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Dying Light GPU and CPU test

Game is a total piece of ****, graphically. It actually looks better on PS4 than PC at max ... the effects are so weird looking & noisy and cause terrible performance issues (particularly the Gameworks specific ones).

18 months ago, it looked nothing like this bad. Nor did it 8 or 10 months ago. Presumably at that stage they'd yet to integrate Gameworks into it. Seems very reminiscent of what happened to recent Ubi games with Gameworks ...

Texture resolution and geometry don't appear to improve at all from Medium to High (max) settings, and look ghastly at both.

Re: single core rendering ... given that it certainly won't be doing that on PS4 and XB1, why the **** is it doing that on PC?

Never buying a Gameworks infested title again.
 
So another gameworks/Nvidia title that, while Nvidia claim superior developer assistance and making games for gamers, performs like turd, is a waste of resources, sucks in coding and has horrendous performance for the graphics on show.

THank **** Nvidia are out their helping all their partners to make games otherwise we'd be stuck with all these awful Gaming Evolved titles... that you know, work on release, are smooth, seem well coded and well optimised, are smooth and work on both AMD and Nvidia cards fine.

But Nvidia users will post more tech demos while talking up AMD's lack of support, crap drivers and talk about how technically far ahead Nvidia is and how they are better for gamers.... just unless you want to play smooth games when they are released(or 6 months + after release that Watchdogs and other games are still stuttery messes).

When will Nvidia users give Nvidia grief rather than happily pay more and more for increasingly expensive graphics cards while they are out there happily helping release these shoddy games while claiming superiority.

WHich games do they dominate AMD in, only the paid for titles but a top end Nvidia card seems to struggle to produce performance at even 1080p so what does it matter, really **** on AMD cards or just **** on Nvidia cards. Or buy a gaming evolved game and works great on either brand.
 
Glad I was only mildly interested in this... getting sick of Nvidia claiming to lead the PC Versions of these titles only for them to come out and run like pure ass. After seeing the recent Witcher 3 footage running on multi-gpu already I still have hope that PC games aren't all dying.
 
Another game that's coming off my wish list.
And the thing is as long as a game ran well i didn't care if it was a NV/GW or GE title, but now that is 5 GW titles in a row that i was looking to buy that i have removed from my wish list because poor performance. Watchdogs, the Crew, ACU, FC4, Dying Light.

Here's hoping that Witcher 3 and ACV dont end up the same way.
 
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Is it just me or has every gameworks/nvidia title in the last year been a buggy/stuttery mess for both AMD and nvidia users?

Game ran amazingly well on max settings but as soon as I get out, it becomes a stuttery mess even with reduced viewing distance....
 
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Glad I was only mildly interested in this... getting sick of Nvidia claiming to lead the PC Versions of these titles only for them to come out and run like pure ass. After seeing the recent Witcher 3 footage running on multi-gpu already I still have hope that PC games aren't all dying.
Witcher 3 won't be looking much better on pc vs console.
To run it on pc on high settings you're going to need gtx 980 and i5/i7 4... .
With this configuration the game at the moment is running 30fps.
 
Having some issues running this on my 970. The game will occasionally freeze for about 3-5 seconds, usually when it's going into a cut scene, or a QTE. It happens fairly often when zombies grab you for instance. Dunno if it's the 3.5 GB thing, but I'll try newer drivers tomorrow (currently on 344.65). Seems to be when it needs to load something, but it's on a super fast SSD.

Weird how the graphics settings have virtually no effect on framerates (freezing aside) apart from view distance. Seems like it's the LOD on the trees. Drop view distance to minimum and I rarely see dips under 50 fps and the game still looks great IMO. View distance on 50% and it can even drop below 30 at times. I'd just leave view distance on minimum TBH, the game still draws just as far.
 
Interesting. I guess that's mostly down to your CPU overclock then (my 3570K is at stock). TotalBiscuit did a video on performance and it was showing 100% usage on the first CPU core (and modest usages on other cores), so sadly it looks like the engine doesn't utilize multicore CPUs well at all. So unless the first core is super fast it bottlenecks the game, especially when view distance is turned up.

Good at least to hear you don't get the freezing issue I'm getting, so it's not a 970 problem. Hopefully just my old drivers. Can I ask which drivers you use?
 
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