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DON'T Waste Your Money On RTX!! "video title"

Even though I have a 2060 Super, I consider RT in the recent games like Control and CP2077 to be essential to the experience. Once you've played it with RT on then you'll want to keep it on, even if I have to crank up the DLSS and tweak the other settings. It is something you need to see in motion, screenshots do not do it justice.
 
Even though I have a 2060 Super, I consider RT in the recent games like Control and CP2077 to be essential to the experience. Once you've played it with RT on then you'll want to keep it on, even if I have to crank up the DLSS and tweak the other settings. It is something you need to see in motion, screenshots do not do it justice.

I wasn't that bothered about RT while playing Control but yeah, once I turned it on I kept it on as it does look better. Same with Medium. It's still early days though and not quite the game changer as Nvidia would like us to believe.
 
I prefer to play games at a high refresh rate and until that is compatible with RT then I'm not really bothered by it but that said I still brought a 3080 this gen but only because AMD didn't really offer any extra fps for the money.
 
I haven't experienced it first hand but for me, RT will likely be an added bonus but nothing more - at present anyway. Raster performance is top of the pile, though.

DLSS 2.0 also looks very worthwhile.
 
If you can't tell the difference then time to go to spec savers, whilst it might not be noticeable "all" the time, when it is noticeable, there is a clear difference:

Hold on here, so who needs to go to spec savers when even you state it might not be noticeable all of the time?

The point still stands, you have to notice it to appreciate it, thats the issue.

The point of the video was if it can be noticed, they had a small yet wide variety of people that to test and only those that knew what to look for at a pixel peeping level could tell, I dont play games to pixel peep, I dont stand still and go ' thats a nice shadow on that tree and take a screen shot for instagram'.

No I play games cos I want action with enough fidelity to where it matters, when I am trying to shoot down 20 bad guys, I'm not gonna be like, damn these shadows and light bounce in that corridor to the side of me is amazing.
 
Ray tracing is the future and will be a hardware requirement one day whether people like it or not as Nvidia, AMD and the new consoles support it and it's only going to get better going forward just as pixel shaders have, couldn't imagine games these days without that and it wasn't really that long ago when the GeForce 3 introduced that.

He picked the worst possible games for testing with less than a day before Metro Exodus Enhanced is out, talk about pathetic timing and he knows it considering he mentioned the new Metro :cry:

Hopefully Metro Exodus Enhanced will be a good example of a proper ray tracing game without the old fashioned lighting hacks considering its the first proper game so far to make ray tracing a requirement. Watching the digital foundry video it's looking bloody good compared to the original and in some parts even performs better at the same time which is impressive.

Ray tracing isn't great at the moment as developers still have to use all sorts of hacks just to support old hardware while tacking ray tracing on as a checkbox feature. It's only when games are designed from the ground up with it in mind and no backwards compatible support for non RT hardware will we see truly impressive looking games.
 
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I posted on Super Mario 64 for PC running with full path tracing, though it's a very early work in progress. I guess the thread was deleted as it uses assets from the original ROM, but everything else is PC.

It takes ~30mins to get working, and I'd say worth it if you are interested in RT as the source is there to play with.


Oh, ok, so this isn't a meme?
 
i find it soo funny that some have to justify how great rtx is, when the majority either couldnt care or dont see the differences. its new tech that will takes yrs to reach its possible potential, imho its still a gimmick.
 
Clickbait video.
Worst raytracing examples in games.
Clickbait thread.
The usual suspects.

Do you ever get tired trying to convince others? :D Must be exhausting to keep up the charade, even if only for yourself.
 
i find it soo funny that some have to justify how great rtx is, when the majority either couldnt care or dont see the differences. its new tech that will takes yrs to reach its possible potential, imho its still a gimmick.
The majority don't care as can be seen, but there will always be some that do. It's the way of the world. :)
 
i find it soo funny that some have to justify how great rtx is, when the majority either couldnt care or dont see the differences. its new tech that will takes yrs to reach its possible potential, imho its still a gimmick.


Goes both ways tbh, plenty people going out of their way to **** on RTX on any opportunity given, plenty of people do it on this forum, i can understand both sides, i dont find clickbait videos like this very informative though when there are better RT implementations than the ones shown on the video, then again if i am not mistaken this is from the same guy who claimed on a earlier video that a PC with a 1060 could compete with next gen consoles so what do i know.
 
Just popped up into my youtube feed and while already watching it I must admit I totally agree with everything.

It's mostly us the pc Gamers that will sit here and discuse what RT is the game, what game using it better etc already seeing it now with Resident Evil 8

The fact is that bigger communities out there consoles players most of them won't have a clue what RT even is.

I remember making the switch from console to PC and back on console never once did I ever remember questioning the graphics :cry:

You make that switch to PC and a hole new world of computer graphics open up to you, you realise now need to know what shadows do etc to get more performance so you begin to teach yourself.

Fact of the matter is RT is great to the user that know what the bloody hell it is :cry:
But it's not the be all as of right now.

Please don't turn this into a heated amd vs nvidia thread discuse the video and the technology.

Over half a million views now, but i notice the video title has been changed. :p
 
I posted on Super Mario 64 for PC running with full path tracing, though it's a very early work in progress. I guess the thread was deleted as it uses assets from the original ROM, but everything else is PC.

It takes ~30mins to get working, and I'd say worth it if you are interested in RT as the source is there to play with.

