Does GT5 look better than real life?

That's all very nice. But I'm talking about feel, not the way the car looks in replays :)

I'm still hopeful that GT5 will deliver, I just hope the physics of the TT aren't representative of final game. They still feel very simplistic and typically Gran Turismo.

FWIW, I'm hoping the same. The handling on the TT wasn't great and certainly doesn't feel like driving a car BUT I will wait until the finished product comes out. I'm still looking forward to the game. :)
 
That's all very nice. But I'm talking about feel, not the way the car looks in replays :)

I'm still hopeful that GT5 will deliver, I just hope the physics of the TT aren't representative of final game. They still feel very simplistic and typically Gran Turismo.

Chances are you may prefer FM3 because thats what your used to more or just simply prefer the feel of. Personally I find some cars are good/better in one game and maybe not in the other but i wouldnt say either game had the all out upper hand in physics or indeed feel.

The point in highlighting suspension and car body movement was to express that its part of the cars handling physics. I very much doubt its their for just replays. Someone earlier commented on that cars only dipped at the front so I wanted to show visual proof thats not the case.

Again yes it doesnt mean if it looks more like a real car it will handle more like one. Although im not so sure FM3 uses suspension that much? It seems to rely on tyre grip physics for its handling more. Take a GT40 around Suzuka in both games for example and Id say with that car GT5P is harder to control and more challenging. FM3 sometimes feels to have too much grip...

Of course the "Nissan TT" new physics definatly has changed the cars and particulary now harder to control at high speeds and in trying to correct the cars Ive noticed a big difference. I dont know why some like yourslef find the physics of it not so good? Although the standard car sucks the Professional one is excellent.
 
Last edited:
It does look impressive but i've seen much quicker times done on GT5P so its not really a valid point.

Either its fluke or they have tried to ensure not just the tracks but also car/tyre performance is close to real world. If its not fluke but designed as a simulation aspect thats quite a big thing to have such accuracy.

If they can do that then the GPS thingymabob would be useful in transferring realworld data into the game.
Im not so sure though it isnt just a fluke, need more track and game comparisons.
 
Chances are you may prefer FM3 because thats what your used to more or just simply prefer the feel of. Personally I find some cars are good/better in one game and maybe not in the other but i wouldnt say either game had the all out upper hand in physics or indeed feel.

It's nothing to do with being 'used to' FM3, I was a GT fan from the PS1/PS2 days way before the Forza series appeared, so if anything I should have prefered the GT series going by that logic. I do prefer the feel of FM3, because it's the closest thing to a simulator that you can buy on a console in terms of physics feel at the moment.

The point in highlighting suspension and car body movement was to express that its part of the cars handling physics. I very much doubt its their for just replays. Someone earlier commented on that cars only dipped at the front so I wanted to show visual proof thats not the case.

Again yes it doesnt mean if it looks more like a real car it will handle more like one. Although im not so sure FM3 uses suspension that much? It seems to rely on tyre grip physics for its handling more. Take a GT40 around Suzuka in both games for example and Id say with that car GT5P is harder to control and more challenging. FM3 sometimes feels to have too much grip...

FM3 certainly isn't devoid of suspension modelling, the real-time telemetary will show you that. Having said that, it may well be the case that GT models the suspension phsyics in more detail, and FM3 has a more detailed tyre physics model. At the end of the day though it's all about the end result, about how it feels, and for me FM3 takes the crown.

Of course the "Nissan TT" new physics definatly has changed the cars and particulary now harder to control at high speeds and in trying to correct the cars Ive noticed a big difference. I dont know why some like yourslef find the physics of it not so good? Although the standard car sucks the Professional one is excellent.

I've already explained why I don't find the physics so good. Despite the improvements they still feel very Gran Turismo in that they feel simplistic and sterile. I know I'm repeating myself here, but it's the best way I can think of to quantify what I'm trying to say: GT's physics feel like they are being read from a database/lookup table rather than being calculated hundreds of times a second like FM3. It's as if the game is saying "Car is travelling at x-mph with y-steering input, apply z amount of oversteer", rather than actually calculating it based on tyre friction/deformation and weight transfer.

FM3's physics engine just feels so much more subtle and 'organic', you can really feel the physics being calculated and doing their job.

Like I already said, have a play at drifting in the GT5 TimeTrial, it stupidly easy. Just mash the throttle, leave it mashed then countersteer all the way left and right. Now try that in FM3, it just won't work. You need to have small and subtle throttle and steering inputs and really work at the drift.

Oh, and I've only actually driven the Pro car in the GT5 TT, I've pretty much ignored the standard one.
 
