DOOM 3 - bfg

i know it is considered Heresy but for me Doom 3 was the best game in the series. i far preferred its slower pace "horror" theme.

it is the same reason why i preferred Dead Space 1 over 2 or 3.
 
i know it is considered Heresy but for me Doom 3 was the best game in the series. i far preferred its slower pace "horror" theme.

it is the same reason why i preferred Dead Space 1 over 2 or 3.
In Doom 1 and 2 Doomguy runs at double the speed as the fastest human ever recorded, and this is with 400 bullets, 100 shells, 100 rockets, however much 600 energy cells are, a chainsaw, pistol, two shotguns, a mini gun, the Plasma Rifle, The BFG and armour and maybe a hazmat suit all while accurately operating said weapons while running sideways or in circles with incredible acceleration and deceleration. The place of Doom 3 is vastly superior, Doom 1 and 2 are great, but they are completely different games.

I have recently been playing Doom 1 and 2, now onto Heretic, and I ended up playing on turbo 80 (sets movement speed to 80%) with autorun turned off.
 
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Christ was Doom 3 really released way back in 2004, thought it was much more recent than that.
Yep. I remember playing a leaked early alpha build and thinking "wow, this this looks incredible" even if it was early alpha and ran at around 10fps in late 2002.

It was something like this demo 0.02a

 
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Christ was Doom 3 really released way back in 2004, thought it was much more recent than that.

Yep, 20 years now. I believe it came out in July/August for most regions.

Yep. I remember playing a leaked early alpha build and thinking "wow, this this looks incredible" even if it was early alpha and ran at around 10fps in late 2002.

It was something like this demo 0.02a

If you want to feel older, Crysis was released 17 years ago. Wolfenstein 3D was released 15 before Crysis. Crysis is now older than Wolfenstein 3D was when Crysis was released.
 
If you want to feel older, Crysis was released 17 years ago. Wolfenstein 3D was released 15 before Crysis. Crysis is now older than Wolfenstein 3D was when Crysis was released.

In the 15 years from Wolfenstein there was a huge amount of progress, then it just seemed to stop :/

There hasn't really been anything new since Crisis except VR. If anything game design has gone backwards especially at AAA level.
 
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In the 15 years from Wolfenstein there was a huge amount of progress, then it just seemed to stop :/

There hasn't really been anything new since Crisis except VR. If anything game design has gone backwards especially at AAA level.
I think it is difficult nowadays because it has been a while since the technology limited game design.... it used to be for instance that i would play a racing game on my spectrum or amiga and i would fantasise about being able to drive from inside the car and actually roll it etc, but the tech could not handle it.

then ps1 era i could do that but was still generally limited to staying on or around the track, where as i wanted to go everywhere and not have invisible walls. now however the only limit is the imagination (and the ability of the games makers).

you correctly highlight VR, and i fully agree this was a massive evolution, and is something which was simply not possible to recreate that experience on a flat screen.

The final frontier i guess that people have talked about in game was real time ray tracing....... and now we are just about there with that as well.... there simply isnt much left to go. I dunno about you but 8k gaming does not interest me in the slightest (I have a 65 inch screen and have to look really closely to tell 4k from 2k, so the jump from 4k to 8k??? naaah! not bothered!.

the only thing i can think off (but this may be my lack of imagination) is what AI can do to expanding procedural generation... maybe that is the last "big" frontier now...... to enable a game to have almost infinite variation in flora and fauna and landscape and not have to reuse a single texture.

but even that is essentially just improving what we already have..... it is hard to see anything completely new coming now. in a way i would not swap my gaming history with todays generation, going from pre spectrum arcade games, and coming right the way along to where we are now.

i do feel that (like arcades) perhaps the golden age of gaming is behind us as we get more and more predatory monetisation trying to squeeze every penny out of us rather than just making a new game for us to buy.
 
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I think it is difficult nowadays because it has been a while since the technology limited game design.... it used to be for instance that i would play a racing game on my spectrum or amiga and i would fantasise about being able to drive from inside the car and actually roll it etc, but the tech could not handle it.

then ps1 era i could do that but was still generally limited to staying on or around the track, where as i wanted to go everywhere and not have invisible walls. now however the only limit is the imagination (and the ability of the games makers).

you correctly highlight VR, and i fully agree this was a massive evolution, and is something which was simply not possible to recreate that experience on a flat screen.

