Yeah interesting tech, it's not blowing me away tbh, needs to be in the hands of dev teams that can really make full use of it and disable it on the faces
In TLOU it looks worse. A YT video I saw in Cyberpunk PT 4K on 5090 went from 100fps to 60fps with it enabled, it looked different, but I couldn't say it looked better, not for a 40% performance hit, so whats the tech actually supposed to do exactly, because for 40% less frames I expect to be wowed.
It's to fix lighting in games where the devs didn't manage to achieve greatness? I fail to understand the use case. Or maybe a dev team can fire half the team and slap on dlss 5.0 at the end?