• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Jeeze not that guy on youtube again... What a... show. Still waiting for this fancy engine demo him and his team are working on that fixes everything wrong with modern game engines apparently, nothing shared yet, just more videos that look like AI main characters talking.
 
Last edited:


The guy comes across as a mega douche, however much of what he says in regards to Unreal Engine 5, DLSS/FSR and Digital Foundry's shilling is correct

Digital Foundry was better when they were independent but now they're owned by IGN so no one should be surprised that they will shill for money
 
Last edited:
The guy comes across as a mega douche, however much of what he says in regards to Unreal Engine 5, DLSS/FSR and Digital Foundry's shilling is correct

Digital Foundry was better when they were independent but now they're owned by IGN so no one should be surprised that they will shill for money
To me he comes across as a dude who has had enough and holds no bars. He is a bit intense but I get that if your passionate about something and people are ffing it up and pointing fingers anywhere but themselves.

EDIT: I have no clue about all the technical stuff he talks about but his comments about the end result seems pretty on point with some of my own thoughts.
 
Last edited:
There are way way better ways to come across with a message than actually coming across as a robot and making claims of your own work yet to date not showing a single ounce of that work.
 
Jeeze not that guy on youtube again... What a... show. Still waiting for this fancy engine demo him and his team are working on that fixes everything wrong with modern game engines apparently, nothing shared yet, just more videos that look like AI main characters talking.

Thing is, if he'll ever get out a fully fledged, cutting edge, jaw dropping game, running 4k natively at 100+, he may have a point to a degree. Thing is, studios don't have the resources that someone like Chris Roberts has (btw, would be nice to see a teardown of that engine :)) ), so while some "quick fixes" can be had probably "easy", putting that into an actual game is something else.
 
Jeeze not that guy on youtube again... What a... show. Still waiting for this fancy engine demo him and his team are working on that fixes everything wrong with modern game engines apparently, nothing shared yet, just more videos that look like AI main characters talking.
And yet under previous video dev leader of AW2 responded that they appreciate his valid critique and will discuss with the team future improvements for this or their future games. They might not like the dude but he's not saying things must different than GN said not long ago about how bad and blurry modern games look in native, which then AI have to be fixing (like dlss 4) for them to look sharp again. Dude might be talking fast and not very clear but that doesn't mean he's wrong - I judge to argument, not the person.
 
Last edited:
Thing is, if he'll ever get out a fully fledged, cutting edge, jaw dropping game, running 4k natively at 100+, he may have a point to a degree. Thing is, studios don't have the resources that someone like Chris Roberts has (btw, would be nice to see a teardown of that engine :)) ), so while some "quick fixes" can be had probably "easy", putting that into an actual game is something else.
They main point he makes is also often repeated by GN and other and the main source of "DLSS looks better than native" sentiment - a lot of modern games look in native like a blurry mess full of bad effects and TAA used to mask and fix a lot of them. It never had to be this way, someone started this bad trend and the rest just followed. It feels like nothing more but excuses for penny pinching and using junior devs to write a lot of important code and then we have these results. It can and should be done better and consumers should demand it. Instead we are forced to use AI to fix it (even at DLAA) or super sampling. All the other points here makes about optimization etc. are just used as steps that might make it easier to achieve the main point - clarity of image instead of blury mess. This is why people love transformer dlss so much - it restored clarity in games so they look like they should be instead of like a blurry mess. But again, if have were created properly, it shouldn't be needed aside PT.
 
Last edited:
The guy comes across as a mega douche, however much of what he says in regards to Unreal Engine 5, DLSS/FSR and Digital Foundry's shilling is correct

Digital Foundry was better when they were independent but now they're owned by IGN so no one should be surprised that they will shill for money
IGN only have part ownership. From the clip I saw where Richard Leadbetter talked about this it sounds as though he still owns the majority of shares in DF given he said they could go independent if it did all go *&^% up. And I can't say I've noticed any shift in the tone of their output since this happened.

 
They main point he makes is also often repeated by GN and other and the main source of "DLSS looks better than native" sentiment - a lot of modern games look in native like a blurry mess full of bad effects and TAA used to mask and fix a lot of them. It never had to be this way, someone started this bad trend and the rest just followed. It feels like nothing more but excuses for penny pinching and using junior devs to write a lot of important code and then we have these results. It can and should be done better and consumers should demand it. Instead we are forced to use AI to fix it (even at DLAA) or super sampling. All the other points here makes about optimization etc. are just used as steps that might make it easier to achieve the main point - clarity of image instead of blury mess. This is why people love transformer dlss so much - it restored clarity in games so they look like they should be instead of like a blurry mess. But again, if have were created properly, it shouldn't be needed aside PT.
Like I've said, I'm waiting for his perfect game.
 
There's something very telling in the fact that the dude's focus is on negativity/ragebait, and whose primary audience is those who are substantially less technically knowledgeable than the developers and programmers he's critiquing, the latter being - in the grand scheme things - a fairly unreactive/silent punching bag in online games discourse.

General consensus among devs seems to be one or two things he says in isolation might be true, but totally naive to the realities of game dev and what AAA devs actually have the time and budget to do. He's obviously found a growing audience, but will be interesting to see where he ends up falling on the scale of put up or shut up.
 
Like I've said, I'm waiting for his perfect game.
Sure but it has absolutely nothing to do with stated points, which everyone with eyes can confirm for themselves. It's like a person saying "safer cars are better" and the response being "I'm waiting for him to make perfect car before I agree!" - looks very silly to me, but you do you. :)
 
(...)
totally naive to the realities of game dev and what AAA devs actually have the time and budget to do.
I'm sorry, what? Modern AAA games take many years to make and have gigantic budgets. If that doesn't give us properly optimised and clear looking games instead of blury mess, then where did the time and money go? All I can see in that is gross mismanagement and that's not a reality I want to exist in gaming market. There's a reason studios are being closed left and right, Ubisoft has big financial trouble etc. Asian developers prove more and more that much smaller studios with much smaller budgets can make much better selling (and much clearer looking) games already.
 
Sure but it has absolutely nothing to do with stated points, which everyone with eyes can confirm for themselves. It's like a person saying "safer cars are better" and the response being "I'm waiting for him to make perfect car before I agree!" - looks very silly to me, but you do you. :)
I’d argue he’s basically saying, “All cars are death traps and garbage—except for my perfect car, which I’m not going to show you in an actual game because it’s so amazing it would blow your mind.”
 
Sure but it has absolutely nothing to do with stated points, which everyone with eyes can confirm for themselves. It's like a person saying "safer cars are better" and the response being "I'm waiting for him to make perfect car before I agree!" - looks very silly to me, but you do you. :)
TAA has been talked to death, no use splinting hairs over it.

I'm waiting for his perfect game, not just truism, a game that will actually push technology forward and be perfect from every point. Let's see how he buries DLSS and FSR.
 
Question for people who use 4k screens - do you typically use DLSS performance? I’d written off going back to higher res screens but seeing the new OLEDs is tempting and, with DLSS performance, maybe not as intensive as I’d been thinking.
Even basic upscaling works well for 4K simply because it's an obscene amount of pixels. With something as advanced as DLSS you almost feel stupid not to upscale from even 1080p just because the visual downside vs performance benefits is so skewed in favour of the latter.

60 FPS = 16.7 ms
3gbSEUa.png
 
Even basic upscaling works well for 4K simply because it's an obscene amount of pixels. With something as advanced as DLSS you almost feel stupid not to upscale from even 1080p just because the visual downside vs performance benefits is so skewed in favour of the latter.

60 FPS = 16.7 ms
3gbSEUa.png
Wow quite a short amount of time do you have a link to the source for this?
 
The guy comes across as a mega douche

He comes across as entitled
"We shouldn't put up with this". "They should do it this way" etc...

He could put the same message out in a YouTube Short by simply telling people not to buy something if they don't like it
 
Back
Top Bottom