The "noise" on surfaces looks absolutely awful. Like an old CRT TV that's not been tuned in has been superimposed on top of everything. I noticed it at times in their video about the new Metro update too, and yet it was never mentioned (in that video anyway, I haven't watched all of this one). It's far, far more distracting to me than having "fake" lighting, since I'm generally not going to stop playing a game and have a good, long think about whether the light sources in the scene make complete sense or not, whereas it's impossible to not notice this artifact.
 
Clickbait video.
Worst raytracing examples in games.
Clickbait thread.
The usual suspects.

Do you ever get tired trying to convince others? :D Must be exhausting to keep up the charade, even if only for yourself.


Clickbait?

How?
1. I put video title in the thread title to warn you that the title isn't something that I agree with.
Clickbait I wouldn't put it would I?

2. I have put a little message down the bottom to tell people do not turn this into a amd vs nvidia thread and to talk about the technology only.

I agree with the video Ray tracing right now is definitely the future but in its early stage of life it isn't the be all that a lot of users make it out to be.

My favourite game so far is control and it does a very good job at RT but I know what I am looking for and you can spend a lot of times pixel peeking, standing in the same spot looking at all the shadows.

But does it change the game to the point its not enjoyable without RT?

No it doesn't
 
You'll always get topics like this when it comes to vendor unique features and it's always the same old, one side defends their key feature and makes it out like its the be all i.e. vram, PE, tessellation performance just to name a few..... and the other side goes meh, then come next gen when places have been traded, you'll also see the arguments reversed :D

Difference with ray tracing is that it benefits EVERYONE, either now or will in the future, given that console games are having ray tracing added (sadly very limited effects due to lack of hardware grunt but progress is progress!), it's pretty obvious what way this is heading especially since it makes a developers life easier so they will want to use it when possible after they have got more familiar with it.

Metro will be the first good game to compare no ray tracing and ray tracing as without ray tracing, the lighting, shadows were already fantastic, cyberpunk was pretty good on the whole too.

Yes, you can still play games such as cyberpunk without ray tracing and enjoy it just as much but having extra graphical effects like this just add so much more to the experience and make it more immersive and enjoyable (played first time on my vega 56 and loved it, played second time with the 3080 and all bells on), same way I can play games happily on my LCD monitor but rather play on my oled tv as it just provides a better experience.

Funny how he posted the vid today with some of the literal worse game RT implementation examples he could had picked from and with Metro update coming out tomorrow.

Got to love youtuber clickbait videos :)

Watch as we get a video in a week or 2 going "rtx is a must have" and uses metro and cyberpunk etc. as their examples :p ;)

Hold on here, so who needs to go to spec savers when even you state it might not be noticeable all of the time?

The point still stands, you have to notice it to appreciate it, thats the issue.

The point of the video was if it can be noticed, they had a small yet wide variety of people that to test and only those that knew what to look for at a pixel peeping level could tell, I dont play games to pixel peep, I dont stand still and go ' thats a nice shadow on that tree and take a screen shot for instagram'.

No I play games cos I want action with enough fidelity to where it matters, when I am trying to shoot down 20 bad guys, I'm not gonna be like, damn these shadows and light bounce in that corridor to the side of me is amazing.

Their video was terrible, why use the worst examples for RTX???? And you do realise RTX/ray tracing affects more than just shadows if done properly?

If you have to "pixel peep" to see differences like this, then yes, you need to go to spec savers :D

5MY6z9Z.jpg

RTX all turned off:

Nflii4o.jpg

g6qNaRX.jpg

Just reflections turned off:

rD8jjgA.jpg

UFL7u1T.jpg

Just reflections turned off:

Y66YdO7.jpg
 
You'll always get topics like this when it comes to vendor unique features and it's always the same old, one side defends their key feature and makes it out like its the be all i.e. vram, PE, tessellation performance just to name a few..... and the other side goes meh, then come next gen when places have been traded, you'll also see the arguments reversed :D

Difference with ray tracing is that it benefits EVERYONE, either now or will in the future, given that console games are having ray tracing added (sadly very limited effects due to lack of hardware grunt but progress is progress!), it's pretty obvious what way this is heading especially since it makes a developers life easier so they will want to use it when possible after they have got more familiar with it.

Metro will be the first good game to compare no ray tracing and ray tracing as without ray tracing, the lighting, shadows were already fantastic, cyberpunk was pretty good on the whole too.

Yes, you can still play games such as cyberpunk without ray tracing and enjoy it just as much but having extra graphical effects like this just add so much more to the experience and make it more immersive and enjoyable (played first time on my vega 56 and loved it, played second time with the 3080 and all bells on), same way I can play games happily on my LCD monitor but rather play on my oled tv as it just provides a better experience.



Got to love youtuber clickbait videos :)

Watch as we get a video in a week or 2 going "rtx is a must have" and uses metro and cyberpunk etc. as their examples :p ;)



Their video was terrible, why use the worst examples for RTX???? And you do realise RTX/ray tracing affects more than just shadows if done properly?

If you have to "pixel peep" to see differences like this, then yes, you need to go to spec savers :D

5MY6z9Z.jpg

RTX all turned off:

Nflii4o.jpg

g6qNaRX.jpg

Just reflections turned off:

rD8jjgA.jpg

UFL7u1T.jpg

Just reflections turned off:

Y66YdO7.jpg
I hear you but in those screenshots RT off looks better and that's a problem.

I'm sure not all games are like this with RT on, but for the tech to shine it needs a lower performance cost and it absolutely must look better with it on in all scenarios. Otherwise people won't care and or won't notice the difference with it on, as is seen in the video in the OP.

This tech is a long way off becoming worthwhile IMO.
 
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