The driver level bit was added on at the end of the fsr3 presentation. You seem to have taken that how you want to take it.
You are correct in that none of these companies are your friend. Bit strange for you to hold that opinion though when your posts are the most pro Nvidia on the whole forum.
I also don’t get your obsession with victim mentality. I can’t recall anyone from amd saying “it’s not fair”
Yes it's an educated guess based on amds history and development approach, time will tell.
You only see it being "pro" as amds own brainwashing has led you in to believing nvidia are the bad guy, take a neutral stance and you'll see there is no one to blame for amds issues but themselves, same way nvidia has no one to blame but themselves when their methods backfire i.e. over done tessellation in said sponsored games which harmed their own customers.
Watch AMDs interviews and it's perfectly clear to see they don't like nvidia and xess etc. having their versions as both are better.
If amd are serious about FSR and getting everything to embrace it:
- then work with microsoft and sony to get every console game working with it
- make it so that customers can update FSR themselves, same way rtx users can with dlss or maybe do it in such a way with OTA through the drivers if possible
There are a lot of "solutions" to amd "problems", it is only them who can do better.
Again, it's "amds way or the highway", let the customer choose and decide what is best for themselves.
In an interview yesterday Scott herkelman said he's frustrated that there is not a single FSR industry standard, he's not happy that XeSS and dlss exist giving developers 3 tools to implement
The reality is that Nvidia created a free single tool that the developer implements and it gives the game FSR, dlss and XeSS in one - but AMD refuses to participate in the program so currently the tool only gives the game dlss and xess
Scott and AMD are now starting to behave like spoilt little brats and don't like that free market capitalism exists and would prefer a more communistic choice where gamers are all forced to use FSR and have no choices
Grims posts sums it up perfectly.
I also recommend watching this video:
Also, read the github page on the closed/open issues where developers have brought up the concerns around it.
Nah I think if anything, Nvidia and their ultra fanboys are the ones with the victim mentality here. Their technologies like DLSS are proprietary and yet they want it to be forced into every game at the cost of the developers. If Nvidia had made DLSS like XeSS with an cross platform fallback that allowed it to be used with any GPU, there wouldn't even be an argument that would not be in favour of it ahead of FSR. If both AMD and Intel can make their upscalers work openly, what is Nvidia's reason for not doing so other than pure competitive advantage?
Streamline is not a solution, but rather like a strategic trojan horse for Nvidia to have some degree of control over rival technologies. FSR does not take exactly the same inputs as DLSS, and you can see that through github. With streamline Nvidia are saying "Here's an interface that limits your upscaler to only the inputs we decide to expose to you. Need other inputs from the engine? Too bad, you'll have to do our work yourself to update the interface." The end result? Developers implementing FSR through streamline may just have less data to work with than if they had implemented it directly into the engine, resulting in a possibly worse implementation than they otherwise could have had. Nvidia very cleverly portrayed AMD as being a "non-partner" for the interface, despite FSR being fully open source, meaning that Nvidia themselves could have implemented full support for it through streamline. Again, imagine Nvidia released DLSS with cross platform support, AMD and Intel likely wouldn't even bother to create their own upscaler unless they had image quality rivalling or surpassing DLSS. Nvidia would have had the result of DLSS being used and plastered everywhere, it says a lot about them that they'd rather limit it to only RTX GPUs and then create a whole interface for third party upscalers.
I've used way more Nvidia GPUs than I've ever used AMD/ATI, but I do not like the whole double standards thing that has been going on with Nvidia fans. A lot of it is pure spite and entitlement. If the DLSS situation was the other way round, i.e. AMD released a proprietary and vendor locked upscaler first, I would absolutely bet that we'd have seen long petitions from Nvidia fans to get AMD to make it cross platform and they would have branded AMD as being anti-competitive for not doing so.
From my understanding of streamline, it was only the interface/api to allow all 3 to be implemented in one swoop but yes you are right in that FSR needs a lot more tuning from the devs to get the best from it where as dlss is more of a t shirt size approach i.e. pick what preset works/looks best.
Also, streamline is open source so if there was any dodgy tactics, it would be picked up on straight away by the community as well as amd and intel, wouldn't exactly be good pr for nvidia now would it.....
In all honesty, I would rather amd lock their features down (if it meant getting better quality and consistently good implementations) but again, they like the over the fence approach so they can be as hands of as possible (Roy etc. have all more or less said this themselves but dressed up along the lines of "we want the whole community to take it and do as they please and run with it") so this will never happen, not to mention, when you are last to the market and with a subpar solution, you can't exactly take nvidias approach especially not with 10% (?) of the market.....
See it's funny, I have owned far more amd hardware than intel and nvidia combined (was amd from the 3850 right up to the vega 56 and then cpu wise, 2600x, 5600x and now 5800x3d but nope, "nvidia pro, nvidia fanboy"
)
FSR3 FG will almost certainly pick quick since it works on consoles. If some modder can add DLSS3 FG to a game like Starfield then there should be no reason why they can't add FSR3. Maybe modders may even find a way to add the driver level FSR3 FG feature so it works on every card. We will have to wait and see.
Wasn't the same said for FSR 1 and then FSR 2? Yet still 2-3 console games only have it?
It will be interesting to see the modder implementation though as the modder implementation sometimes was better than the official integration but then other times, it was awful in terms of ghosting since the modders don't have access to motion vectors etc.
Also, read the fine print of amds FSR 3, to get the best from it (mainly surrounding lag), you will need rdna 3 gpus.