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People talk about "liking" raytracing far too much.
It's a graphics setting which can, if well implemented, look good. It comes with a godawful performance hit which is the primary dealbreaker.
What's there to like or not like beyond the bleeding obvious.
For you maybe, but each to their own.It's a graphics setting which can, if well implemented, look good. It comes with a godawful performance hit which is the primary dealbreaker.
Yes, a million times yes, however I'm talking about offline, non-realtime raytracing as used for 3D rendered animation and visual effects.
Real time raytracing for games can be amazing, but it is still in it's infancy, and the preformance hit for it can be punishing. Over time cards will improve. I remember when things like aniosotropic filtering in games had a massive performance hit, but now it's barely noticed on modern cards.
oh, so it's a competition!I remember when enabling shadows killed performance
Not with any current GPU, I would if there was a smaller performance hit.
oh, so it's a competition!
I remember when SLI stood for Scan Line Interleave, and you could connect two Voodoo 2 cards in SLI, in passthrough to your 2D graphics card, to give a massive 800x600 resolution of hardware accellerated 3D goodness!
And games were programmed seperatly to use them, so you had seperate Glide .exe versions of games.
GL Quake was a thing of beauty!
But you try and tell the young people today that... and they won't believe ya'.
Maybe a not yet? By that I mean that I do care for Ray tracing, but I wouldn't necessarily base a purchasing decision on it yet. I think it probably has a little more maturing to do.
DLSS is a genuinely good technology though and is needed even with ray tracing disabled.The lack of power has just encouraged upscaling technologies like DLSS.
+1DLSS is a genuinely good technology though and is needed even with ray tracing disabled.
This. I've been using Ray-Tracing in Octane render etc for years. It's a part of my daily workflow.Yes, a million times yes, however I'm talking about offline, non-realtime raytracing as used for 3D rendered animation and visual effects.
Real time raytracing for games can be amazing, but it is still in it's infancy, and the preformance hit for it can be punishing. Over time cards will improve. I remember when things like aniosotropic filtering in games had a massive performance hit, but now it's barely noticed on modern cards.
Agreed. DLSS, FSR, XESS, Unreal's TSR etc are all useful tools in the toolbox that help out gamers from low to mid to high end & can be ignored if you don't care for them. They are all welcome imoDLSS is a genuinely good technology though and is needed even with ray tracing disabled.
If I were being pedantic, 'No' is redundant - Everyone that answers 'No' will fit in either 'Not yet but in the future' or 'Never will care for it'. Wheras 'Yes' means, yes, right now.Ok, so then perhaps these options? Along with a title change to "do you care for ray tracing now?"
- Yes
- No
- Not yet but in the future
- Never will care for it