Oh, the CPU topic is also fun! I would boldly claim that, even at lower resolutions due to GPU power limiting, they will manage to hit rock solid 60 FPS in an AAA game 5 years later with these console CPUs.
But I really, reastically, don't expect a desktop 3700x to hit "rock solid" 60 FPS in an AAA title 5 years later. Not even 3 years later, actually. Heck, it can't lock to rock solid 60 in Cyberpunk these days if you don't do heavy OC and RAM OC. Yet, consoles have no trouble, lmfao.
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SX and PS5 really runs the CP2077 locked 60 and that's a really testament how strong these CPUs will perform in the "special" sauce console optimization space.
That CPU will have the advantage of directly seeping from a fast GDRR6 memory space while on PC, unless you have a 5000 series CPU, you will be still tied to weird infinity fabric gimmicks that can only scale with DDR4 as of now.
And of course, a 5600x nearly costs as much as a Series S that has the same CPu configuration explained above.
This generation they really went all-in. If they can nail a mediocre image quality with their upscalers, they can comfortably stay at 1296-1440p and happily output to 4K with acceptable IQ even 5 years later.