11 speakers still means one covering very sizable chunk of 360 sphere around listener!Very limited number? I have 11 speakers and two sub , With unit that does time alignment.
Even if we skip below listener area.
Anything beyond that accuracy is just rough aproximation and no better automatically than HRTF.
Accurately modeled HRTF algorithm would actually have easier time than speaker systems by not having to care about acoustics of the listening environment.
(headphone's sound doesn't change depending on room/position inside it, unlike that of speaker)
I guess you weren't around in pre-Vista time...Atmos is 3d positional. Stereo isn't.
In DirectSound era games could offload sound rendering to sound card, which had access to true 3D sound data from game engine with precise sound source 3D positions around player character.
Most advanced implementations even used rough acoustical models of game environment.
But then Microsoft basically killed game sound advance with Vista.
And no one here is insisting on stereo, but you!
Original source recordings should be really done in some ambisonics format decoupled from playback.
That could then be used for processing any stereo, arbitrary number of speakers surround, or binaural format output depending on need.