E3 2015 - The year the SJW's won?

So how many times does that occur?

We'll never know, because no company will announce this.

The only example we have is Mighty Number 9

Also, I can't think of any good reason in those cases why the lead had to be explicitly male either, which to me would only support the gender being entirely interchangeable.

The example was about you writing a piece of fiction around the male superhero. The reason why it "can't" be female is its already made up around a male superhero. And in game development, you normally always start with a story, to then half way through change the story to include an alternate sex, costs money and time.
 
Oh noes! There is a female among the cast of characters in the game, they must have bowed down to a feminist mob!

So a game that never intended to have a female lead, had a feminist join their community, demand they make a female lead, joins their development team and now there is a female lead.

And thats fair for all parties?
 
If a developer chose to add a female lead, it was intended for there to be a female lead. It isn't like she snuck her in while all the other developers were on lunch break.

They never intended to have one!!! It was only until the feminist joined the development team that they announced it.

Even in the kickstarter there was never a mention of it.
 
It is a fact that they employed a community manager who thought a female character would be a good idea. The idea that a respected and experienced development team would bow down in fear and be forced into re-designing their game to appease a CM is a ridiculous fantasy, even before you consider that they sacked her. Obviously they really cared about her input :rolleyes:

You might want to read this:

http://themalesofgames.blogspot.com/2013/12/mighty-no-9s-feminist-community-manager.html

Explains it all, how she is a stout feminist, in a relationship with one of the devs, posted this:

https://encyclopediadramatica.se/File:MN9_Dina_Original_Fanart.jpg

And this:

https://encyclopediadramatica.se/File:MN9_Dina_Tweet_05.png

Or you could just click here:

https://www.google.com/search?q=mighty+number+9+feminist&oq=might+number+9+feminist
 
A community manager for Comcept, developer of Mighty Number 9, dared to suggest that a female playable character might be cool.

The 'SJW-haters' brigade somehow turned this into evidence of developers being forced to pander to feminazi hate mobs.

Well played.
 
Conversely, if Bioware created a peice of fiction about a murderer who raped women and you as the detective went out to find him. The villain is male and the lead is female, all the MJWs would start whining about how the story had been changed to pander to the feminists. ;)

If its a good game, I'd play it. Gamers don't care who is in it or who makes it, as long as its good.



I'm curious as to why you consider having female characters to be "hampering" fiction exactly?

I never said that, i said developers are intimidated by feminists if they don't include females or shed positivity on females within their game.
 
My question is, why would the piece of fiction be hampered if it did include a female?

Because its already wrote to not include the female.

Go ask J R R R R Martin why John Snow is not a strong relateable female, or why Brienne of Tarth isn't a man.

Fiction is wrote to a story the writer has in their head. Once its wrote, its normally very hard to change (or very obvious if changed) sexes.

If you've just started your piece of fiction, then yeah sure, i completely agree. But most of the time the writers are already hours upon hours into the written game and changing it mid development would require more development costs and time.

I think I've explained this three times now.
 
Developers are "intimidated" by people who don't like the ending of the game.

Mass Effect 3, new ending the community wanted

Developers are "intimidated" by people who want better graphics.

I can bet you £100 CDP wont do what they did with the Witcher 3 again and that downgrade after the community backlash.

Developers are "intimidated" by people who want better performance.

Wildstar well renowned for terrible performance has seen a 50% performance increase based upon community anger.

Developers are "intimidated" by people who think class X is overpowered and should be nerfed.

Developers are "intimidated" by people who think class Y is underpowered and should be buffed.

Blizzards FOTM classes in WoW are evident (Or used to be) of community outrage and nerfs. Look at Retbombs from vanilla WoW.

Developers are "intimidated" by people who that the game is a buggy POS.

Most of the time if a developer is called out for a buggy POS, they either patch it or their next game is much better.


If appeasing the people doing the "intimidating" is going to reduce sales, then they'll probably wont try to "fix" it.

Blizzard banned just under a million accounts due to botting, that hurt sales and made the community happy.

Obviously this may not be true in all cases - when the game is more of a "vision" to the developers, rather than a product, but in that case they're not going to pander to anyone's "intimidation" unless it coincides with their own direction.

Dishonoured 2 was announced at E3 and your messiah, Anita, was completely outraged at the inclusion of a male lead. Or Doom 4, i bet you that is de gored in the coming months due to the artificial outrage.

Community pressure can and often does change development.

SWTOR during beta was forced by the community to not include a LFG tool. Posts upon posts of gamers requesting no LFG, so they didn't include one. 6 months later they added it after realising what a stupid idea it was.
 
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So where are your threads complaining due to the changes made above?

There isn't any because thats what the community wants. The community doesn't want feminist agenda's pushed in their computer games.

They don't want a menstruating Lara Croft because it makes her more relatable. Or a more emotionally responsive Geralt, because "He lacks emotion". There are reasons for each and every piece of fiction and the way it is.
 
I agree with this point completely, so I'm not really sure where you're coming from now?

Then you haven't been reading.

I'm still struggling for examples of where a story (game or otherwise), has been ruined by changing a male character to a female half way through? (Unless you count Keeping up with the Kardashians? :D)

It wouldn't be in the companies interests to admit to a move like that. The backlash would be huge. So that is why examples come short.

You could argue that Ciri "might" have been added to appease the "Wticher 2 is sexist" ******** and that delayed the game somewhat. But I'm reaching here.
 
In other words, you consider to be an example of 'equality' the situation in some countries in which the majority believe women should stay indoors to cook, clean and raise children and only go out fully covered. What if the majority is wrong, have you ever considered that possibility?

iWKad22.jpg
 
I'm now completely confused by the issue with Mighty No. 9. Call (the female character) was always planned to be a character in the game. Stretch goals were reached which allowed her to be a playable character in co-op and also have a single-player level, both of which make sense and fit in with the game.

Dana joined the team after this, suggested that Beck (the male character) could be female. Her views were dismissed, the game wasn't changed and she was booted from the team.

What's the issue here again?

No, the main character Beck is the lead role. The others are optional characters in the multiplayer (IIRC)

The issue is a pro feminist, who claimed to be a Mega Man fan, forced her way into the company Comcept, by declaring the Beck and Comcept of misogyny. She produced some concept art of a female Beck and then tried to drum up support for it. The developers then employed her as the Community manager, she silenced people she didn't like or didn't agree with and didn't pass on suggestions from the community. Then it was found out she was in a relationship with one of the developers and actually never played any Mega Man game.

The "issue" is with this women even being given the light of day. She clearly had no business being in the position she was in and then attempted coercion of the development process to push her feminist agenda.
 
And was sacked as a result.

Sometimes the wrong person is hired. Sometimes you don't know they are the wrong person until they are in the job. It doesn't just happen in the game industry, and the wrong person isn't always female.

We knew she was a feminist, we knew she didn't like Mega Man and we knew her attitude from her posts.

It was well known before hand.
 
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