SteveOBHave said "Why not? I'm curious as to what I'm missing with the combat thing."
Well I believe it's far more tactical then you take into account. There are just so many options with far more than just point and click. Everything from energy train, agility, keeping your transverse velocity high compared to their weapon tracking, optimum range and so many more options. It's very tactical and about timing things right. You might have a better ship but if the other player or Sleeper NPC is a better pilot you will lose as they will keep transverse velocity high and you will miss them. (Sleeper NPC and normal NPC's are as dumb as bricks) Pilot skills play a large role in who wins at combat unless your fighting non sleeper NPC's
Did you ever do Cosmos in Eve? A lot of things you say are missing are in the Cosmos areas. Cosmos mission are agents in space that are special unique missions that you can only do one not the generic missions you get from lvl 1-5 agents the rewards as well are not random generic basics loot but special items. There are also Epic mission archs. Cosmos regions are not generic empathy space like most of Eve but instead each Cosmos region has a soul and immersion with very different environments. But most players don't even know about Cosmos and never get to see it as there is no way for them to know about it. You can earn medals and gain rank in an empire. You can conquer sectors and have them flip over to your empire. Wormholes have lots of environments that effect your ship like pulsar stars massive nebulas.
Still Eve is far from perfect the best space combat for me was Nexus the Jupiter Incident followed by I-War2. Anyway Elite and Eve are very different games. I would take an updated Elite over Eve any time.
The videos you asked for
http://www.youtube.com/watch?v=8Pg1dzAvL2M&mode=related&search= over 2 years old
http://www.eveonline.com/download/videos/?type=7 I don't remember which one but one had talk about joystick support and flying inside hugh asteroids.
Well I believe it's far more tactical then you take into account. There are just so many options with far more than just point and click. Everything from energy train, agility, keeping your transverse velocity high compared to their weapon tracking, optimum range and so many more options. It's very tactical and about timing things right. You might have a better ship but if the other player or Sleeper NPC is a better pilot you will lose as they will keep transverse velocity high and you will miss them. (Sleeper NPC and normal NPC's are as dumb as bricks) Pilot skills play a large role in who wins at combat unless your fighting non sleeper NPC's
Did you ever do Cosmos in Eve? A lot of things you say are missing are in the Cosmos areas. Cosmos mission are agents in space that are special unique missions that you can only do one not the generic missions you get from lvl 1-5 agents the rewards as well are not random generic basics loot but special items. There are also Epic mission archs. Cosmos regions are not generic empathy space like most of Eve but instead each Cosmos region has a soul and immersion with very different environments. But most players don't even know about Cosmos and never get to see it as there is no way for them to know about it. You can earn medals and gain rank in an empire. You can conquer sectors and have them flip over to your empire. Wormholes have lots of environments that effect your ship like pulsar stars massive nebulas.
Still Eve is far from perfect the best space combat for me was Nexus the Jupiter Incident followed by I-War2. Anyway Elite and Eve are very different games. I would take an updated Elite over Eve any time.
The videos you asked for
http://www.youtube.com/watch?v=8Pg1dzAvL2M&mode=related&search= over 2 years old
http://www.eveonline.com/download/videos/?type=7 I don't remember which one but one had talk about joystick support and flying inside hugh asteroids.


Well nice to meet someone in the thick of it, I can only imagine what fun working there would be. You can colour me jealous.