Doom 2015

I hope they tweak the movement physics a bit before release. I was really hyped for this game but the multiplayer video just feels really underwhelming.

Even the announcer is bored!
 
Looks a bit crud from that above video. It's very Unreal/Halo looking and not hellish as DOOM should be. It also looks rather slow. That said, it's pre alpha so this is the whole purpose, that things can be tested and adjusted
Yea, reminds me a lot of Halo.

I also think the art style is garbage and generic. And the graphics are not terribly impressive, either. I mean, Doom 3 got a lot of complaints about its gameplay design, but you could not deny it had its own unique style and atmosphere along with some very next-gen graphics for its day.

This just seems to have none of that. Looks completely bog standard and something I might expect out of some midlevel studio, not a AAA developer with one of the most iconic gaming franchises ever.

Really disappointing stuff so far. Still interested, mainly for single player, but my hype is falling.
 
i expect it'll feel the same as the old DOOM 3..........repetitive gameplay, but it'll be ok for the first 10 minutes.

you versus loads of enemies directly in front of you, it'll always feel the same, IN ANY GAME !

i think the clue is to reduce the amount of enemies but increase their intelligence, unfortunately in Doom 4 they're all Dumb as hell
 
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Another here in the distinctly underwhelmed camp. I saw this footage when it first released on Reddit and it reinforced my opinion that Doom 4 is going to be another brainless shooter. If that turns out to be the case, it'll be a shame because the Doom IP could be so much more than that...

When Doom first released back in 90 or so, it was revolutionary. I remember being at Uni and getting the Shareware on floppies and being utterly blown away. The graphics, the sounds, the frenetic edge of your seat game play, the meaty weapons, the settings and monsters - it was fantastic. Nothing like it had been seen before. Even Wolfenstein which was ID's first lacklustre attempt at the FPS wasn't a patch on it. Doom almost single handedly gave birth to the entire FPS genre.

The problem with looking back at Doom now though, is that it's too easy to view it through rose tinted specs. The reason it was so good twenty years ago and why we look back on it so fondly was because there was nothing else like it. It was the first of it's kind and pushed boundaries because it was light years ahead of everything else with its aesthetics and game play. At its core it was nothing more than a run and gun in pseudo 3D. Back then though, we weren't bothered because Doom and it's crafty 2D manipulation was the new benchmark in gaming that pushed your hardware and was an absolute joy to play.

Since Doom however, the genre has changed - massively. ID themselves pushed the genre on with Quake which was a proper 3D game and other companies started implementing their own ideas and stories to make better experiences for the gamer, each time raising the bar. HL2 & FC which are 10 years old or so, still remain two of the best story driven FPS games and therein lies my problem with Doom 4.

Most FPS games now need substance or mechanics that test the intelligence of it's players to progress. I'm not sure 'most' gamers will settle for inanely repetitive A-B run and gun any more no matter how swish the journey. As a genre, FPS are far beyond that now and gamers want more and especially in light of what it'll be up against. I certainly don't want to boot up Doom 4 and find that all I'm doing is endlessly running round shooting spawning enemies with no thought process involved what so ever other than getting to the exit. I did that twenty years ago and it would bore me to tears now.

Someone else mentioned it earlier but the best experience of Doom from back in the day was the brooding menace that was generated simply by the sounds of the monsters that were out of sight and the fact you could make them kill each other. The atmosphere was brilliant and if ID could recapture that and plonk it into a game which utilised the best ideas from Alien Isolation, HL2, FC & Crysis etc, they'd have a winner.

Unfortunately, it looks like it's going to be a Serious Sam on steroids and whilst some will no doubt love that, I'll be extremely disappointed.
 
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(from the video)

I never knew it was pronounced "id" Software and not i.d Software.

Its still "eye dee" in my head but yeah its id from the whole psyche thing (hence the intro logo animation in many of their games). I've even some id employees say it the i.d. way at times.
 
Its still "eye dee" in my head but yeah its id from the whole psyche thing (hence the intro logo animation in many of their games). I've even some id employees say it the i.d. way at times.

I never knew that either (I really should read Masters of Doom)

From wikipedia:

The company writes its name with a lowercase id, which is pronounced as in "did" or "kid", and in the book, Masters of Doom, it is said that the group identified itself as "Ideas from the Deep" in the early days of Softdisk, but in the end the name 'id' came from the phrase, "in demand". It is presented by the company as a reference to the id, a psychological concept introduced by Sigmund Freud. Evidence of the reference can be found as early as Wolfenstein 3D with the statement "that's id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Prior to an update to the website, Id's History page made a direct reference to Freud.

Id--in Freudian theology, it is the primal part of the human psyche.
 
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Been playing it but the biggest problem is that I have no interest in multiplayer. I just can't dedicate the time needed to it to stand a chance at enjoying it.

Can't say much about the game but I think there's solid potential there, it's really not that much like Doom 3 at all. Bring on the single player campaign.
 
The thing with games like this these days is that they generally don't cross genres well or much. Doom 3 freaked me out like nothing else, yet it was still a rewarding FPS game to play..but judging from all the footage I've seen they're making it much less scary, far more "unreal tournament" shoot everything to bits, and they're playing heavily on the gory finishers (a little bit like painkiller meets bulletstorm?)

I think part of the reason is because of the survival-horror genre being dominated by more indie games that really focus on scaring the living daylights out of you as opposed to immersing you in action (amnesia comes to mind).
 
This is obviously not relating to the multiplayer but... D00M carried such a heritage for many years which, for good or bad has clung on for so long. People hark on about how dark, scary and hellish it was at the time it was released. Yes.

However, I don't think any iteration will live up to that because of how placed it was in time and the history of games. I DO hope it'll live up to people's expectations but let's be honest, it's like a new aircraft being released and it getting compared to the Wright Brothers' early flights.

If it's good, it's good.
 
Up on steam to pre order. Think i'll wait for the reviews on this one. They have certainly made it look appealing with the trailers.
 
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