Dungeon Defenders

Damn it's just done it again....1 and half hours in again and kick.

Halloween hard ? i did it on easy :p
The guys i play with just keep starting new guys...im level 70 but im repeatedly playing with guys who never seem to reach 30.

There are quite a number of strategies now as oppose to praying to god the kobolds don't blow everything up and that you won't get overwhelmed before the 9000 enemy wave is over. I solo'd all my costumes on hard (before they altered it to make it a little harder in 7.06b). But yeah, lvl30s are a liability unless they have a strangely powerful dps weapon :p

The lower health drain on Ensnare/Electric is nice. Just went through 4man Alchemy and Throne on Insane. Super bluegreen slow auras of electric death covering all major choke points. Fireball + Magic Missiles behind them. if anything made it through alive it was a miracle. And you didn't have to go around repairing them like crazy to make it actually work.
 
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Upcoming Patch! 7.08 (ETA Nov 9 2011)
7.08

* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support ( http://www.youtube.com/watch?feature...&v=PrqkhO2S3s8 ). Oh what fun!!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Moved Giraffe Pet earning to Wave 25 survival

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

* Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.

I really wanna try out those new lightning towers... also I might go for the giraffe now it won't take 24 hours.
 
Here is my stats, you jelly?

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Posting screenshots of hacked gear with a clearly visible 'Ranked' icon in the background? Smooth. Wish I knew how to report hackers to Trendy tbh cos you'd be gone in a heartbeat.
 
Can't see that happening otherwise people who bought them and thought nothing of it will get caught in the crossfire.

The problem I see now is, they're releasing the mod tools and source code so now we can find out what the maximum possible stats are for an item to spawn with. So the hackers can quite easily create near/perfect items that wouldn't look totally obvious. They really need to stop it being doable in the first place.
 
I don't really think it's going to be easy/possible to stop. Mostly due to the fact that the save game is stored locally and then synced with the servers.

This is the problem with having stuff like ranked play shoehorned in to a system that was mostly focused on single player and local coop.
 
I've ran into people now and then using weapons that were clearly hacked but not often and lately I've taken to just hosting my own games if I feel like doing something so I can kick them.
 
ergh i give up, I tried to find this info on the net but cant find anything :(

I just want to know what the guy that sell xp boost (the tavern shop guys) actually does! My friend has fallen behind on the levels and i want to boost him alittle to get back inline with our level.

Thanks.
 
ergh i give up, I tried to find this info on the net but cant find anything :(

I just want to know what the guy that sell xp boost (the tavern shop guys) actually does! My friend has fallen behind on the levels and i want to boost him alittle to get back inline with our level.

Thanks.

It's a one off 70% discount on the cost to level up - for that level only.

If you want to boost him I'd suggest letting him build all the towers and spend most of your time just upgrading them and killing the ogres :)
 
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