Dragon Age: The Veilguard

So the cringe pushups scene and the sit down lecturing scene are companion side quests?

Is there any option to not recruit the Taash character or leave them at camp for everything?
Taash is a dragon slayer, you have to recruit her as part of the main story and therefore take her on at least one story mission, possibly two.

But it's pretty easy to ignore that character other than that. The pushups scene is right at the end of their side quest, and is entirely optional.

In fact, by not completing Taash side quest I imagine it's quite easy to get them killed in the final suicide style mission, should you be so inclined.
 
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Taash is a dragon slayer, you have to recruit her as part of the main story and therefore take her on at least one story mission, possibly two.

But it's pretty easy to ignore that character other than that. The pushups scene is right at the end of their side quest, and is entirely optional.

In fact, by not completing Taash side quest I imagine it's quite easy to get them killed in the final suicide style mission, should you be so inclined.

You have no choice with Taash, zero.

The cringe story happens even if you don't use them in your party, even if you ignore them they declare victory as though they did the work. You cannot remove them from the party as you could with poor characters in earlier games, you legit have no choice whatsoever. You interact with them and get an awfully written "I'm not a man or woman" moment crap happens. It's very difficult to avoid given the set up of the story, and tbqfh I think you know this.

It's awful, period.

Don't play the game and you might enjoy it!

Come on!
 
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You have no choice with Taash, zero.

It's very difficult to avoid given the set up of the story, and tbqfh I think you know this.

Don't play the game and you might enjoy it!

Come on!
I 100% completed the game, so if you want to do that then of course you have to complete all the companion side quests. That's a given

But I'm pretty certain that you can opt not to do a single one of the companion quests though, so other than recruiting the character (which I said) and taking them to kill a specific dragon (which I said) you can ignore it.

The only time I intentionally had her in my party was on dragon slaying quests because one of her armours or weapons (can't remember which) does 300% damage to Dragons and because I was playing on a hard difficulty, and often facing them a bit under-levelled, it made sense.
 
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The big Dragon Age: The Veilguard post-release interview: "It was never going to match the Dragon Age 4 in people's minds"


  • Busche: There's three axes we can measure this by: what the team was able to do and put together - the pride that they can take in that; every game that is made, especially in the triple-A space where you're talking hundreds of developers, timelines, is a miracle. That they executed at quality: internally we consider that a success.
  • Unfortunately on the sales side, that's not something we can really discuss, but of course as we know with Inquisition, that was a long burn to get to those total sales numbers.

So basically, it hasn't done very well
 
Lmao - when your company is so big, has so many teams, so many people who don't actually work on the game and so many HR and DEI hires, that you have to come out and say you're proud because it's a miracle that the game was completed in the first place

Slow claps all round!
 
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  • Busche: There's three axes we can measure this by: what the team was able to do and put together - the pride that they can take in that; every game that is made, especially in the triple-A space where you're talking hundreds of developers, timelines, is a miracle. That they executed at quality: internally we consider that a success.
  • Unfortunately on the sales side, that's not something we can really discuss, but of course as we know with Inquisition, that was a long burn to get to those total sales numbers.

So basically, it hasn't done very well

"Internally we consider it a success"

Yea well, you need to impress the customers and actually sell copies make any profit :P

Active player counts were never impressive and it's totally bombed now.
 
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That Eurogamer article is....well, they need to work on their PR spin. It doesn't come across well at all.

DA: Inquisition had 3 lots of DLC and various features added over time, which will have kept sales boyant over a longer period. They've dropped DA:V like a hot rock, and player numbers are dropping as low at 4k and barely over 10k at peak - it's just about hanging onto the top 150 most played on Steam, and it's only been out a month. The recent overly negative reviews won't be doing the sales any favours either.

Sure, most SP games lose massive amounts of players after the first month; but losing 90% of players after 30 days for what is a long RPG?
 

IGN...
Oh look Silus, that's like my friend awwwwwwwwww :rolleyes:

Dragon Age Creative Director John Epler and Game Director Corinne Busche single handled killed the Dragon Age franchise, GG!
 
That Eurogamer article is....well, they need to work on their PR spin. It doesn't come across well at all.

DA: Inquisition had 3 lots of DLC and various features added over time, which will have kept sales boyant over a longer period. They've dropped DA:V like a hot rock, and player numbers are dropping as low at 4k and barely over 10k at peak - it's just about hanging onto the top 150 most played on Steam, and it's only been out a month. The recent overly negative reviews won't be doing the sales any favours either.

Sure, most SP games lose massive amounts of players after the first month; but losing 90% of players after 30 days for what is a long RPG?

The woke elements didn't kill the game, not necessarily and depending on how you define woke. The focus on them absolutely did, from a hiring and writing perspective, the game was in development hell and then got hammered with ham-fisted poorly written tripe that was extremely left leaning and preachy. That happened because they hired people to write and gave creative licence to people that were very honest about their intent that they knew were biased, which is a failure on the side of management.

Hire better people in the future, assuming you survive. Stop hiring activists with agendas that have zero competence. They did nothing but make certain demographics look worse to the public, it's incredible how they lack self awareness to that degree.
 
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Lmao - when your company is so big, has so many teams, so many people who don't actually work on the game and so many HR and DEI hires, that you have to come out and say you're proud because it's a miracle that the game was completed in the first place

Slow claps all round!

Everyone gets a pat on the head and a gold star, there are no losers at St' Barnaby's Primary.
 
The woke elements didn't kill the game, not necessarily and depending on how you define woke. The focus on them absolutely did, from a hiring and writing perspective, the game was in development hell and then got hammered with ham-fisted poorly written tripe that was extremely left leaning and preachy. That happened because they hired people to write and gave creative licence to people that were very honest about their intent that they knew were biased, which is a failure on the side of management.

Hire better people in the future, assuming you survive. Stop hiring activists with agendas that have zero competence. They did nothing but make certain demographics look worse to the public, it's incredible how they lack self awareness to that degree.

Right... We have had what could be defined as "woke" games for decades, diversity in race, gender and sexuality in games is not a new concept, it by its self is not what people identify as woke, Boulders Gate 3 is absolutely full of it and almost no one calls it woke, it is in fact loved by many of the people who identify this game as woke.

Woke is when you have social misfits on 7 different flavours of antidepressants using the media as a vehicle to ram their obnoxious hate for themselves and you down your throat, one such person is whoever wrote Taash.
 
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