Last edited:
^ But the FM3 physics system is pants for realism? Its an arcade racer so maybe you just prefer arcade?

Just LOL. Have you ever actually played FM3? It's certainly not 'arcade' :rolleyes:

If FM3 is arcade then GT must be Mariokart ;)

No console 'sim' can get anywhere near the realism of PC sims like LFS, but FM3 is much closer to being a sim than GT5P/TT, for me at least.

The GT5 TT actually feels how I was expecting Shift to feel: Somewhere between sim and arcade. FM3 falls into that catagory, but it is much closer to the sim side of scale than it is arcade :)
 
Last edited:
Like I said earlier, I wouldnt say one game is just better as I feel the physics very much are car and tyre dependent. Even tunning can have a big difference in the handling.

I see a topic of discussion that could look at both games in detail and compare extensively. To a point of reference explaining where on the track a certain thing is felt in one car to be better or is void from the other. Maybe a thread for the future...

Drexel what wheels are you using to compare and by chance whats your best time in the GT TT?
Wondering how far your pushing the car as I really cant understand how your not feeling it.
 
Last edited:
Thats the thing though, they can, Consoles certainly have the number crunching power to pull it off but consoles don't have the audience that would be interested in it so the devs don't try.

I agree.

I didn't mean the consoles weren't capable of doing a PC style full-on simulator, just that such a thing doesn't and probably won't ever exist :)
 
Drexel what wheels are you using to compare and by chance whats your best time in the GT TT?
Wondering how far your pushing the car as I really cant understand how your not feeling it.

MS wheel on the 360 and DFP on the PS3. Not the best wheels, granted.

As far as not pushing the car, well that's the point, I've been pushing the car to and past it's limits to explore the handling/physics characteristics, hence my comments on drifting :)
 
Last edited:
Drexel

Ahem, what wheels are you using to compare and by chance whats your best time in the GT TT?
Wondering how far your pushing the car as I really cant understand how your not feeling it.

Trying to understand and validate your opinion...
 
See above :)

I'm actually amazed that somebody as into their driving games as you can't notice the vast difference in feel between both titles :confused:

Then again, you did sing Shift's praises ;) :p

Look, at the end of they day they are both fantastic games, and I'm still hugely looking forward to the release of GT5, but coming from FM3 I just couldn't help feeling a pang of dissapointment in the depth of GT's physics, that's all :)
 
Last edited:
Just LOL. Have you ever actually played FM3? It's certainly not 'arcarde' :rolleyes:

If FM3 is arcade then GT must be Mariokart ;)

No console 'sim' can get anywhere near the realism of PC sims like LFS, but FM3 is much closer to being a sim than GT5P/TT, for me at least.

The GT5 TT actually feels how I was expecting Shift to feel: Somewhere between sim and arcade. FM3 falls into that catagory, but it is much closer to the sim side of scale than it is arcade :)

Did you actually play the PROFFESIONAL mode on gt5p. It is not the default setting and has to be turned on. It is far better than forza 3.

While I agree a console racer has to have some degree of playability and can't be as real as a pc sim, its just too arcadey. Any car stock is easy to control, if it steps out at all, a dab of oppo saves it instantly, its the same with drifitng, anyone can get a decent drift score on forza, I found it genuinely difficult in gt5p to string more than one drift together. The same with all the cars. Gt5p pro mode some of the cars are genuinely serioulsy hard to get round in a quick time which is great. They feel just right, and if you overcook it, a lot of times is game over, too much to save.
 
Did you actually play the PROFFESIONAL mode on gt5p. It is not the default setting and has to be turned on. It is far better than forza 3.

Yes I did (I always play with no assists and pro physics), and no it isn't better than FM3. At all. :)

At the end of the day it's all subjective, I can only relay what I feel when playing both titles. I'm far from alone in my opinion though.
 
Last edited:
Physics 'feel' can be a personal thing..

Lets just wait and see how more traditional PC sim people rate GT5 when it's out..

This is FM3's review and how it stacks against PC sims from insidesimracing.tv.


I'm sure GT5 will rate highly too, but before wildly dissing FM3 the above is interesting viewing.
 
I don't get why FM3 always has to be compared. Who actually cares? Just enjoy both games.
 
Last edited:
All I'm saying is I'm find fm3 handling to be pretty easy to master. Every slide is almost the same, regardless of speed, the back slides out in a very progressive nature. Belting round the ring on a 4th/5th gear corner, the back slides and its easy to catch without any drama. In reality/gt5p you have to be blooming quick even to catch it at speed, and even if you do, you've got to make sure you're not going to fly into a tank slapper. I've never had this with fm3

Imho it was the same with fm2.
 
Back
Top Bottom