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Poll: Do you care for Ray Tracing "now"?

Do you care for ray tracing "now"?


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I think it looks great when implemented properly. Yes, there is a performance hit, but I can still hit 90fps+, which is more than enough for games that aren’t competitive shooters.
 
Yes, a million times yes, however I'm talking about offline, non-realtime raytracing as used for 3D rendered animation and visual effects.
Real time raytracing for games can be amazing, but it is still in it's infancy, and the preformance hit for it can be punishing. Over time cards will improve. I remember when things like aniosotropic filtering in games had a massive performance hit, but now it's barely noticed on modern cards.
 
Yes, a million times yes, however I'm talking about offline, non-realtime raytracing as used for 3D rendered animation and visual effects.
Real time raytracing for games can be amazing, but it is still in it's infancy, and the preformance hit for it can be punishing. Over time cards will improve. I remember when things like aniosotropic filtering in games had a massive performance hit, but now it's barely noticed on modern cards.

I remember when enabling shadows killed performance :D
 
I remember when enabling shadows killed performance :D
oh, so it's a competition! :-p

I remember when SLI stood for Scan Line Interleave, and you could connect two Voodoo 2 cards in SLI, in passthrough to your 2D graphics card, to give a massive 800x600 resolution of hardware accellerated 3D goodness!
And games were programmed seperatly to use them, so you had seperate Glide .exe versions of games.
GL Quake was a thing of beauty!

But you try and tell the young people today that... and they won't believe ya'.
 
Not with any current GPU, I would if there was a smaller performance hit.

That's my view at the minute too.

There's too much of a hit and for me minimal difference visually unless you're stood starring at a static image and enabling and disabling settings.

The lack of power has just encouraged upscaling technologies like DLSS.
 
oh, so it's a competition! :p

I remember when SLI stood for Scan Line Interleave, and you could connect two Voodoo 2 cards in SLI, in passthrough to your 2D graphics card, to give a massive 800x600 resolution of hardware accellerated 3D goodness!
And games were programmed seperatly to use them, so you had seperate Glide .exe versions of games.
GL Quake was a thing of beauty!

But you try and tell the young people today that... and they won't believe ya'.

Hehehe I had a vodoo2 myself.. the lighting and shadows that thing could produce were "unreal".

SLI, yes I remember the tec vaguely but didn't use it myself, didn't you have the option of each GPU producing a frame at a time or half a frame each in sync (alternate scan lines) ?

GL quake.. takes me back to my LAN at work days.. it really is amazing where we are today with graphics and connectivity, image growing up with this ! No wonder they're a bunch of ungrateful little turds :cry::cry::cry:
 
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Yes, a million times yes, however I'm talking about offline, non-realtime raytracing as used for 3D rendered animation and visual effects.
Real time raytracing for games can be amazing, but it is still in it's infancy, and the preformance hit for it can be punishing. Over time cards will improve. I remember when things like aniosotropic filtering in games had a massive performance hit, but now it's barely noticed on modern cards.
This. I've been using Ray-Tracing in Octane render etc for years. It's a part of my daily workflow.

The early-stage methods we see in games ? It's mostly still a good way to destroy performance for a minor image quality gain. I see it as just another graphics checkbox to be judged on it's performance vs visual impact. In most games, the impact is minimal & the performance hit woeful.

The advantages are mostly to be found on the artist side, with quicker, more intuitive real-world lighting setup.

Given time, all the benefits will come to gamers, but I don't see any need to chase them with my money, they'll drop into my lap as they mature in the natural upgrade cycle.

TLDR:
Now: Meh
Later: Sure
 
DLSS is a genuinely good technology though and is needed even with ray tracing disabled.
Agreed. DLSS, FSR, XESS, Unreal's TSR etc are all useful tools in the toolbox that help out gamers from low to mid to high end & can be ignored if you don't care for them. They are all welcome imo
 
Ok, so then perhaps these options? Along with a title change to "do you care for ray tracing now?"

- Yes
- No
- Not yet but in the future
- Never will care for it
If I were being pedantic, 'No' is redundant - Everyone that answers 'No' will fit in either 'Not yet but in the future' or 'Never will care for it'. Wheras 'Yes' means, yes, right now.
 
Much like anti aliasing in the early days it’s too much of hit currently. In the future yes when we’ve had numerous iterations of gpu to make the hit less noticeable. Right now, not so much.
 
Its like HDR to me I can take it or leave it.

It will only become a thing when no matter what card you have the RT in games is created exactly the same way without any performance loss and no longer will we get the school yard my card does RT better than yours type discussions or look AMD can't RT and its missing the subtle brown reflection of that mans hair in the car windscreen as his head goes flying through it. :D
 
It's a nice feature for sure but for me, it's likely to be something that I'll place more emphasis on in the coming years rather than now.
 
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