Does GT5 look better than real life?

Yes said what I had to say and really what it all boils down to is one guy stating how great FM3 physics are, how close to PC sims it is yet states GT5 has physics that just feel like they are being looked up from a table, mmmm.

So we should all just agree with that then, fair analysis...

Then said person also had to defend FM3 at every given chance, make it a point of reference and anything mentioned regards SRT so far being on the FM3 bandwagon put across as famboyisum which it actually wasnt but only sheer marketing and promotional based by them.
Furthermore its not wrong to question SRTs commitments or indeed their priorities or expect them to be any different to most other reviews.

Demon I think your very quick to criticse yet i dont see how you can defend views on FM3 or can come off with remarks about it and PC sims yet at the same time be so judgmental in other games or primarily from your posts have something against GT.

Also lets remember I havnt been so judgemental here at all towards one game or the other but questioning how someone can fully explain such a view without having a biased opinon.
 
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Yes said what I had to say and really what it all boils down to is one guy stating how great FM3 physics are, how close to PC sims it is yet states GT5 has physics that just feel like they are being looked up from a table, mmmm.

That was me actually, not Demon.

And FWIW I think you have missed Demon's main point entirely, as is evident in this quote:

why should any reviewers need to have PC sim experience to properly review the game is taking things once again too far and quite absurd.

He never said that any reviewers 'need to have PC sim experience to properly review the game', he was simply saying that somebody who is usually associated with reviewing PC sims is more likely to go in to detail about the game's physics, unlike somebody like IGN who will make a token mention of the physics and mainly concentrate on the game as a whole.

Oh, and before you come back with another 100,000+ word essay, save yourself the bother because I'm done with this thread :)
 
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That was me actually, not Demon.

And FWIW I think you have missed Demon's main point entirely, as is evident in this quote:



He never said that any reviewers 'need to have PC sim experience to properly review the game', he was simply saying that somebody who is usually associated with reviewing PC sims is more likely to go in to detail about the game's physics, unlike somebody like IGN who will make a token mention of the physics and mainly concentrate on the game as a whole.

Oh, and before you come back with another 100,000+ word essay, save yourself the bother because I'm done with this thread :)


1. I know it was you, it was general summarising for the thread as its FM3 this FM3 that and how great it is in physics, how close it is to PC sims.
Its annoying as it seems not a bad word cant be said against it even when people like you drexel come off with quite silly comments like the "looking up a table one". Quite a biased opinion and clearly promoting one game as excellent while mocking the other, fine if you dont like it but really is that accurate?

2. I said as a question "why" it takes a sim viewpoint to review FM3 and questioned the importance of doing that. SRT indeed did a fine review and compared the game/cars directly to PC games.

Weve heard how wonderful that was for Demon.
Now if you guys want believe FM3 is amazing in its physics and it should be compared to PC games then fine. I quote Sean from the video linked earlier... "This Drives Like A Real Car". Comments like that throughout the review as used.

Perhaps some could instead even consider the possibility like any other reviewers its not impossible they can put a bit of PR spin on the review but of course from their experienced PC sim viewpoint relate the game to PC sims and make it sound so wonderfull. Now of course SRT would not want to promote a game that would encourage sales of a steering wheel they sell on their website as that would be bad and thats like saying they have a finicial benifit/gain by endorsing such. Can anyone here say this would not be a factor in any reviews?


Please by all means compare a car like a Porsche GT3 on Nurburgring on FM3 and then on the best PC sim mods. Come back and tell me the experience is the same or as good on FM3. The FFB is as accurate, the handling as sensitive and the experience as realistic to what wed expect the real car to be like.

FM2 had all the fancy tech and physics readouts that was commented on earlier. FM3 seems to of improved in handling to a degree and added a really good analogue clutch (which only the PWTS) can properly use.

I put to anyone reading this for those that keep going on about physics on console games not just FM3. Why do we not see from developers a simple thing like a "Blown Tyre" / "Slow Puncture" simulated like within the real world. Instead we need fancy graphical damage and exciting barrel rolls.
 
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<some stuff>

Look, you've mis-interpreted the point, it's all gone off down a painful tangent, and my head hurts from headbutting the wall too much ;)

I've agreed to just not answer and keep it OT (well apart from this post - DOH!).. anychance you'd consider doing the same? :)

And speaking of OT..

I see that some new FT-86G photomode shots have been released.. e.g.



In terms of do those look better then real life, I'm not convinced the car does, but the track/colours etc are pretty good..
 
2. I said as a question "why" it takes a sim viewpoint to review FM3

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The thread has went through various waffle/things regards FM3 here, be it physics, be it review remarks and comparisons to PC sims or a group of people that reviewed the game and thier credibility over other places. Also how important or useful their review tactics are on a console game, is qustionable, sure they did that but so what and frankly its quite possibly swayed or used for possible sales. Is SRT's like other companies/websites main interest just to inform the community as true fans or to do so yet also make a profit?

Also why some people here just cant appreciate each game for its own good points and have to make their preferred favourite out to be something better and then spit out earlier silly comments which reflect that. Ive already expressed fair opinions on each game but I wont agree with anyone here that tries to say console racing games are close to PC sims or indeed should be compared against them.

Drexel, perhaps look at some of your own outlandish comments made regards GT5 physics before making fun of others. Why start such a topic when you know very well where it will go and then criticse others.

I wont take it any further but do think Im getting a bit of a hard time here but then again i do ramble on a lot but that comes from being an A'hole. :)
Time to drop it and have a look at todays new Ferrari.
 
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Please by all means compare a car like a Porsche GT3 on Nurburgring on FM3 and then on the best PC sim mods. Come back and tell me the experience is the same or as good on FM3. The FFB is as accurate, the handling as sensitive and the experience as realistic to what wed expect the real car to be like.

It isn't, but they are all some way off the real thing. Pedal feel is the first issue, you get none so can't feel what the wheels are doing. Steering is OK, but again misses quite a bit but most of all your body feels nothing and this is why games suffer, even when they move you with pistons and stuff. Not come across a console game that matches iRacing, not close in fact and I have zero axe to grind, I have em all. :D
 
Housey has everything :(

iRacing is amazing in the way it replicates driving as much as any game that ever could, has, no quibble on that, but each to their own and for a console racer, Forza feels the more "organic and real" out of itself and GT5: P/Time Trial, maybe even vs the realistic feeling, amazing looking, earth shattering gameplay that is Need for Speed: Shift, too!

Seriously though, mj'adore Forza 3 and iRacing, and I want to add GT5 to that list, just hope it doesn't feel like you're driving either a supercar on ice or a snail on salt :(
 
Tbh prologue feels a lot better than the 350z in the time trial. The car feels weightless and has far too little grip in the time trial.


Forza does a really good job of just feeling "right". The combination of a weighty feeling car and grip you can feel. It just works. GT5 may look and play more realistically, but frankly I'd rather it be fun than realistic and forza is definately more fun.

However GT5 isn't out yet, so it's not a fair comparison at all....
 
Looks good though ;)

Oh and you two are big girls, especially the one who seems to have to include 2-3 paragraphs replying to each post STILL :p
 
The limitation of the human eye is 576megapixel, so technically it is possible because the world could be <576mp... but you wouldn't be able to see it ;)
 
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