Ok you clearly don't get it, you really don't.
I can acknowledge extra settings.
I have said, and this goes for anything, no body plays games to play screenshots.
Can you honestly tell me if there was side by side gameplay in motion, actual gameplay in motion, you could tell the difference to what was RT and not RT if you didn't know which is which via settings aka a blind test.
You have just done the huge fallacy of taking screenshots, putting them side to side and knowing which is RT and which isn't RT.
To go along with your comparisons, did you ever take a look at the whole scene? only some of the scene has a difference of looks, not the whole thing, if you are only focusing on the one aspect to try make RT look good in this scenario, you have done a bad job.
Even looking at that first video, when you take in the whole scene, its barely any impact - Also who the fing hell plays a game to just look at reflections.
You are not gonna tell the difference between RT on and off when fighting 20 bad guys.
The point of Linus video was to say, could you tell what was better and which game mode was RT on or off, most people failed just like most people would, and the only way people will truly know if RT is on without pixel peeping is being told it.
I don't play games to look at reflections, I don't play games to look at puddles, I don't play games to look at how light rays bounce in a corner next to a lit sign on non important building sign.
If people can't tell RT is on when in motion compared to non RT when not told what is which and more importantly, can't come to a conclusion to which they like better, its a dull feature to rave about now.
Control does not look good, RT on a game that does not look good just makes a game that does not look good have accurate lighting.
And for people to say LMG used a bad example, Tomb raider is a damn good game that looks better then control....
Most RT games out right now are badly done and are rubbish games, theres only a few AAA RT games out right now and they have still done a meh job of it, even Metro is a old game and that didn't look great either, just beige all over unless thats your thing.
IMO RT only works when a game is made for it in mind, so far thats not the case.
Except I have cyberpunk and control on my pc here right now in front of me and I can tell the difference as soon as I switch RTX off..... That's because these games have lots of windows/glass, mirrors etc. in place and are part of the game world, hence why it is more noticeable.
Out of interest have you actually got either of those games? Cause if you did, you would see that there is more to the game than just "fighting 20 bad guys" all the time..... A lot of the time in cyberpunk is spent travelling around.
I suggest to get out in the real world, look at windows in the city centre, puddles etc. and see how reflections actually look, likewise with shadows and the way illumination works, it's all pretty cool
As for the other points, they have already addressed many times throughout this thread.
If only we had people like yourself put the same effort/detail into why ray tracing is a "waste" with actual "evidence" to back up said claims as the likes of digital foundry......
PS.
If you knew what ray tracing did, you wouldn't just be talking about the "reflections" in those screenshots of mine There is quite a lot of differences other than just "reflections"