You'll always get topics like this when it comes to vendor unique features and it's always the same old, one side defends their key feature and makes it out like its the be all i.e. vram, PE, tessellation performance just to name a few..... and the other side goes meh, then come next gen when places have been traded, you'll also see the arguments reversed
Difference with ray tracing is that it benefits EVERYONE, either now or will in the future, given that console games are having ray tracing added (sadly very limited effects due to lack of hardware grunt but progress is progress!), it's pretty obvious what way this is heading especially since it makes a developers life easier so they will want to use it when possible after they have got more familiar with it.
Metro will be the first good game to compare no ray tracing and ray tracing as without ray tracing, the lighting, shadows were already fantastic, cyberpunk was pretty good on the whole too.
Yes, you can still play games such as cyberpunk without ray tracing and enjoy it just as much but having extra graphical effects like this just add so much more to the experience and make it more immersive and enjoyable (played first time on my vega 56 and loved it, played second time with the 3080 and all bells on), same way I can play games happily on my LCD monitor but rather play on my oled tv as it just provides a better experience.
Got to love youtuber clickbait videos
Watch as we get a video in a week or 2 going "rtx is a must have" and uses metro and cyberpunk etc. as their examples
Their video was terrible, why use the worst examples for RTX???? And you do realise RTX/ray tracing affects more than just shadows if done properly?
If you have to "pixel peep" to see differences like this, then yes, you need to go to spec savers
RTX all turned off:
Just reflections turned off:
Just reflections turned off: