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Good summary. As I said earlier, it is nothing like the DLSS 5 showed off earlier in the year. So you can be frustrated with what was shown off then and support this version.
I like how he admits one most important thing that people completely miss when praising DLSS5 - ENGINE, as he underlines few times, was crap and not able to render the light artists wanted it to render. Engine could be fixed and, as his per own words, it would've looked well then, as artists intended, matching what they created. DLSS5 is, as underlined by me and few other people and pretty much voiced by him indirectly, patching lazy development with a high-performance cost. Welcome to the future, I suppose?

I wanted to comment, but I'll just ask first instead - do you have any idea what a psychopath is?Stuff like this really does highlight how many psychopaths there are in the gaming community.
Running both in one pass will for SURE be considerably more performant than running one AI model, then running another AI model on the same image, losing all cached context in between etc. That's just a given, really. How much is another question.Are you expecting DLSS 5 upscaling (when it comes out) to be more performant than DLSS 4.5 upscaling?
Reading around there are still lunatics insulting and threatening game devs over this.
Stuff like this really does highlight how many psychopaths there are in the gaming community.
Sometimes goes down to 1FPS too, I've seen. 3k series is just not that good in this type of workload, it would take a lot of work by NVIDIA (and likely lower quality with smaller model etc.) for it to work with any sensible performance on 3k series. 2k is just... no. 4k FP8 - sure. 5k with nvfp4 quant - potentially better, with similar quality to FP8 in theory, but smaller and potentially fitting in 5090 cache, speeding it up even more (but lower models don't have such big cache so won't help as much there)."Runs identical to 50 series"
Uh huh here is a 3080 turning on dlss5, goes from 130fps to 4fps
I bet a lot of it is from the same ones gooning to AI ‘waifus’ all day.

Some of the comments I've seen from people just amaze me, That an optional graphical setting can make supposed grown men become so hyper emotional and unstable... a nice long stay in a loony bin is needed for these people![]()
TBF I’ve seen the same reactions because of A/B body types and a bit of cleavage being covered up in black flag remake, and that’s on here!



From what I've seen, it does improve lighting across the board. Racing Sims, in particular, look very good.Annoying if you’re a modder you’ve got to play with the new features but if you’re an actual developer all you have available is the 4.5 SDK.
Don’t think my game is a great candidate for it (no characters) but I’m interested to see what it does with hard surface lighting on space ships.
Yeah I think this one impressed me the most out of the few I tried. I feel games that are maybe a little dated now and have a realistic aesthetic seem to get the most benefit. Last of Us Part 2 was also really impressive but I only tried it for a little bit.Shadow of the Tomb Raider - Wow![]()
I like how he admits one most important thing that people completely miss when praising DLSS5 - ENGINE, as he underlines few times, was crap and not able to render the light artists wanted it to render. Engine could be fixed and, as his per own words, it would've looked well then, as artists intended, matching what they created. DLSS5 is, as underlined by me and few other people and pretty much voiced by him indirectly, patching lazy development with a high-performance cost. Welcome to the future, I suppose?
Fun fact, RT/PT was supposed to do it but somehow didn't (look again at the "lazy development" part), then neural rendering was supposed to replace RT/PT to render games faster - and it didn't, it kills performance just as well. But, at least it "combats" lazy devs? Oh wait, no, because from the same chain of posts "studios will have to put in extra work on body and face animations tho otherwise the contrast between realistic faces and artificial animations will be too jarring" and his response "Yes. The uncanny valley is worse."; then his other response why it doesn't look good in all games: "Depend on the normal maps of characters and texture resolution I guess.". Ergo, with lazy development and potentially studios/publishers looking at it drooling with "Fire most artists, such nice monies saving!" it won't look good. But will cost same amount of performance.