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I think you should just do a real RT thread and benchmark Guardians of the galaxy obviously omitting the RT part, while letting it include results from fc6 and godawful just because
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9) I care about perfromance and that's why I game at 4k
As far as I know the 'pro gamers' use 20" 1080p as performance matters.
I know you are from Great Yarmouth @mingey but how can it be a RT thread if you don't have RT enabled? Genuine question.I think you should just do a real RT thread and benchmark Guardians of the galaxy obviously omitting the RT part, while letting it include results from fc6 and godawful just because
Yeah. Well, I guess the problem is going to be less in fantasy, sci-fi and historical games but probably still relevant. Overly realistic crashes in racers and rallies won't necessarily be a wonderful experience either. Agree on cardboard appearance. There are still some things games find difficult to do properly. There are still polygons, there are still flat surfaces that should be more three-dimensional, and there are three-dimensional surfaces that should be flatter. Foliage on walls is one of the typical problems. Zooms on foliage too. You can't really avoid pixellation or some other obvious artificiality without employing humongous amount of power… and what's ironic is that at the end of the road lies invisibility — the thing just looks like a film, not a game. And at that point we're likely to begin to miss the distinct game-like appearance. Also makes me think about how Mass Effect 1 used a grain filter to produce a film-like effect, so that it felt like watching a film but without needing as much power as a non-grainy version (emulating a clean rather than grainy tape) would have required. I think you could use a similar filter in some of the Witcher games, but I didn't like that in a fantasy/quasi-mediaeval setting.
I can appreciate the differences best when going up in the same series, e.g. TW1=>2=>3, DA1=>2=>3, ME1=>2=>3, and so on. But to tell you something, as much as I love the photo realism, I kind of really like, and really miss, the more distinctly game-like presentation of Neverwinter Nights 2 or even 1. It's good to have both. I hope someone's gonna start a new trend for comic/cartoon-style graphics, drawn rather than photographed.
I got myself new glasses yesterday, and it now feels like applying a sharpen filter on the foliage renders outside the window. I wonder if I can enable RT… oh wait.
Seriously, though, at one point last year I was doing some shopping or walking over to my aunt's, I can't remember, but the landscape here (and everything else: plants, light, etc.) being very similar to Bohemia — and I was playing KCD at the time — I found myself trying to press E and crouch to pick up a plant in real life to make some potions. It was a very weird realization. And 4K in KCD already felt like walking a couple of miles from here to the forest I'd known as a child. With RT, I guess the illusion would be quite complete.
Plenty of people on this thread wopuld agree ; being forced to use 1080p upscaling on a £2000 gpu for ray tracing to be useable, means it isnt ready for general use. Thats Cp2077 and the RTX 3090 ofc.
^^^^
WTF was all that about?
Forget the turnips bill that's went all Nexuscabbage.
Along with you insinuating that everyone who stated they didn't care about it yet....did.
I agree with you, it's the future. It's just not the now.
Unless you are doing it to purposely mislead people, I'd politely ask you to exercise a bit more caution before throwing these unverified claims around and then passing them off as fact.
To the 68.2% of people who voted in this poll that they do not care about RT either now or at all, I ask you to watch this video and tell me if this kind of graphically fidelity would make you change your mind?
I'm done now. No more posting in this thread or PMs to @Nexus18 as of now.Jesus Christ, some of you really are missing on your proper calling of being politicians with some of the spinning and outright BS being thrown around in here.
It means they can never care. Not allowed to ever use ray tracing, and if they turn it on, somebody will be round with a big hammer.So if someone answered No, what does that mean? He doesn't care now but he might care in the future? But then why didn't he picked the 3rd option?
But then why do we have number 4? What is the difference?It means they can never care. Not allowed to ever use ray tracing, and if they turn it on, somebody will be round with a big hammer.
Lets be honest matt, you work for amd and one of the reasons you got a position with amd in the first place was because of the passion you have for pc gaming scene and amd products. You even officially "represented" them for a time being on the forum, which meant you couldn't get as "involved" with such topics like this.... Which I believe is partly why you went back to "LtMatt" instead of "AMDMatt", that and also in a different position now i.e. not a marketing/PR rep?Oh boy.
I'm disappointed that you've posted private conversations here, that's not cool and I'd have expected a bit better from you to be honest. The only reason I contacted you privately was to seek some evidence about these claims you made about RT effects not being rendered properly since others were getting frustrated with the thread derailment in the VRAM thread.
As you know, when I tested the examples provided (FC6, Bright Infinite, and Ghostwire) they all turned out to be false with the effects looking the same on the 6900 XT and the 3090.
EDIT - And yes, RT reflections do work in Dying Light 2 as shown here.
Pretty much, it's getting tiring now, you can't post anything or have a good discussion without people jumping on your posts saying fanboi, spouting oh said source isn't trust worthy because "nvidia shills" (funny how there are no amd shills in the tech press world though and people only ever take issue with said tech press when they say something bad about amd or do something which shows nvidia in a better light...), people taking snippets to suit their narrative despite having several sources showing otherwise, people with an axe to grind posting nothing of value to any threads and just echoing the same old comments over and over again with no interest in getting involved with the topic at hand.Round and round we go, same people, different thread
So if someone answered No, what does that mean? He doesn't care now but he might care in the future? But then why didn't he picked the 3rd option?
That is indeed odd as some of the things you can do with RT look awesome and probably next generation of cards will be able to handle better some heavy RTGI or "psycho" RT reflections or both. Or those shadows in the Riftbreaker, they really look cool. I am more skeptical and i don't get excited just because a game has good shadows or GI but if a good game has these features, why not using them?No basically means never will care for it, the 3rd option was bit of a joke/over the top option, however, you have had people say things like this before "will never use RT". Hence why on an enthusiast forum where people spend a lot of money to get the best visuals (some can't even bear the thought of dropping from max non RT graphical options....), it's very odd to see people saying "no we don't want better graphics"....