• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

I've been gaming 4k for 12yrs. The native 4k is very different to what it once was.
Before taa, games were a lot sharper and detailed. Most modern games that use DLSS, are already soft and looking like 1440p of yesteryear. So, DLSS for me is just making an already soft image a little sharper looking.
It only looks better than native because the native image has been butchered by taa.
I would like to see how dlss looks on a game that isn't soft to start with.
If we find an alternative to taa, and games start to have their detail and sharpness back. I do wonder if DLSS would start to struggle.
 
I don't think it would struggle, because Super Resolution is necessary to boost FPS with a minimal impact on visuals. You can't do 4K native on a UE5 game without putting up with lower framerates and thus higher input latencies - Even on a 5090 today with path traced games, though normal hardware RT can run at over 100fps which is fine until more engine complexities are introduced.
 
I don't think it would struggle, because Super Resolution is necessary to boost FPS with a minimal impact on visuals. You can't do 4K native on a UE5 game without putting up with lower framerates and thus higher input latencies - Even on a 5090 today with path traced games, though normal hardware RT can run at over 100fps which is fine until more engine complexities are introduced.
I mean, if a game was sharp and detailed at native and wasn't butchered by taa masking: Would DLSS be better pq than native or would it struggle. At the moment it is much easier to sharpen the already blurred native taa output and make it look better.
 
I've been gaming 4k for 12yrs. The native 4k is very different to what it once was.
Before taa, games were a lot sharper and detailed. Most modern games that use DLSS, are already soft and looking like 1440p of yesteryear. So, DLSS for me is just making an already soft image a little sharper looking.
It only looks better than native because the native image has been butchered by taa.
I would like to see how dlss looks on a game that isn't soft to start with.
If we find an alternative to taa, and games start to have their detail and sharpness back. I do wonder if DLSS would start to struggle.
This comparison can be done for Cyberpunk (tweaked in ini) but would be without all the fancy effects which are now dependent on TAA. Actually could also do it straight up for Forza Horizon 5 since it now has both DLSS and MSAA as options available.
 
This comparison can be done for Cyberpunk (tweaked in ini) but would be without all the fancy effects which are now dependent on TAA. Actually could also do it straight up for Forza Horizon 5 since it now has both DLSS and MSAA as options available.
OK are they fully taa free? As I find in most modern games that turning off TAA doesn't fully turn it off as it is used on many of the effects to mask their artifacts.

Edit update: Tried Forza Horizon 5 and the DLSS Q 3.8.1 has a slight blur and less details than SMAAx8, especially the powerlines. SMAA keeps the detail but has a little fizz. This is more noticeable in motion. Imo, in this game DLSS isn't better than native and I would choose SMAAx8. I like my movies with a little film grain.
 
Last edited:
I've been gaming 4k for 12yrs. The native 4k is very different to what it once was.
Before taa, games were a lot sharper and detailed. Most modern games that use DLSS, are already soft and looking like 1440p of yesteryear. So, DLSS for me is just making an already soft image a little sharper looking.
It only looks better than native because the native image has been butchered by taa.
I would like to see how dlss looks on a game that isn't soft to start with.
If we find an alternative to taa, and games start to have their detail and sharpness back. I do wonder if DLSS would start to struggle.

It's cause AA methods are very dumb, they are not targeted to fixing the problem but instead it's like trying to cut a slice of bread with a hammer - it's causes a lot of collateral damage in the form of Vaseline smeared graphics
 
Back
Top Bottom