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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

alan wake 2 has had some mega geometry update or something i do not own it so hopefully we will see some pics in the high res thread soon :D
also been told red dead 2 supports dlss4
 
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Edit* From your phone video you are moving the camera around really fast which goes far and beyond "normal" gameplay camera movement
What? I am not moving camera AT ALL in my video. I am just looking down (and not even fully down, just a bit more towards the ground) and walking forward, back, left and right. :) And looking down only to show it better with foliage - in normal gameplay it's visible as well, just walking around with NO camera movement at all. That said, I've checked a bunch of other games and IJ is the only one in which I can see this behaviour so far, so I suspect it's engine related in some ways.
 
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If he's moving very fast, you stay very still :)) it is amusing to me how every flaw is put to 11 for RT/PT/FGRR, while raster flaws are basically forgotten or forgiven. Or even older games are praised on how "good" they were / are.
The noticed flaw is a direct comparison of 2 DLSS models (new Transformer vs old GCN) - new one has it visible, old doesn't, though aside it new one shows generally considerably better quality. It's just not perfect and NVIDIA themselves said there's more work to be done to correct all issues with it. Till that's done, I wouldn't call it better than native. :) This is also why they whitelist only a bunch of games so far to do the swap, not all of them, and why already newer dll shown up with further fixes. You could take off your bias glasses now and then and look at things bit closer, but you do you. :)

And yes, rendering quality (accounting for the age of technology) was often better in older games, as gamers were putting pressure on developers to do a better job. Not so much these days anymore, so there are a lot of regressions in modern games introduced by lazy devs, masked by bad TAA (and yes, in raster even more than with RT). However, I am not getting into that discussion with you again, as enough was shown and told by plenty of people already, with real examples.
 
Bear in mind IJ is the only game using this engine and will remain so, plus it has not had the ray reconstruction update yet which is a core function of dlss4 path tracing.
 
Is frame gen really unusable for multiplayer games?
There are plenty of non-twitchy MP games, in such FG shouldn't be causing any issues. That said, I have noticed earlier today in Diablo 4 cutscenes FG makes sounds of effects go totally out of sync with image, though dialogs are still ok. Very weird. Turned FG off and everything works fine again. This is with NVIDIA App override to newest version, not sure how it works without it. On the other hand, D4 is in general a weird game.visually - RT changes close to nothing visually (but kills FPS), FG introduces stutter every 10+ seconds that's not there without it (and cutscenes issues), etc. Blizz should really do better than mess it up like that
 
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Bear in mind IJ is the only game using this engine and will remain so, plus it has not had the ray reconstruction update yet which is a core function of dlss4 path tracing.
This might well be it, yes. RR could be the cause of this more than DLSS itself. Hard to say at the moment.
 
I just checked War Thunder with new DLSS model override active and damn, it looks SO MUCH better. Biggest visual improvement out of all games (aside animated textures in CP2077) so far, as game finally looks normal, sharp, not like a blur-fest (both with TAA or GCN it looked awfully fuzzy). I could actually play it now. That said, they also added RT which works very well on 4090 - not that much FPS drop even with DLAA (still getting over 100 FPS on average in native res with DLAA and everything on max settings). Though it's a beta DX12 engine and crashed few times whilst playing, so they need to work more on it. However, good optimisation for sure! :)
 
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