Does GT5 look better than real life?

It isn't... the time trial thingy was just a small demo, it wasn't a representation of the full game. Iirc PD said before its release that it wouldn't be 'full fat'.

Good, I'm hopeful that GT5 will deliver :)

Spose it does if all cars ride on magic carpets :p

To be honest forza 3 is good and all, but I'm sorry the physics do not feel that realistic. The pro mode on prologue felt about 10x better than forza currently does.

I couldn't disagree more. The physics of prologue and the TT just feel so 'flat' and simple compared to FM3. They feel like they are being read from a lookup table rather than being calculated in real time. FM3 just feels so much more 'organic', you can really feel the weight of the cars, you can feel the tyres working.

A perfect example is drifting. In Prologue and the TT you can just mash the throttle and quickly countersteer and you can hold a drift all day long without really trying. If you tried that in FM3 you would be off the track straight away...

When you drift in FM3 you have to use small and subtle throttle and steering inputs. It all just feels so much more 'organic' and 'connected'.
 
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the visuals are simple astonishing !! I have a PS3 purely for Blu-rays but this is the one console game I'll glady hand over my cash for, so when is the bugger released (roughly) ?

I wouldn't hold your breath, this will be released around the same time as duke nukem forever if polyphony don't get their asses in gear, it's already been delayed by over 3 years now, I have given up waiting for it but if it does ever turn up in the lifetime of the PS3 it will most likely be a release day purchase,

For now though Forza 3 is more than enough to keep me happy
 
I wish those of you that just have to state things like delayed 3 years would quit with your daft and incorrect comments.
Pointles innacurate and makes you look silly referring to Duke as a comparison.

GT5 will arrive in a few months...

As for handling differences lets save that for when full comparisons of both finished games will allow proper comparions with the exact same cars, the same tracks and now with the Turbo S wheel the same controller.
 
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I wish those of you that just have to state things like delayed 3 years would quit with your daft and incorrect comments.
Pointless innaccurate and makes you look silly.

You cant really control what others say unfortunately. I wish they'd STFU too, but hey if it makes their life that little bit better to take jabs at games and consoles. Who are we to take that away from them!!
 
I have to admit that whenever Duke Nukem Forever pops up, I just laugh at how silly the comparison is. I mean at least Gran Turismo 5, even with it's many delayed release dates, there has actually been some playable demo versions (Even if they do not reflect the final game) and enough evidence that it actually exists, unlike some other hyped up game which was just all talk until it was cancelled completely with only a few bits of development work shown.
 
Back to op "Does GT5 look better than real life? " how can anything look better than real life would have to have another dimension to be better than 3d wouldnt it
 
As above how exactly has it been delayed? correct me if im wrong but PD NEVER said any date for UK/US they only said japan in march so in reality were yet to have one.
 
Multiple snips.


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got to agree with the shaky view compared to the smooth ride on PS3.

From a simulation aspect yes but it might be something in a game people could get fed up with. Although really it would be great if they added it and allowed the feature to be turned on/off.

However Id be much more excited about the "head tracking" feature than the internal cockpit view shaking over kerbs. Thats really going to add to the games playability.
 
its not the shaky cam, its the steering wheel!! look at the way the real steering wheel reacts to the road.

its not how the GT one does it!

That would never work on a game though, it would require incredibly precise force feedback that would move the controller input to the same position on its axis as the wheel on screen represents. That creates even more complications if you play from a non-cockpit view as you will essentially be guessing where the centre is. I have no doubt the tech exists to make that possible, but it would not be within the reach of all the people wanting to play GT5. Sometimes sacrifices in realism have to be made for reasons of playability and feasibility.

I think it would just be safest to ban threads on GT5 until the game is released.
 
Looks impressive but will wait to see it being played in person. Hoping the fans and environments are much more detailed than those in Prologue
 
No doubt most seen the Schumacher Vs GT5P video in the past

Heres another that compares F.Massa @ Suzuka to a players own best time in GT5P.

Tracks seem very accurtate particulary impressive as they are not laserscanned, oh an compare the times...
I agree improved shading, crowds and trees would make it even better.

Heres R-Factor comparison

As mentioned earlier cars dont just dip at the front, they have actual visible body roll to the side in cornering and also seem to use some form of modelled suspension. Although I wont use terms like "organic" it looks quite natural to me.

GT5P F40 Suzuka body roll in action
GT5P car suspension in action

Not same car but FM3 Suzuka comparison, check for body roll or suspension.
(Drexel or someones welcome to do a F40/Suzuka video if they wish, Id like to see it with an open mind and as a fair comparison)
 
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The accuracy of the tracks is very good in those vids.. it's nice to see the attention to detail in some ways. Sometimes though you don't want the scenery to be too accurate, a lot of race tracks are very dull and boring places..

I never did subscribe to the 'lap times', in that Massa comparo, if it's the one I remember, the car is the wrong year, with different tyre widths etc, so the fact the times are so close just goes to show the innaccuracies.. I think if you try hard enough you can set almost indentical times in most games..

I am not someone that demands identical to real life tracks etc, since I know any game isn't going to have identical physics, all I care is the driving experience is entertaining, which is all measured on a personal scale..
 
As mentioned earlier cars dont just dip at the front, they have actual visible body roll to the side in cornering and also seem to use some form of modelled suspension. Although I wont use terms like "organic" it looks quite natural to me.

GT5P F40 Suzuka body roll in action
GT5P car suspension in action

Not same car but FM3 Suzuka comparison, check for body roll or suspension.
(Drexel or someones welcome to do a F40/Suzuka video if they wish, Id like to see it with an open mind and as a fair comparison)

That's all very nice. But I'm talking about feel, not the way the car looks in replays :)

I'm still hopeful that GT5 will deliver, I just hope the physics of the TT aren't representative of final game. They still feel very simplistic and typically Gran Turismo.
 
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