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DOOM benchmark Result Thread.

And don't call me Shirley :D

Love it :D

I was hoping there was some logic !

I just perused the Doom thread in the games section and seems that pretty much everyone is impressed with how it runs. I only see massive troll posts from Panos and it is getting very tiresome reading. I am all for the odd fan mode but all the time is nuts!

Anyways, I need to stop playing The Division and get on this Doom. Si tells me he paid just over £22, so think I will grab it today at some point.
 
The Vulkan Patch should be very interesting and should even the playing field on the AMD side of things. This is due to both Nvidia and AMD being able to make Compliant drivers that adhere to conformance tests.

For people going on about the Bad AMD OpenGL driver support, it is nothing to do with them making bad drivers. It has everything to do with the mess that OpenGL is in along with a few things that happened in the past that meant quite a few devs started developing using certain code paths that run well on Nvidia openGL drivers.

You see the major problem with OpenGL is that it has too many methods for doing the same things and absolutely no Conformance testing beyond Version 1. This leaves drivers from all vendors having different performance characteristics depending on what methods they have used. And AMD has traditionally tried to adhere to the OpenGL spec while Nvidia have always tried getting devs to use their optimised extensions and codepaths.

The differences in the drivers become even bigger when you try porting code between windows, mac and linux.

So Vulkan is the Clean Break that OpenGL needed. OpenGL ES has a lot of conformance testing but has only just reached the latest OpenGL feature levels that will allow it to be used for games on PC.

If anything, the next version of OpenGL needs a complete do over and cleanup. Along with a full suite of conformance tests, that on its own would help fix much of the performance differences between vendor drivers.
 
Doom never felt anything like resident evil to me. First time I have thought about it or seen the two mentioned in the same sentence actually. Lol :p

I also do not care for the multiplayer portion, just hope single player is good :D
That's because for Resident Evil from 4-6 felt more like action game and simply didn't have the same atmosphere or feel that 1-3 had. What I meant was Doom 3 and DeadSpace series were more like Resident Evil "done right" in 1st person and 3rd person :p

Though Revelation 1 and 2, Capcom seem to have gone back to the root and making the two games having more similar feel to the originals.

I wouldn't mind if the new DOOM was similar to DOOM 3, but what I definitely wouldn't want is COD style gameplay with monsters and aliens lol
 
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Yea well, it was the other way round with layte think the benchmark he quoted is more accurate because it shows Nvidia is dominating AMD, claiming it should be more reliable than the one in the 1st post of the topic ;)

PCGH have always been a very reliable and respected source of benchmarks. PC Gamer magazine doesn't have the same provenance. I'm sure further benchmarks will appear and the picture will be further revealed.

Also, where did I say that the benchmarks I posted were more reliable? More comprehensive yes, but I never said they were more reliable. It's for everyone to see the posted results and make their own mind up.
 
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The Vulkan Patch should be very interesting and should even the playing field on the AMD side of things. This is due to both Nvidia and AMD being able to make Compliant drivers that adhere to conformance tests.
Why would Vulkan even the playing field? Vulkan is a none bias API with no advantage for AMD. Vulkan is the fairest most balance API I am aware off. Are you saying AMD is at a disadvantage in DX games?
 
Why would Vulkan even the playing field? Vulkan is a none bias API with no advantage for AMD. Vulkan is the fairest most balance API I am aware off. Are you saying AMD is at a disadvantage in DX games?

Doom is an OpenGL game, Not Directx. Plus Vulkan allows the AMD cards to stretch their legs with the lower Overhead and higher draw-calls similar to what we see between DX11 and DX12.

Although as i said in my post, there are many reasons why AMD is behind in OpenGL performance.
 
Why would Vulkan even the playing field? Vulkan is a none bias API with no advantage for AMD. Vulkan is the fairest most balance API I am aware off. Are you saying AMD is at a disadvantage in DX games?

Why wouldn't it benefit AMD. Mantle and DX12 are both low level api's and benefit AMD so why wouldn't Vulkan which is based on Mantle. In the op's results at 1080p Nvidia have a lead most likely due to amd's driver overhead. Under Vulkan this should not be a problem if it's coded properly. It's not a 100% that this will be the case but it's likely that AMD will gain some performance in Vulkan like they do in Mantle/dx12. With Amd's history of poor openGl performance Amd might even see a bigger jump in Vulkan compared to Dx11/Dx12
 
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http://richg42.blogspot.co.uk/2014/05/the-truth-on-opengl-driver-quality.html Seems to indicate that AMD (sorry, vendor B ;) ) cannot even get the basics right without breaking stuff, never mind the extensions.

The Dolphin devs are not too happy with them either. https://dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame/

2 excellent sources that people should read before they blame OpenGL. It perfectly explains why as an occasional OpenGL developer I won't go near AMD if I have a choice.
 
http://richg42.blogspot.co.uk/2014/05/the-truth-on-opengl-driver-quality.html Seems to indicate that AMD (sorry, vendor B ;) ) cannot even get the basics right without breaking stuff, never mind the extensions.

The Dolphin devs are not too happy with them either. https://dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame/

Don't matter on Windows directx 12 and 11 work perfectly played through couple classic games :D
I believe amd knew Vulkan API was coming and just choose not to put enough time into OpenGL.
But in saying that I haven't had any problems with openGL on Windows games.
 
Don't matter on Windows directx 12 and 11 work perfectly played through couple classic games :D
I believe amd knew Vulkan API was coming and just choose not to put enough time into OpenGL.
But in saying that I haven't had any problems with openGL on Windows games.

Knew Vulkan was coming for like the past 10 years? :D
 
Knew Vulkan was coming for like the past 10 years? :D

Also along the lines Linux isn't worth the time and money. Not yet anyway.
Amd openGL driver on Windows is fine from my gaming played Rage, Doom wolfenstein etc

So I would say mixture of Linux not worth it and then knowing Vulkan is coming.
The question I have to ask is how friendly is Vulkan API code going from windows to Linux? Can devs just easy transfer what they already working on?
 
2 excellent sources that people should read before they blame OpenGL. It perfectly explains why as an occasional OpenGL developer I won't go near AMD if I have a choice.

No, the problem is khronos and OpenGL lacking conformance tests that causes the issues the guys article discusses.

OpenGL ES which the dolphin guys talk about porting to has far fewer issues on desktop in comparison since it has a full suite of tests. The only problem is that it only just became feature levelled with the latest OpenGL yo allow it to be used for gaming on the desktop.
 
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Linux not worth it! Well that is one way to loose customers.

From Gaming point of view it isn't.. Why waste time and effort to a platform with no games?
Things are now changing, SteamOS is coming and now it makes sense for AMD to start caring about Linux again. Vukan will help here.

Before all SteamOS what did Linux offer for gamers?? Nothing!!
 
From Gaming point of view it isn't.. Why waste time and effort to a platform with no games?
Things are now changing, SteamOS is coming and now it makes sense for AMD to start caring about Linux again. Vukan will help here.

Before all SteamOS what did Linux offer for gamers?? Nothing!!

The trouble is that because of lack of support for linux (mostly from Devs) it means that even with Vulkan isn't not going to become viable any time soon unless people only play the very latest games. Anyone with a back catalogue of games they want to continue playing will need to keep Windows around. If you're keeping Windows around for that why use Linux for the Vulkan games that do support linux (I'm not convinced that just because they use Vulkan that they'll all have Linux versions)?
Being able to play the OpenGL games that do currently exist would help a tiny little bit there.
 
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