Neural Rendering is part of the DX specification. So all vendors will support it eventually.
That makes sense.
Would not be surprised if this is part of project Helix.
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Neural Rendering is part of the DX specification. So all vendors will support it eventually.
Technical benchmarks comparing DLSS 5 neural rendering against hardware path tracing and rasterization were conducted across Cyberpunk 2077, Desordre, and Resident Evil. The evaluations analyzed image fidelity alongside heavy silicon overhead.Path tracing proved superior in shadow projection, reflective bounce accuracy, and ambient occlusion. DLSS 5 operates in screen space, predicting illumination based on visible frame data, which causes inaccuracies when light sources fall outside camera view.While neural reconstruction excelled at refining facial skin textures, combining path tracing with DLSS 5 collapsed frame rates on RTX 5080 hardware down to 40 FPS, confirming current GPUs struggle under both loads.
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The Blood of Dawnwalker
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Beautiful that, really suits the game.
DLSS 5 plus Ray/path tracing is where it really shines.DLSS 5 vs Ray Tracing vs Path Tracing - Is DLSS 5 REALLY worth it?
No. Where did you get that impression from? Nvidia isn't tsmc and tsmc is walking their path. And from that bad assumption I won't then bother teasing the rest, especially not the ai responses (it literally quoted for you Nvidia marketing materials and you took it as gospel, damn...).Are you insinuating then that Nvidia are purposely holding back hardware advancement to push this AI narrative?
Understand how those LLM models work in general before you quote marketing rubbish again.The Bottom Line

No. Where did you get that impression from? Nvidia isn't tsmc and tsmc is walking their path. And from that bad assumption I won't then bother teasing the rest, especially not the ai responses (it literally quoted for you Nvidia marketing materials and you took it as gospel, damn...).
Understand how those LLM models work in general before you quote marketing rubbish again.![]()
And from that bad assumption I won't then bother teasing the rest, especially not the ai responses (it literally quoted for you Nvidia marketing materials and you took it as gospel, damn...).
Where did you get that impression from?
And don't forget Football Manager.... ooooh spreadsheetsAnyone tried on kotor 1 or 2, be interesting to see a pic or video of that. Also homeworld remastered possibly.
I'm not going to talk with an LLM, I have plenty of that at work and at home, thanks.So rather than actually addressing my comments you just resort to cheap generic dismissals.
Which bit do you need me to explain?You need to qualify your statements with a bit more substance.
You know there is an edit button instead of spamming responses to the same post in separate posts? :/ My Huawei example was simple - the statement of Nvidia that chips can't be made any faster for gaming is already outdated/invalid. The tech just arrived, shown in practice and it can be used for all kinds of chips, not just mobile - that's the whole point. Hence, I can only suggest, stop lapping everything they say as gospel - it really isn't. You as a gamer, do not matter to them one bit at the moment. They didn't cause it on purpose, market did. And market says, AI is 99% of the revenue, easy money, currently. Does that answer your question?I got that impressing from the example you gave about Huawei and some folding phone and smaller manufacturing process example you gave.
If this is the case then why are all the major vendors investing in AI technology for computer graphics?
Neural Rendering is now even part of the DX specification.
What exactly was your point regarding the phone example?
You need to qualify your statements, not just dismiss mine when you don't like the facts I provide. (and evidence)
As well as that a phone is not a GPU they have a very different audience and usage.
There are quite a bunch of things in DX spec that you will simply not see in games aside few older titles. Not everything takes and vendors do not decide what does - publishers do. But in this case, considering it will save them a ton of money on development by offloading the problem to gamer's machines, it might as well be a push for. I still don't see it taking off in coming years - average gamer simply has no hardware to do that, nor really care about realism in games much at all. Average gamer is happy to play simple games on the phone or consoles and couldn't care less about fancy PC - only nerds like we are do (for different reasons, I don't care about realism in games, I care about tech used underneath and so far I'm not very impressed). New GPUs that can handle it better will be priced way too high for most gamers (and apparently you won't see them for 2+ more years) - that's a given judging by how things are going. A lot of wishful thinking in this topic joined with amnesia, IMHO.Neural Rendering is part of the DX specification. So all vendors will support it eventually.