Caporegime
QLC DRAMless SSDs will be fine for gaming, QLC is an issue for write speeds not read speeds.
They actually have more problems with read and write speeds as they fill up.
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QLC DRAMless SSDs will be fine for gaming, QLC is an issue for write speeds not read speeds.
Specifically for gaming, I don't see how slow write speeds would cause any issues. Read speeds are not an issue as the drive fills up.They actually have more problems with read and write speeds as they fill up.
I wouldn't buy something with less than 16GB for 4k this gen.So you agree?
Colorful confirms 4060ti is 8gb
Colorful Custom RTX 4060 Ti GPU Clocks Outed, 8 GB VRAM Confirmed
Resident TechPowerUp hardware database overseer T4C Fantasy has divulged some early information about a custom version of the NVIDIA GeForce RTX 4060 Ti GPU card - Colorful's catchily named iGame RTX 4060 Ti Ultra White OC model has been added to the TPU GPU database, and T4C Fantasy has...www.techpowerup.com
Colorful confirms 4060ti is 8gb
Colorful Custom RTX 4060 Ti GPU Clocks Outed, 8 GB VRAM Confirmed
Resident TechPowerUp hardware database overseer T4C Fantasy has divulged some early information about a custom version of the NVIDIA GeForce RTX 4060 Ti GPU card - Colorful's catchily named iGame RTX 4060 Ti Ultra White OC model has been added to the TPU GPU database, and T4C Fantasy has...www.techpowerup.com
That's absolutely true. Epic wants to sell engine and games, so this needs to be easy to use and work on most things with large array of settings. They don't care about GPU branding or their own tech, hence lumen can work with hardware RT and without it too (obviously not as good looking but still very well). Now we just need to wait for games and Devs to actually use it, so we can judge it in practice.I just hope all the people who bought QLC DRAMless SSDs or SATA SSDs don't start complaining!
I always told people to make sure they spent the extra and got a decent SSD in the first place!
I do like the fact UE5 is trying to take a balanced approach and incorporate a mix of different technologies. Epic know very well they need to make it work on a range of PC hardware and consoles too. When Nvidia/AMD get too involved,it's mostly so they can sell more of their higher end dGPUs so you can end up with suboptimal results.
About 35FPS just looking at the distant mountains, on RTX 4090 in 1440p UW. I do see lots of artefacts around the "weapon" when turning camera - temporal upscaling? Foliage also still pops in a lot when moving around.698.04 MB file on MEGA
mega.nz
I created a simple pause menu so you can exit the game, only takes about 30 minutes to set up, are you listening all other UE5 devs creating demo's? So press escape to get an exit menu, as you would any game.
About 500,000+ very high polygon ferns, no LOD's, all Nanite, normally you wouldn't pack this much in, certainly not ones this polygon dense, the grass asset layer is also very polygon dense which is half the performance hit. It will melt even high end GPU's.
Give it about 30 seconds before moving, i didn't build an on load shader compile delay, so it will do that after you load in, wait for the textures on the trees to compile to full res before moving.
Extract archive, use 7Zip, double click the old light .exe
Linux Builds on request.
About 35FPS just looking at the distant mountains, on RTX 4090 in 1440p UW. I do see lots of artefacts around the "weapon" when turning camera - temporal upscaling? Foliage also still pops in a lot when moving around.
Yes.temporal upscaling?
Foliage also still pops in a lot when moving around.
Grass, flowers - stuff on the ground. Trees seem fine, but grass is popping up into existence not that far from the player, so very visible. I reckon normally we'd have a LOD here and it wouldn't be so visible, though nanite was supposed to resolve that for good, I thought?Grass or trees?
Grass, flowers - stuff on the ground. Trees seem fine, but grass is popping up into existence not that far from the player, so very visible. I reckon normally we'd have a LOD here and it wouldn't be so visible, though nanite was supposed to resolve that for good, I thought?
See i paid equivalent if 920ish pounds for a 4080 overseas, but to step upto to a 4090 would have been another 500 pounds, UK pricing and lacks of good sales discounts on the 40 series and even the 7900's seems odd. would have been approx 650 pounds for a AIB 7900xtI must admit I was half expecting Nvidia to pricedrop the 4080 into the $999 bracket on the 4070 launch as that would make it nice and neat for the 3 cards ($599/$799/$999) and prob really boost 4080 sales but nope, we got nada.
It's like if the 1050 ti had come out at $350 instead of $139 in 2016 prices.It's going to be $450:
Nvidia RTX 4060 Ti rumoured to cost $450 at launch in May
And that still kinda feels like too much for the card reportedly launching next month.www.pcgamer.com
It's like if the 1050 ti had come out at $350 instead of $139 in 2016 prices.
It's going to be $450:
Nvidia RTX 4060 Ti rumoured to cost $450 at launch in May
And that still kinda feels like too much for the card reportedly launching next month.www.pcgamer.com