Elite IV

SteveOBHave said "Why not? I'm curious as to what I'm missing with the combat thing."
Well I believe it's far more tactical then you take into account. There are just so many options with far more than just point and click. Everything from energy train, agility, keeping your transverse velocity high compared to their weapon tracking, optimum range and so many more options. It's very tactical and about timing things right. You might have a better ship but if the other player or Sleeper NPC is a better pilot you will lose as they will keep transverse velocity high and you will miss them. (Sleeper NPC and normal NPC's are as dumb as bricks) Pilot skills play a large role in who wins at combat unless your fighting non sleeper NPC's


Did you ever do Cosmos in Eve? A lot of things you say are missing are in the Cosmos areas. Cosmos mission are agents in space that are special unique missions that you can only do one not the generic missions you get from lvl 1-5 agents the rewards as well are not random generic basics loot but special items. There are also Epic mission archs. Cosmos regions are not generic empathy space like most of Eve but instead each Cosmos region has a soul and immersion with very different environments. But most players don't even know about Cosmos and never get to see it as there is no way for them to know about it. You can earn medals and gain rank in an empire. You can conquer sectors and have them flip over to your empire. Wormholes have lots of environments that effect your ship like pulsar stars massive nebulas.
Still Eve is far from perfect the best space combat for me was Nexus the Jupiter Incident followed by I-War2. Anyway Elite and Eve are very different games. I would take an updated Elite over Eve any time.

The videos you asked for
http://www.youtube.com/watch?v=8Pg1dzAvL2M&mode=related&search= over 2 years old

http://www.eveonline.com/download/videos/?type=7 I don't remember which one but one had talk about joystick support and flying inside hugh asteroids.
 
m4cc45 said "I'm not sure what to do or where to go next as it's been on the market too much, and because of the time based training, there's no real hope of catching the high end people up (which you can do in most MMO's)."
That's just so wrong, due to the time based training a new player can very easily catch up to an old player. If you only play 5hours a week you can catch up to the guy that plays 15hours a day. Diminishing returns mean the guy that spent 30days training to lvl 5 is only a tiny bit ahead of the guy that spent 2 to 4 days training to level 4. So a new player that takes everything to level 4 catches up very close to the old player with level 5. Not only that but with lvl 5 being the limit a new player can easily catch up to an old player in their chosen area.

Ok the old player might have more options but if the new player will be just as good as the old player in the chosen areas. There is nothing stopping a new player getting just as good as an old player in say drones or railguns.
 
Diminishing returns mean the guy that spent 30days training to lvl 5 is only a tiny bit ahead of the guy that spent 2 to 4 days training to level 4. So a new player that takes everything to level 4 catches up very close to the old player with level 5. Not only that but with lvl 5 being the limit a new player can easily catch up to an old player in their chosen area.

Don't like to disagree with you realy as your a pretty straight up guy, but the level 4/5 thing isn't realy valid anymore.

With lv5 being a pre prerequisite for just about every mod/ship that pulls advantage in eve, tech2/3 ect...

At the start that was the developers line, little bit more on lv5 skills for older players being kept close in line with new folks leveling quick to 4's.

That line got shot to smithers the day the first pre req showed up.

As for elite, i won't be getting exicted till screens show, davids said this before, the next game, that started back when V2000 was coming out, then rollercoaster tyc 3 (the tech IV was going to be using) Now same again.

The only thing, if the ps3 and 360 are sticking around for the number of years sony and ms keep on spouting, that might actually bring elite IV to life.
 
Eve has its problems no doubt about it, I can name a few

Dev intervention within alliances
Stupid lag
Bugs

BUT I would like to see another company do better tbh, if it happens i'm all for it but at the moment Eve stands out as the best space MMORPG there is and the most complicated.
 
There's lots of space games that are fundementally better than Eve. It's just that Eve is an MMO mainly due to a distinct lack of competition.

Elite 4 may end up being an MMO but I don't think, initially, it was being designed as one. I'd be very happy if Elite 4 turns out to be a single player.

As long as its as good as Elite / Frontier was when they were released.



M.
 
m4cc45 said "I'm not sure what to do or where to go next as it's been on the market too much, and because of the time based training, there's no real hope of catching the high end people up (which you can do in most MMO's)."
That's just so wrong, due to the time based training a new player can very easily catch up to an old player. If you only play 5hours a week you can catch up to the guy that plays 15hours a day. Diminishing returns mean the guy that spent 30days training to lvl 5 is only a tiny bit ahead of the guy that spent 2 to 4 days training to level 4. So a new player that takes everything to level 4 catches up very close to the old player with level 5. Not only that but with lvl 5 being the limit a new player can easily catch up to an old player in their chosen area.

Ok the old player might have more options but if the new player will be just as good as the old player in the chosen areas. There is nothing stopping a new player getting just as good as an old player in say drones or railguns.

If the old player has played for a year then I don't see how you can catch them up. As you say it's time based learning so, yes I could log on and off intermittently and learn, but I couldn't close the gap of a years learning.

I also don't see the point in logging on, clicking a skill, and logging off. I guess I prefer XP which means you actually have to play the game to get some of the skills.



M.
 
