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DOOM benchmark Result Thread.

This game uses OpenGL? I'm kinda surprised, I'm used to most things being done in DX11 these days. I'm also a fair bit disappointed at the AMD performance for this game if what people are saying is true. But on the contrary, I'm very skeptical of GTX970 performance... over 100fps average at 1080p? A little over 60fps average at 1440p? Okay maybe it's not so crazy considering MGS5 runs very smoothly at 1440p on a 970.

But then it also puts things into perspective for Vulkan and that GTX 1080 thing. Unless it was running at higher resolutions like 1440p and up, it's not particularly impressive considering the 980ti averages 150fps at 1080p. Maybe Vulkan isn't quite as well optimised as we hope? Or perhaps it's the 1080... could be unoptimal drivers for an unreleased card. Whatever the case, I hope performance is good on Vulkan when they release that feature.

Or, you are comparing the 1080 at stock boost to a well clocked 980ti, which means the 1080 wont be ahead of the clocked 980ti.
 
The pcgameshardware.de results mirror my own with an r9 390x and an i7 [email protected]. If the 380x is destroying my card because it uses an older architecture and they're using a new feature then that's one thing, but I'm sceptical and think it's more likely to be a driver bug.

A workaround of sorts is to put shadows on low (shadows setting has massive impact on performance, other settings very minimal impact) in order to get a consistent 60FPS at 1920x1200 and even then it can still drop to 30fps in cutscenes or if I use the chainsaw on larger enemies.
 
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AMDs OpenGl performance issues are mostly Linux based. There OpenGL windows performance is good.
Rage, Doom and Wolfenstein all played great for me.
Not really, I score higher in linux than windows in the heaven/valley benchies

Side Q,
Why haven't they released the vulkan version ? Obviously works going on the NV 10xx release event :confused:
 
I didn’t say it wouldn’t benefit AMD. I asked why would it even the playing field. Any advantage AMD get so do NVidia. Yes Vulkan was based on Mantle but Vulkan is not Mantle and far different from what Mantel was. I wasn’t aware AMD had poor OpenGL performance in comparisons to NVidia. I thought AMD had decent OpenGL performance so the playing field stays the same when swapping to Vulkan.

The point is that AMD's OpenGL drivers have got a reputation for being of poor quality and making their GPUs perform suboptimally.
Therefore, if AMD's Vulkan drivers are good and the developers have optimised well then they should perform much better than what we're currently seeing from them whereas Nvidia may be closer to utilising the full potential of their cards already.
 
This game uses OpenGL? I'm kinda surprised, I'm used to most things being done in DX11 these days.

id are one of the last opengl holdouts, you can probably count on one hand how many big name ogl games come out each year with plenty of fingers to spare.
 
We are investigating reports of lower than expected performance on some Radeon GPUs, we'll address that shortly.





Looking forward to seeing Vulkan performance. ;)

That's good to know, thanks. Can't wait to see Vulkan performance as well, hoping for good things. I hope AMD is really behind this new API and are working hard on it because some seem to think Nvidia are more keen on it despite it being based on Mantle.
 
id are one of the last opengl holdouts, you can probably count on one hand how many big name ogl games come out each year with plenty of fingers to spare.

I suspect now Carmack is mostly gone they'll be going DX in the future - they brought in a couple of big names (one from CryTek) to replace him who are experienced DX engine devs.
 
I suspect now Carmack is mostly gone they'll be going DX in the future - they brought in a couple of big names (one from CryTek) to replace him who are experienced DX engine devs.

I hope they and many other developers go Vulkan instead, then we will get more progress as devs will not have to worry about a DX11 path.
 
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