Tracks seem very accurtate particulary impressive as they are not laserscanned, oh an compare the times...
It does look impressive but i've seen much quicker times done on GT5P so its not really a valid point.
Tracks seem very accurtate particulary impressive as they are not laserscanned, oh an compare the times...
That's all very nice. But I'm talking about feel, not the way the car looks in replays
I'm still hopeful that GT5 will deliver, I just hope the physics of the TT aren't representative of final game. They still feel very simplistic and typically Gran Turismo.
That's all very nice. But I'm talking about feel, not the way the car looks in replays
I'm still hopeful that GT5 will deliver, I just hope the physics of the TT aren't representative of final game. They still feel very simplistic and typically Gran Turismo.
It does look impressive but i've seen much quicker times done on GT5P so its not really a valid point.
Chances are you may prefer FM3 because thats what your used to more or just simply prefer the feel of. Personally I find some cars are good/better in one game and maybe not in the other but i wouldnt say either game had the all out upper hand in physics or indeed feel.
The point in highlighting suspension and car body movement was to express that its part of the cars handling physics. I very much doubt its their for just replays. Someone earlier commented on that cars only dipped at the front so I wanted to show visual proof thats not the case.
Again yes it doesnt mean if it looks more like a real car it will handle more like one. Although im not so sure FM3 uses suspension that much? It seems to rely on tyre grip physics for its handling more. Take a GT40 around Suzuka in both games for example and Id say with that car GT5P is harder to control and more challenging. FM3 sometimes feels to have too much grip...
Of course the "Nissan TT" new physics definatly has changed the cars and particulary now harder to control at high speeds and in trying to correct the cars Ive noticed a big difference. I dont know why some like yourslef find the physics of it not so good? Although the standard car sucks the Professional one is excellent.
^ But the FM3 physics system is pants for realism? Its an arcade racer so maybe you just prefer arcade?
Thats the thing though, they can, Consoles certainly have the number crunching power to pull it off but consoles don't have the audience that would be interested in it so the devs don't try.No console 'Sim' can get anywhere near the realism of PC sims
Thats the thing though, they can, Consoles certainly have the number crunching power to pull it off but consoles don't have the audience that would be interested in it so the devs don't try.
Drexel what wheels are you using to compare and by chance whats your best time in the GT TT?
Wondering how far your pushing the car as I really cant understand how your not feeling it.
Just LOL. Have you ever actually played FM3? It's certainly not 'arcarde'
If FM3 is arcade then GT must be Mariokart
No console 'sim' can get anywhere near the realism of PC sims like LFS, but FM3 is much closer to being a sim than GT5P/TT, for me at least.
The GT5 TT actually feels how I was expecting Shift to feel: Somewhere between sim and arcade. FM3 falls into that catagory, but it is much closer to the sim side of scale than it is arcade![]()
Did you actually play the PROFFESIONAL mode on gt5p. It is not the default setting and has to be turned on. It is far better than forza 3.
I don't get why FM3 always has to be compared.