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DON'T Waste Your Money On RTX!! "video title"

Soldato
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The KOP
Just popped up into my youtube feed and while already watching it I must admit I totally agree with everything.

It's mostly us the pc Gamers that will sit here and discuse what RT is the game, what game using it better etc already seeing it now with Resident Evil 8

The fact is that bigger communities out there consoles players most of them won't have a clue what RT even is.

I remember making the switch from console to PC and back on console never once did I ever remember questioning the graphics :cry:

You make that switch to PC and a hole new world of computer graphics open up to you, you realise now need to know what shadows do etc to get more performance so you begin to teach yourself.

Fact of the matter is RT is great to the user that know what the bloody hell it is :cry:
But it's not the be all as of right now.

Please don't turn this into a heated amd vs nvidia thread discuse the video and the technology.

 
What this video proved is, you have to pixel peep and have metrics to know its on.

What this video further proved is, people dont play screenshots, when playing an actual game in motion, you can't tell, you just can't.

I dont play games to take screen shots, i dont play games to spend time looking at shadows in a corner and even then, even then people still struggled.

Ray tracing is only good for development work flow, thats it.

The end user esp most people will never tell.

Also I disagree most gamers don't know what RT is, they do, stop making excuses for gamers, most gamers cant tell the difference, end of.
 
The niggle of "what if I'm missing out" will continue to be an angle that marketing will play on until the sales pitch is beaten to death.
 
Ray tracing is only good for development work flow, thats it.

The end user esp most people will never tell.
.

Bingo, though i will add that the only time people can correctly guess (with ease) when RT is on is when there is polished chrome everywhere.

RT and raster are nothing more than tools at the end of the day.
 
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I'm a lover of ray tracing, it does make lighting etc. so much more believable, not to mention reflections are significantly better. Not to say that there are non-ray tracing games out there, which don't look great i.e. RDR 2, alien isolation etc. but they still don't quite offer the same experience of ray tracing.

So far my experience of ray tracing games is a bit limited as I got no interest in most of the current ones available:

cyberpunk - superb, reflections alone are insanely good but no surprise given all the neon lighting, water, metal and glass

control - really nice lighting and atmosphere

riftbreaker - the way the fire and meteorite lights up the surroundings looks pretty epic

Think watch dogs legion is a very good example too, shame the game is **** though.

Ones, which I'm looking forward to the most are:

- metro (probably will take the crown)
- dying light 2, expecting this to run like **** without dlss
- the day before, division but with zombies
- atomic heart, bioshock clone
- enlisted, listed as getting ray tracing?
- far cry 6, although being amd sponsored, probably be minimal ray tracing effects i.e. add little to nothing to the game
- the witcher 3, game extremely overated and very meh imo but interested to see the graphics with ray tracing

Hopefully spiderman comes to PC at some point too as that game looks stunning for ray tracing :cool:

If "non RT" GPU's were significantly cheaper I wouldn't hesitate to laugh at it, but frankly the prices all fall in line with raster performance anyway.

You're not wasting money when you're ripped off buying any GPU.

Exactly. Got my 3080 for £650, much the same as amd for rasterization only games, wins some, lose some but it's the better option for ray tracing titles, in my eyes, better to have it, than not to, especially when you read articles like this:

[PCGH.de] Ray tracing showcase tested: Ampere outclasses Turing and RDNA 2 - a look into the future?

https://www.pcgameshardware.de/Rayt...cials/ART-Mark-Raytracing-Benchmarks-1371125/

Of course by that time when there are more demanding ray tracing titles out there, we'll have the next lot of cards out!

What this video proved is, you have to pixel peep and have metrics to know its on.

What this video further proved is, people dont play screenshots, when playing an actual game in motion, you can't tell, you just can't.

I dont play games to take screen shots, i dont play games to spend time looking at shadows in a corner and even then, even then people still struggled.

If you can't tell the difference then time to go to spec savers, whilst it might not be noticeable "all" the time, when it is noticeable, there is a clear difference:


Also, the ray tracing is better ever since the first big patch (think 3 patches ago?) as they fixed texture rendering issues which also impacted the global illumination etc. amongst some general ray tracing improvements too.
 
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Are they using DLSS with RTX? Otherwise sure there are "some" differences such as the water looking better, but otherwise its hard to say its worth it for the FPS hit, most scenes look the same in cyberpunk.
 
Video is not very good since he picked really bad examples of RT implementation, like did he seriously picked tomb raider which only uses raytraced shadows? Wolfenstein is a half assed solution as well
 
Problem for me with CP2077 - it isn't a best effort use of RT tech - most of the time it is used to maintain consistency of traditional rendering effects patching over where they fall down rather than enhancing them to the best RT can do - some odd parts of the game aside where bounced light does some interesting things the non-RT renderer can't do but sadly they are isolated parts of the game.

When you have a game that uses RT tech proper there is an organic feel to the lighting and the way it propagates through the scene which non-RT tech just can't do - once people get used to it going back to older games will look all the more dated.
 
Are they using DLSS with RTX? Otherwise sure there are "some" differences such as the water looking better, but otherwise its hard to say its worth it for the FPS hit, most scenes look the same in cyberpunk.

I found RT to be much like VR that you have to experience it to really appreciate it. CP2077 does a fantastic job with lighting whether RT is on or off.

With RT off I did find the world looks a little more flat, objects and characters look more like cardboard cutouts rather than part of the world. DF cover this in their video.

 
Funny how he posted the vid today with some of the literal worse game RT implementation examples he could had picked from and with Metro update coming out tomorrow.
 
Video is not very good since he picked really bad examples of RT implementation, like did he seriously picked tomb raider which only uses raytraced shadows? Wolfenstein is a half assed solution as well

Agree it's a clickbait video. Picked some of the worst RTX games for testing. One of Linus's first tech video that failed badly and not as honest as his past videos. The only thing honest in that video is poor rtx games show poor rtx that is not here or there on or off. Needed to use games that really use it well.. hint Control being one that sticks right out and CyberPunk has some nice use examples too. Anyways poor video and RTX will only get better in games in time and now the hardware is here for AMD and Nvidia.

Like it or not raytracing is the future and the holy grail for graphics in games, we have seen what it can do in animation and special effects in movies.
 
Just popped up into my youtube feed and while already watching it I must admit I totally agree with everything.

It's mostly us the pc Gamers that will sit here and discuse what RT is the game, what game using it better etc already seeing it now with Resident Evil 8

The fact is that bigger communities out there consoles players most of them won't have a clue what RT even is.

I remember making the switch from console to PC and back on console never once did I ever remember questioning the graphics :cry:

You make that switch to PC and a hole new world of computer graphics open up to you, you realise now need to know what shadows do etc to get more performance so you begin to teach yourself.

Fact of the matter is RT is great to the user that know what the bloody hell it is :cry:
But it's not the be all as of right now.

Please don't turn this into a heated amd vs nvidia thread discuse the video and the technology.


Why would us, a PC community, care at al what console gamers think

Just another Linus clickbait video, I thought he's being getting better lately but now he's going back to his old ways
 
I posted on Super Mario 64 for PC running with full path tracing, though it's a very early work in progress. I guess the thread was deleted as it uses assets from the original ROM, but everything else is PC.

It takes ~30mins to get working, and I'd say worth it if you are interested in RT as the source is there to play with.

 
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