There is a video on that page (I don't know how you have missed it?), which I assume is what he was referring to.
It looks like it is showing the exact real lap someone did in a car, in GT5 (iirc there is a new tool that lets you upload certain laps done, on certain tracks, from certain cars, into GT5 and "relive" your exact lap).
The overall effect, in the video is very close to the camera mounted in the car when the "real" lap was driven.
I think this is the biggest overreaction tbh:
rp2000
It's quite impressive how the car in the game behaves almost identically to the real life car. Obviously it's when things go wrong that car physics fall on their faces but it's good to see they've sorted out the handling pretty well.
It's quite impressive how the car in the game behaves almost identically to the real life car. Obviously it's when things go wrong that car physics fall on their faces but it's good to see they've sorted out the handling pretty well.
The physics pale in comparison to FM3 if the Time Trial is anything to go by.
The physics pale in comparison to FM3 if the Time Trial is anything to go by. It doesn't look anywhere near as good as I was expecting either. Truth be told I'm pretty dissapointed to be honest as I was/am really looking forward to GT5![]()
Fixed.PS4 launch title.
In 10 years I'll be posting PS5 launch title in the GT5 thread.
GT5 may look better, but reality was released!
The thing I'm wondering, at the top of the video is said "Data Logging Technology" or something similar, was I the only one to miss any evidence of that? if they could combine an inrace overlay similar to Forza's telemetry and GT4's after-race logger, we'd be onto a total win here!
Thomas, maybe so, in all honesty I couldn't get into Prologue much due to the Sixaxis feeling uncomfortable for racing games, if the XBC 2.0 doesn't support full on analogue triggers, I might end up investing in a PS360.
As I mentioned above, the GPS Data from the data logger is used to create a replay based on position etc, so the point was showing that the car is in an identical position on the replay. It's not using the in-game physics to match the real car, just simple positional data matching (and steering angle by the looks of the steering wheel). So IMO I think it shows what it needs to quite well, albeit a slightly useless feature.. I'm sure driving the in-game car with in-game physics would yield differing results (best will in the world, no sim is that accurate!)..