Oh, the CPU topic is also fun! I would boldly claim that, even at lower resolutions due to GPU power limiting, they will manage to hit rock solid 60 FPS in an AAA game 5 years later with these console CPUs.
But I really, reastically, don't expect a desktop 3700x to hit "rock solid" 60 FPS in an AAA title 5 years later. Not even 3 years later, actually. Heck, it can't lock to rock solid 60 in Cyberpunk these days if you don't do heavy OC and RAM OC. Yet, consoles have no trouble, lmfao.
SX and PS5 really runs the CP2077 locked 60 and that's a really testament how strong these CPUs will perform in the "special" sauce console optimization space.
That CPU will have the advantage of directly seeping from a fast GDRR6 memory space while on PC, unless you have a 5000 series CPU, you will be still tied to weird infinity fabric gimmicks that can only scale with DDR4 as of now.
And of course, a 5600x nearly costs as much as a Series S that has the same CPu configuration explained above.
This generation they really went all-in. If they can nail a mediocre image quality with their upscalers, they can comfortably stay at 1296-1440p and happily output to 4K with acceptable IQ even 5 years later.