frame gen on top of that try and get some FPS back the latency starts to add up to something that feels really laggy.
All of these technologies have their own render time that gets added and stacked on top of your frame render time and eachother.
Wonder if it works for tdu 2.
I had it loaded up in Remix to mess about with changing the lighting and textures and it ran at like 5 FPS 
Blasphemy!Well unlike the others here I have a mainstream Nvidia card in my other system,so if people want me to test some games on pleb hardware I can do so.
I find it quite funny that the LLMs that are trained on Nvidia GPUs are being used to erode software advantage Nvidia has over other producersHah, as I commented earlier, modders move way faster and with mind better result in this case than the multi billion corporation. Not very surprising these days - Nvidia CEO himself said many time AI at home will speed up development of many things. Just be didn't realise that would make his own company just look bad![]()
I disagree with this.
The reason why we are going down this path of AI is because moores law is indeed dead. You will not see exponentially more powerful hardware able to run games at this same level of detail using simply compute.
This is why instead of relying on pure compute they are going down the AI route which is sort of like a software emulation level which can accelerate much faster than the lagging hardware advances.
So basically moores law in this instance has moved from hardware to the software side where we will see continued doubling of "emulated compute" every 2 years.
Do you really think that if Devs coded their games to be more detailed to use up this 10ms buffer we would be able to run the games at all with current gen or even near future gen hardware?
The only reason why we are having this conversation is because it's here only by virtue of DLSS5 and AI.
Even now a 5080 would struggle with a lot of games run full RT and PT at 4k with no upscaling.
Why do you think it's a good idea to add an additional 10ms of computation to this equation and think we can still carry on down the hardware route?
Is it just me, or do a good percentage of the character faces with DLSS5 enabled look like they're under the same lightning conditions, regardless of the game?
What do you non-human character faces look like? I've yet to try it as all I've been playing for the last 3 months is Escape From Tarkov PvE.
) and that's most likely due to its training. In the end... it looks off.You've got to pick your battles...
5080 4k dlss performance with RT Reflections in NBA 2027 is 102 fps vs dlls 5 with 43fps... Basically you're left with 42% of the initial performance.
4080 4k dlss performance with RT Reflections in CB 77 is 79fps vs 52 with path tracing. That's 66% of the initial performance by going to path tracing! Raster is 108fps... so path tracing vs raster (with reflections to high, which offers more performance than psycho) is around 48%. Ergo, going from raster to path tracing is faster than going from whatever to dlss5... And path tracing will always be superior.
The Callisto Protocol has one of the best (natural) looking characters that I've seen in games, both in materials quality and animations PLUS is fast.
It appears the same to me (and also a bit of Clarity and / or Dehaze abuse at times... those that use Lightroom will know) and that's most likely due to its training. In the end... it looks off.

I find it quite funny that the LLMs that are trained on Nvidia GPUs are being used to erode software advantage Nvidia has over other producers
Blasphemy!
Only 5090 owners are allowed to try this!
I hope results do not disappointUsing one atm to tell me which previously banned member you are.
I'll cut you right here - that would be correct if it improved performance but it doesn't. And with traditional methods you can do just as well (as some games proven) and it would likely cost less performance hit. In addition, Huawei just presented new phone with folded logic design, which they spoken about earlier this year and everyone assumed it's just marketing bs and the only way to increase performance is to go into much more expensive lower nm. It turned out not only not marketing bs but they already have that tech - same old process and yet new chip over 42% more performance with just 7% higher heat generation and yet easier to cool and much higher transistor density. In other words, they just reanimated progress by doing something that the west considered too expensive and too hard to do it seems (but likely it was just about money as always).I disagree with this.
The reason why we are going down this path of AI is because moores law is indeed dead.
And yet DLSS5 adds that min.10ms and people seem happy about it? What are you even talking about? You seem to be contradicting yourself.Do you really think that if Devs coded their games to be more detailed to use up this 10ms buffer we would be able to run the games at all with current gen or even near future gen hardware?
To be fair that screenshot looks better as the lighting is very different and it does show.It appears the same to me (and also a bit of Clarity and / or Dehaze abuse at times... those that use Lightroom will know) and that's most likely due to its training. In the end... it looks off.
. Edited it now!What do non-human character faces look like?
I'll cut you right here - that would be correct if it improved performance but it doesn't. And with traditional methods you can do just as well (as some games proven) and it would likely cost less performance hit. In addition, Huawei just presented new phone with folded logic design, which they spoken about earlier this year and everyone assumed it's just marketing bs and the only way to increase performance is to go into much more expensive lower nm. It turned out not only not marketing bs but they already have that tech - same old process and yet new chip over 42% more performance with just 7% higher heat generation and yet easier to cool and much higher transistor density. In other words, they just reanimated progress by doing something that the west considered too expensive and too hard to do it seems (but likely it was just about money as always).
And yet DLSS5 adds that min.10ms and people seem happy about it? What are you even talking about? You seem to be contradicting yourself.