Elite IV needs to be single player. Elite is all about the lone trader vs the universe.

There were however rumours of two versions a one point, a single player and a MMO version.
 
m4cc45 said “If the old player has played for a year then I don't see how you can catch them up. As you say it's time based learning so, yes I could log on and off intermittently and learn, but I couldn't close the gap of a years learning.”
They catch up as training to level 4 is massively faster than level 5. T2 guns at level 5 takes what 30days? Level 4 takes 4 days? So the old player has a 10% T2 gun bonus while the new player has a 8% T2 bonus. So a new player can catch up very close to an old player in a fraction of the time. So while the old player is training 30days to get that one level 5, 2% bonues the new player can train up a load of lvl 4 skills.

You cannot normally close the gap in how many different things the player knows but you can close the gap and catch up in areas. The old player might max out both railguns and blasters and has a choice of which to use. The new player hasn’t had time to max both out but he has had time to max out one. So the new player can catch up in their chosen weapon system to the old player in either railguns or blasters. Or in the time it takes one player to max out railguns to lvl5 another player can have both blasters and railguns to level 4.

It’s all about specialisation a new player can catch up due to specialisation.

Take a T3 ship and skills it take all of 1 month 15days ish to max out the T3 skills for one T3 ship. It doesn’t matter if you’re 1 year old, 2 years or more if a new player wants he can max out the T3 ship in 1 month 15days and be a match for the old players assuming he has the isk to buy what he needs and the pre reqs for T3.



m4cc45 said “I also don't see the point in logging on, clicking a skill, and logging off. I guess I prefer XP which means you actually have to play the game to get some of the skills.”
You actually have to play Eve to get player skill and to be able to afford the better skillbooks. If you just log onto Eve to change skills you will never get the good or very good skills.

Think of it as instead of earning xp to get a skill your earning isk to buy the skill you want. I prefer Eve way as you can make truly custom avatars up not limited to one skill set.

common game kill monster/mission get xp and spend xp on skills
Eve kill ship/mission get isk buy skill then wait x time before skill works. Your pretty much just swaping XP for ISK with Eve having a delay after getting the skill before you can use it.





lokiss said “With lv5 being a pre prerequisite for just about every mod/ship that pulls advantage in eve, tech2/3 ect...”
Even so the new player can max out a ship and be just as good as the old player at that ship. Take T3 it what 2months to get the prerequisite’s and other 1 or 2months for the T3 skills. Another 1 or 2 to for very good weapon and core skills. So in one year the new player is almost or as good as the old player in that one ship.

An old player is always going have more options but I don’t see why a new player cannot catch up with specialisation.
 
Heh, SteveOBHave from the Frontier forums I presume? Good to see you posting about Frontier games on other websites too ^_^.
 
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Heh, SteveOBHave from the Frontier forums I presume? Good to see you posting about Frontier games on other websites too ^_^.

LOL yep one and the same... To be fair Elite is a fav subject of mine and I do spend a fair amount of time around here as well so it was only a matter of time till the subject came up here. On Frontier I think the subject has been explored about as far as it could get but it's still alive mostly thanks to the Russian FFED3D mod. Are you on Frontier as well?
 
Elite IV needs to be single player. Elite is all about the lone trader vs the universe.

There were however rumours of two versions a one point, a single player and a MMO version.

I agree that the charm of the game was that you could well and truly feel like it was you in a great big universe but I think there could potentially be room for some aspects of the universe to be effected by other players. Perhaps things like the EVE stock market or similar but maybe not in it's totality.

I think it would be pretty cool to arrive at a space station around Lave or Achernar and be able to meet up with others for a co-op style mission system. I don't think that it should be one of these multiplayers where playing with others is integral but I think it would be cool for it to be an option.
 
So in one year the new player is almost or as good as the old player in that one ship.

Seriously, you realy think any new user would find that appealing?

train/do one thing only for an entire year. Given ccp's track record of radical changes to counter flavour of the months tatics, thats one hell of a commitment:)
 
It seems a lot of you gents need to take a look at Infinity - www.infinity-universe.com . Its an indie game thats been in active development for almost 4 years now, and I've been following it for nearly all that time.

Back on topic, I would freakin' love to get some more Elite. I wasted soo much of my youth on that game :)

Oh and @Bloodshot: You wouldn't happen to have worked with a programmer who goes by the name Linden by any chance?
 
It seems a lot of you gents need to take a look at Infinity - www.infinity-universe.com . Its an indie game thats been in active development for almost 4 years now, and I've been following it for nearly all that time.

Back on topic, I would freakin' love to get some more Elite. I wasted soo much of my youth on that game :)

Oh and @Bloodshot: You wouldn't happen to have worked with a programmer who goes by the name Linden by any chance?

Yeah Infinity certainly is coming along nicely. The also have a playable combat prototype online that you can have a play with. I'm looking forward to that almost as much as Elite - it really looks like they're doing a brilliant job with it.
 
Elite IV needs to be single player. Elite is all about the lone trader vs the universe.

There were however rumours of two versions a one point, a single player and a MMO version.

This ^

For me Elite will always be, and has to be a single player game, put more time into developing the story/universe rather than making it a frag fest with no backbone.
 
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