The final frontier i guess that people have talked about in game was real time ray tracing....... and now we are just about there with that as well.... there simply isnt much left to go. I dunno about you but 8k gaming does not interest me in the slightest (I have a 65 inch screen and have to look really closely to tell 4k from 2k, so the jump from 4k to 8k??? naaah! not bothered!.

the only thing i can think off (but this may be my lack of imagination) is what AI can do to expanding procedural generation... maybe that is the last "big" frontier now...... to enable a game to have almost infinite variation in flora and fauna and landscape and not have to reuse a single texture.

but even that is essentially just improving what we already have..... it is hard to see anything completely new coming now. in a way i would not swap my gaming history with todays generation, going from pre spectrum arcade games, and coming right the way along to where we are now.

i do feel that (like arcades) perhaps the golden age of gaming is behind us as we get more and more predatory monetisation trying to squeeze every penny out of us rather than just making a new game for us to buy.

Ray tracing etc is just more of what we already have really. It's not game changing.

There is nothing new in terms of gameplay or ideas. AI in games devolved in a big way, despite recent advances.

Games also seem to be quite shallow and lack content. We don't even have private servers anymore for most multiplayer games, no mods or player made mods/maps to keep them alive. Developers only seem to be interested in selling tat via micro transactions. The big studios like EA and Ubisoft bought out a lot of the small companies and not just pump out shovelware. They have been fearing a games industry crash, but they are the ones causing it and TBH it's needed at this point.
 
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Ray tracing etc is just more of what we already have really. It's not game changing.

There is nothing new in terms of gameplay or ideas. AI in games devolved in a big way, despite recent advances.

Games also seem to be quite shallow and lack content. We don't even have private servers anymore for most multiplayer games, no mods or player made mods/maps to keep them alive. Developers only seem to be interested in selling tat via micro transactions. The big studios like EA and Ubisoft bought out a lot of the small companies and not just pump out shovelware. They have been fearing a games industry crash, but they are the ones causing it and TBH it's needed at this point.
i dont disagree..... its not all bad news however, i just think in general you need to look away from the "AAA" developers and look more to the smaller indie titles. obviously you lose a bit of the polish and you may not get known actors voicing games (which to me is a total waste of money anyway).......... but for now at least it is possible to dodge some of the worst game practices.
it still doesnt mean you will see anything new and never seen before but that is i believe for reasons already stated (there is not that much more new to be able to make).

sometimes you have to get in quick however because once a small indie dev makes a gem of a game you can bet your bottom $ that the likes of EA or MS will be sniffing around them ready to buy them up and then quite possibly ruin the thing about that developer which made them good before spitting them out again (and possibly closing them down).

dare i say it but Sony and nintendo owned studios seem to be better than most as well in allowing a little creativity and not going all in on the mtx nonsense
 
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In the 15 years from Wolfenstein there was a huge amount of progress, then it just seemed to stop :/

There hasn't really been anything new since Crisis except VR. If anything game design has gone backwards especially at AAA level.
Apart from Bodycam.

I would say that's quite a jump forward in comparison to the lifeless other FPS games. It almost makes me feel like im playing paintball / airsoft in real life
 
Apart from Bodycam.

I would say that's quite a jump forward in comparison to the lifeless other FPS games. It almost makes me feel like im playing paintball / airsoft in real life
it's cool to look at but I would turn off that motion v quickly as the novelty wore off . it's not practical and for me would be a barf fest.
 
it's cool to look at but I would turn off that motion v quickly as the novelty wore off . it's not practical and for me would be a barf fest.
I've got used too it, it's a lot more realistic that the screen moves with the character and gun. When playing other FPS games now, it feels 'flat'
 
AI in games devolved in a big way, despite recent advances.

What I hate is how uninteresting the enemy is in most games - probably partly due to people increasingly gaming on controllers. So many games combat is just about health pool and damage output with the enemy not even doing anything interesting movement wise let alone any actual AI component.
 
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