Does GT5 look better than real life?

There is a video on that page (I don't know how you have missed it?), which I assume is what he was referring to.
It looks like it is showing the exact real lap someone did in a car, in GT5 (iirc there is a new tool that lets you upload certain laps done, on certain tracks, from certain cars, into GT5 and "relive" your exact lap).

The overall effect, in the video is very close to the camera mounted in the car when the "real" lap was driven.


I think this is the biggest overreaction tbh:



rp2000

Your right, the new Toyota is meant to have it! Interesting.
 
Pretty impressive I thought. Obviously a culmination of lots of developer work in getting it right, I'm sure it's not as easy as it sounds.
 
It's quite impressive how the car in the game behaves almost identically to the real life car. Obviously it's when things go wrong that car physics fall on their faces but it's good to see they've sorted out the handling pretty well.

This isn't using the in-game physics, it's a replay generated from the on-board GPS unit from the real IS-F, so it should be 100% identical..

I'm sure if you then tried to match it using the in-game ISF, things would inevitable not tie in 100% (not that it really matters)..
 
It's quite impressive how the car in the game behaves almost identically to the real life car. Obviously it's when things go wrong that car physics fall on their faces but it's good to see they've sorted out the handling pretty well.

The physics pale in comparison to FM3 if the Time Trial is anything to go by. It doesn't look anywhere near as good as I was expecting either. Truth be told I'm pretty dissapointed to be honest as I was/am really looking forward to GT5 :(
 
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Silly title for a thread......

I think the feature of the link is nice and kinda interesting.
However in the past games have always allowed people to be much faster than in real life. So if real world track times dont match what is possible within the game the feature wont be of much use.

By being able to save and watch a replay will mean you can then load that replay in to a "Time Trial" and race against it as a ghost car.

Now all we need is some laps of the Top Gear track from the Stig to be able to actually race against the man himself and not just a laptime.
As for the graphics, the track its very accurate even in its dips,climbs.
Regards the blandness of the track, it looked quite close to the real thing I thought and surrounding items or background.

Oh yeah those poor crowds or poor trees are very annoying and it may be that the full GT5 wont improve on the tracks like this as we know them from GT5P but then again maybe they will.
I would however welcome someone to post images or comparisons of this (Fuji) track from a PC game that perhaps looks better, or is more accurate to we see just how terrible it is.

Is this better?
 
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The physics pale in comparison to FM3 if the Time Trial is anything to go by. It doesn't look anywhere near as good as I was expecting either. Truth be told I'm pretty dissapointed to be honest as I was/am really looking forward to GT5 :(

Spose it does if all cars ride on magic carpets :p
 
The thing I'm wondering, at the top of the video is said "Data Logging Technology" or something similar, was I the only one to miss any evidence of that? if they could combine an inrace overlay similar to Forza's telemetry and GT4's after-race logger, we'd be onto a total win here!

Thomas, maybe so, in all honesty I couldn't get into Prologue much due to the Sixaxis feeling uncomfortable for racing games, if the XBC 2.0 doesn't support full on analogue triggers, I might end up investing in a PS360.
 
The thing I'm wondering, at the top of the video is said "Data Logging Technology" or something similar, was I the only one to miss any evidence of that? if they could combine an inrace overlay similar to Forza's telemetry and GT4's after-race logger, we'd be onto a total win here!

Thomas, maybe so, in all honesty I couldn't get into Prologue much due to the Sixaxis feeling uncomfortable for racing games, if the XBC 2.0 doesn't support full on analogue triggers, I might end up investing in a PS360.

As I mentioned above, the GPS Data from the data logger is used to create a replay based on position etc, so the point was showing that the car is in an identical position on the replay. It's not using the in-game physics to match the real car, just simple positional data matching (and steering angle by the looks of the steering wheel). So IMO I think it shows what it needs to quite well, albeit a slightly useless feature.. I'm sure driving the in-game car with in-game physics would yield differing results (best will in the world, no sim is that accurate!)..
 
As I mentioned above, the GPS Data from the data logger is used to create a replay based on position etc, so the point was showing that the car is in an identical position on the replay. It's not using the in-game physics to match the real car, just simple positional data matching (and steering angle by the looks of the steering wheel). So IMO I think it shows what it needs to quite well, albeit a slightly useless feature.. I'm sure driving the in-game car with in-game physics would yield differing results (best will in the world, no sim is that accurate!)..

Must have missed that small point! :o

All makes sense now, cheers dude! :D
 
ive said this before.

the GT5 car looks like it is floating on an airbed suspension, wheras the real car judders almost constantly, not just under heavy breaking.

it is this lack of 'liveliness' that makes GT seem a bit stale and a bit static to me.

the car should hum, rev, shake, vibrate and squirm most of the time. they run low profile tyres, large wheels, supertight suspension. GT is more like the ride in a Rolls Royce.
 
I very much doubt the playability benifit of this other than a PR feature.

It just cant be possible for a game to accurately model real world scanario.
Not only does the game have to use accurate track layouts (which it seems it does) It then also has to simulate tyre-grip, car handling and laws of physics.

On the video the real drivers time is 204.42

On leaderboards I checked the times for GT5P
Lexus IS F best time is 1.51.362

Now its possible Im sure a real world driver could go faster as we dont know just how good of a lap that was and again what type of tyres and fuel load was used in the real car.

Still though its unlikely it would be 13 seconds faster.
Therefore if real wolrd times bear no resemblence to the best professional drivers playing GT the feature is not going to offer much use other than a video replay of you actual lap.
Perhaps tracks that do race days can make use of this but it certainly doesnt seem to offer any benifit of mixing real world times on tracks to those in the game.
 
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